Digital Media

Supports for Elementary Teachers Implementing the NGSS: Challenges and Opportunities across Science, Technology, and Engineering

STEM Categorization
Day
Fri

Consider methods and challenges associated with supporting upper elementary teachers’ implementation of NGSS-based classroom interventions in this structured poster session.

Date/Time
-

In this structured poster session, a set of projects will present and discuss resources, models, and tools (RMTs) designed to support upper elementary teachers to implement an array of curricular and instructional interventions reflecting diverse disciplinary concepts and practices embodied in NGSS. The session aims to provide a forum for exploring diverse approaches to improving science in 3rd-5th-grade classrooms and engage in discussion about how these ideas can advance systemic efforts to support quality science instruction and student learning. 

Session Types

Scientific Modeling across the K–12 Continuum: Alignment between Theoretical Foundations and Classroom Interventions

STEM Categorization
Day
Thu

Explore methods and challenges associated with supporting and evaluating scientific modeling in K–12 classrooms in this structured poster session.

Date/Time
-

In this interactive panel symposium, presenters will draw from a set of active DR K-12 projects to explore a diverse array of resources, models, and tools (RMTs) designed to operationalize varying perspectives on scientific modeling in elementary, middle, and secondary classrooms across disciplinary domains.

Session Types

Co-Design Processes to Support the Development of Educational Innovations

STEM Categorization
Day
Thu

Join a discussion about co-design approaches that can help ensure that educational innovations are designed and used to support teaching and learning in early childhood.

Date/Time
-
Facilitators

The Design and Findings of a Random-Controlled Trial for a Successful Game-Based Mathematics Intervention

Day
Tues

Join a discussion about designing and testing the effects of game-based products that facilitate middle school student learning of math concepts.

Date/Time
-
2014 Session Types
Feedback Session (Work in Post-development)

The goal of this session is to assist other project teams in the design and testing of game-based mathematics products. The session includes a discussion of recently completed randomized control trials of the Math Snacks games. Participants leave with concrete ideas on designing and testing e-learning products designed for classroom use with a focus on middle school concepts.

Using Life Cycle Data to Help Teachers Understand Key Energy Concepts

Day
Tues

Participants engage in and provide feedback on digital interactive learning experiences that use National Renewable Energy Laboratory life cycle data and help teachers understand key energy concepts. Please bring your laptop.

Date/Time
-
2014 Session Types
Feedback Session (Work in Development)
Session Materials

Biological Sciences Curriculum Study (BSCS) and project partners are developing an online course for high school science teachers. The purpose of the course is to help teachers understand key energy concepts in alternative energy contexts. The course includes three interactive learning experiences (interactives) that use life cycle data from the National Renewable Energy Lab (NREL).

Overcoming Obstacles of Affordability, Flexibility, and Effectiveness to Scaling-Up with a Cyberlearning Professional-Development Model

Day
Tues

Participants engage in and provide feedback on a CyberPD environment that overcomes the obstacles related to bringing curriculum-based professional development to scale.

Date/Time
-
2014 Session Types
Feedback Session (Work in Development)

Research has shown that curriculum-based professional development for teachers is a key component in the effective implementation of innovative, researched-based science curricula. Scaling up to a broad-based national market, however, is logistically constrained and limited by the traditional face-to-face professional development model. A key factor in a districts’ decision-making process affecting the adoption of a research-based curricula is their ability to provide the necessary on-going and timely professional development.

Ocean Tracks: Bringing Large-Scale Marine Science Data to and Beyond the Classroom

Day
Tues

Participants engage in marine data investigations using the Ocean Tracks Web interface and analysis tools, offer feedback, and discuss possible synergies with other DR K12 programs.

Date/Time
-
2014 Session Types
Feedback Session (Work in Post-development)

Digital, large-scale scientific data have become broadly available in recent decades, and analyzing data, identifying patterns, and extracting useful information have become gateway skills to full participation in the 21st century workforce. Yet, pre-college classrooms are falling short in preparing students for this world and are missing opportunities to harness the power of Big Data to engage students in scientific learning. To address this issue, scientists, educators, and researchers at Education Development Center, Inc.

Meaningful Support for Teachers: Specific Ways to Encourage Game-Based Learning in the Classroom

Day
Tues

Panelists from three projects share lessons learned in guiding game use in classroom learning, highlighting specific examples of effective resources.

Date/Time
-
2014 Session Types
Collaborative Panel Session

The three panelists in this session are in the last one or two years of their game-based learning projects, and all have done extensive work in supporting use of their games in classroom learning. As their work has progressed, each has discovered valuable ways to support teachers as well as encountered surprises in what teachers wanted (and didn’t want), and now recognize things they wished they had learned in the beginning of their projects. Session participants leave with recommendations they can use in their current projects, including:

Multimedia Design Process: How to Make the Bad Stuff Good

Day
Thu

Participants will learn how designers work through early versions of games to arrive at final products. As part of the workshop, participants will review and critique early prototypes of work in progress to the final version.

Date/Time
-
Session Type
Product Feedback Session

As educators, you may be skilled at identifying a really good educational product. You can review an educational game and, based on observation and testing (or your own developed intuition), you can know if it is effective and engaging. The more difficult task includes learning how to develop a multimedia product—reviewing early prototypes of a game or animation, and changing it many times so that it meets the learning goals while also engaging potential students. This process often involves dumping many unsuccessful attempts as well as starting over.