Cognitive Science

Mathematical Learning via Architectural Design and Modeling Using E-Rebuild

Principal Investigator:

This poster presentation will introduce the current study findings governing the design and implementation of E-Rebuild, a 3D architecture and math game that aims to promote versatile representation and epistemic practice of mathematics for students in grades 6th-8th. Utilizing the real-time, evidence-centered in-game learning assessment and a game-level editor, E-Rebuild enables not only problem-based mathematical thinking and learning, but also adaptive learner support during gameplay and participatory design of game-based math problems.

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Target Audience:

A Practice-Based Online Learning Environment for Scientific Inquiry with Digitized Museum Collections in Middle School Classrooms

Principal Investigator:

EPIC Bioscience engages middle school students in authentic scientific practices via NGSS-aligned investigations of museum specimens. Students complete interactive activities to build prior knowledge and context, then use digitized specimens to collect and analyze relevant data. Findings are applied to pressing global issues such as biodiversity loss, geographic range changes in populations, and diminishing resources. Key challenges in the development of online, specimen-based science investigations are addressed using example interactions and analyses from EPIC investigations.

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Design and Development of Transmedia Narrative-based Curricula to Engage Children in Scientific Thinking and Engineering Design (Collaborative Research: Ellis and McGinnis-Cavanaugh)

Principal Investigator:
Transforming Engineering Education in Middle Schools (TEEMS) is an NGSS-aligned middle school curriculum that utilizes heroic stories to engage students in learning engineering and science concepts.
 
Our curriculum consists of multiweek units covering Principles of Engineering Design and Materials, Tools, and Manufacturing,  as well as six shorter integrated engineering/science lessons.
 
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Target Audience:

Design and Development of Transmedia Narrative-based Curricula to Engage Children in Scientific Thinking and Engineering Design (Collaborative Research: Ellis and McGinnis-Cavanaugh)

Principal Investigator:
Transforming Engineering Education in Middle Schools (TEEMS) is an NGSS-aligned middle school curriculum that utilizes heroic stories to engage students in learning engineering and science concepts.
 
Our curriculum consists of multiweek units covering Principles of Engineering Design and Materials, Tools, and Manufacturing,  as well as six shorter integrated engineering/science lessons.
 
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Target Audience:

Developing a Modeling Orientation to Science: Teaching and Learning Variability and Change in Ecosystems (Collaborative Research: Lehrer, Miller, and Peake)

Principal Investigator:

We are investigating the development of middle-schoolers' understandings and practices of modeling in the context of investigations of variability and change in ecosystems. We are studying how and to what extent students' participation in distinct forms of modeling informs their classroom-based citizen science investigations.

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Target Audience:

Developing a Modeling Orientation to Science: Teaching and Learning Variability and Change in Ecosystems (Collaborative Research: Lehrer, Miller, and Peake)

Principal Investigator:

We are investigating the development of middle-schoolers' understandings and practices of modeling in the context of investigations of variability and change in ecosystems. We are studying how and to what extent students' participation in distinct forms of modeling informs their classroom-based citizen science investigations.

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Target Audience:

Developing a Modeling Orientation to Science: Teaching and Learning Variability and Change in Ecosystems (Collaborative Research: Lehrer, Miller, and Peake)

Principal Investigator:

We are investigating the development of middle-schoolers' understandings and practices of modeling in the context of investigations of variability and change in ecosystems. We are studying how and to what extent students' participation in distinct forms of modeling informs their classroom-based citizen science investigations.

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Target Audience:

Learning Trajectories as a Complete Early Mathematics Intervention: Achieving Efficacies of Economies at Scale

Principal Investigator:
The ULTIMATE (Understanding Learning Trajectories In Math: Advancing Teacher Education) project will evaluate Learning Trajectories as a complete early mathematics intervention by supporting teachers in deepening their understanding of how children learn mathematics and how to incorporate this understanding. Drs. Clements and Sarama have built a professional development tool, called Learning and Teaching with Learning Trajectories, or [LT]2. The team will investigate the positive impacts both in supporting teachers and on students' learning of mathematics.
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Developing Transmedia Engineering Curricula Using Cognitive Tools to Impact Learning and the Development of STEM Identity

This paper examines the use of Imaginative Education (IE) to create an NGSS-aligned middle school engineering curriculum that supports transfer and the development of STEM identity. In IE, cognitive tools—such as developmentally appropriate narratives, mysteries and fantasies—are used to design learning environments that both engage learners and help them organize knowledge productively. We have combined IE with transmedia storytelling to develop two multi-week engineering units and six shorter engineering lessons.

Author/Presenter

Glenn W. Ellis

Jeremiah Pina

Rebecca Mazur

Al Rudnitsky

Beth McGinnis-Cavanaugh

Isabel Huff

Sonia Ellis

Crystal M. Ford

Kate Lytton

Kaia Claire Cormier

Year
2020
Short Description

This paper examines the use of Imaginative Education (IE) to create an NGSS-aligned middle school engineering curriculum that supports transfer and the development of STEM identity.

Resource(s)

Developing Transmedia Engineering Curricula Using Cognitive Tools to Impact Learning and the Development of STEM Identity

This paper examines the use of Imaginative Education (IE) to create an NGSS-aligned middle school engineering curriculum that supports transfer and the development of STEM identity. In IE, cognitive tools—such as developmentally appropriate narratives, mysteries and fantasies—are used to design learning environments that both engage learners and help them organize knowledge productively. We have combined IE with transmedia storytelling to develop two multi-week engineering units and six shorter engineering lessons.

Author/Presenter

Glenn W. Ellis

Jeremiah Pina

Rebecca Mazur

Al Rudnitsky

Beth McGinnis-Cavanaugh

Isabel Huff

Sonia Ellis

Crystal M. Ford

Kate Lytton

Kaia Claire Cormier

Year
2020
Short Description

This paper examines the use of Imaginative Education (IE) to create an NGSS-aligned middle school engineering curriculum that supports transfer and the development of STEM identity.

Resource(s)