Engage in extended play and in-depth discussion around presenters’ games or virtual environments.
Four NSF-funded gaming project leaders will discuss pedagogical strategies and issues related to designing and implementing STEM educational games.
In this session, panelists from five NSF-funded gaming projects will discuss ways in which digital game-based learning can enable learner-led exploration, taking games beyond the "quiz" model many educators still think of.
Csikszentmihalyi, Mihaly. (1990). Flow: The Psychology of Optimal Experience. HarperCollins.
Powers, William T. (1973). Behavior: The Control of Perception. Chicago: Aldine.
Resources mentioned during the presentation:
- Project websites: http://mathsnacks.org and http://gaming2learn.org
- YouTube video: Trying Very Hard to Make Games that Don't Stink: User Testing at the NMSU Learning Games Lab. http://www.youtube.com/watch?v=qx6lpeaUPSc
- Game: http://www.worldwithoutoil.org/addstory.aspx
- Jane McGonagal on TED Talks: http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
- Contact information: Jodi Asbell Clarke EDGE@terc.edu (Educational Gaming Environments Group)
Assessing the Learning in Cyberlearning: Supporting Teachers with Technology- Embedded Assessment
Kimberle Koile and Paul Horwitz, Concord Consortium; Doug Clark,Vanderbilt University; Diane Jass Ketelhut, Temple University
In this session, the presenters discuss findings and experiences regarding technology-embedded assessment and how to support teachers in using it effectively.