Gaming/Virtual Environments

Game-based STEM Learning and Assessments

Day: 
Thu

The panel provides an overview of what presenters know about how learning takes place in games and how each of these projects is crafting assessment in virtual and game-based environments.  

Date/Time: 
9:45 am to 11:45 am
Session Type: 
Panel
Session Materials: 

The session brings together seven DR K–12 projects focused on game-based STEM learning and assessments of science content and inquiry. The panel provides an overview of what they know about how learning takes place in games and how each of these projects is crafting assessments in virtual and game-based environments. They focus on strategies for leveraging popular game mechanics with research from the learning sciences, psychology, science education, and computer science to support and assess players as they develop robust understandings of core scientific concepts and practices.

Gaming Arcade

Day: 
Wed

(Open to all grantees) 

Engage in extended play and in-depth discussion around selected DR K-12 games or virtual environments.

Date/Time: 
3:45 pm to 4:30 pm
Session Type: 
Other

 

GAMING ARCADE

Wednesday 3:45 – 4:30 PM in Washington A & B

Participating Projects

Project:: Expanding PhET Interactive Science Simulations to Grades 4-8: A Research-based Approach

Presenter: Kathy Perkins, University of Colorado, Boulder

 

CADRE Gaming SIG

Day: 
Wed

(SIG members only)

This group continues their December 2011 discussion of their gaming/virtual environment work. SIG members focus on successful approaches to common challenges, establish priorities for implementing recommendations from their group meeting, and share the current versions of their games/virtual environments.

Date/Time: 
2:00 pm to 3:45 pm
Facilitators: 

Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters

McElhaney, K.W. & Linn, M.C. (2011). Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters. Journal of Research in Science Teaching, 48(7), 745-770.

ABSTRACT:

Author/Presenter: 
Kevin McElhaney
Marcia Linn
Year: 
2011

Group Cognition in Synchronous Chat

Stahl, G. (2012d). Theories of cognition in collaborative learning. In C. Hmelo-Silver, A. O'Donnell, C. Chan & C. Chinn (Eds.), International handbook of collaborative learning. New York, NY: Taylor & Francis.

ABSTRACT:

Author/Presenter: 
Gerry Stahl
Lead Organization(s): 
Year: 
2012

Trying Very Hard to Make Games that Don't Stink: User Testing at the NMSU Learning Games Lab

Presenter(s): 
Chamberlin, Barbara
Discipline / Topic: 
Presentation Type: 

Barbara Chamberlin, with the NMSU Learning Games Lab, shares their user testing processes and strategies. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. The Games Lab developers host learners in their target audience for 2-week sessions during the summer, and on holidays throughout the schoolyear.

Educational Game Design Model

Presenter(s): 
Chamberlin, Barbara
Discipline / Topic: 
Presentation Type: 

Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development.

Research on Student Understanding of Data Organization

Presenter(s): 
Cliff Konold
Vishakha Parvate
William finzer
Contact Info: 
Year: 
2010
Month: 
December
Target Audience: 
Presentation Type: 

 

Research on Student Understanding of Data Organization

How do they work with complex and unstructured data?

 

 

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