Gaming/Virtual Environments

Trying Very Hard to Make Games that Don't Stink: User Testing at the NMSU Learning Games Lab

Presenter(s): 
Chamberlin, Barbara
Discipline / Topic: 

Barbara Chamberlin, with the NMSU Learning Games Lab, shares their user testing processes and strategies. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development. The Games Lab developers host learners in their target audience for 2-week sessions during the summer, and on holidays throughout the schoolyear.

Presentation Type: 

Educational Game Design Model

Presenter(s): 
Chamberlin, Barbara
Discipline / Topic: 

Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process, also employing a rigorous user testing process throughout development.

Presentation Type: 

Research on Student Understanding of Data Organization

Presenter(s): 
Cliff Konold
Vishakha Parvate
William finzer
Contact Info: 
Year: 
2010
Month: 
December
Target Audience: 

 

Research on Student Understanding of Data Organization

How do they work with complex and unstructured data?

 

 

Presentation Type: 

Situated Assessments Using Virtual Environments : The SAVE Science Project

Presenter(s): 
Uma Natarajan
Diane Jass Ketelhut
Catherine Schifter
Brian Nelson
Angela Shelton
Contact Info: 
Year: 
2010
Month: 
December
Target Audience: 

This is the final poster that was presented at the PI conference in Washington, DC. it was part of the DRK 12 Sims & Games session proposal of 12 posters.

Presentation Type: 

Multimedia Design Process: How to Make the Bad Stuff Good

Day: 
Thu

Participants will learn how designers work through early versions of games to arrive at final products. As part of the workshop, participants will review and critique early prototypes of work in progress to the final version.

Date/Time: 
2:00 pm to 4:00 pm
Session Type: 
Product Feedback Session

As educators, you may be skilled at identifying a really good educational product. You can review an educational game and, based on observation and testing (or your own developed intuition), you can know if it is effective and engaging. The more difficult task includes learning how to develop a multimedia product—reviewing early prototypes of a game or animation, and changing it many times so that it meets the learning goals while also engaging potential students. This process often involves dumping many unsuccessful attempts as well as starting over.

Interactive Visualizations, Simulations, and Games for Science and Math Learning: Comparing Goals, Affordances, and Challenges across Approaches

Day: 
Thu

This interactive poster session brings together 12 projects using a range of interactive computer technologies to compare goals, affordances, and challenges across approaches.

Date/Time: 
2:00 pm to 4:00 pm
Session Type: 
Structured Poster Session

This interactive poster session brings together 12 projects using a range of interactive computer technologies to improve science and math learning. The approaches range from interactive simulations to fully-immersive, multi-player games. In addition to increasing communication and collaboration among these researchers, a key goal of this session is to discuss what drives the wide range in approaches to using interactive technologies.

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