Educational Technology

Evaluating How Extended Reality Delivery Device and Preservice Teacher Major Impact Presence in Immersive Learning Environments

Author/Presenter

Enrico Gandolfi

Richard E. Ferdig

Karl W. Kosko

Lead Organization(s)
Year
2023
Short Description

Teacher education has begun to embrace the use of 360 videos to improve preservice teachers' (PSTs) engagement and immersion. While recent research on such use is promising overall, there are specific questions that have been left unanswered about the construct of presence in 360 videos. More specifically, research has yet to fully explore how video delivery devices and PST characteristics may impact presence. The purpose of this study was to respond to this gap in the literature by examining PST major, delivery device (ie, head mounted display vs. flat screen), and the interaction between the two in informing presence.

Online Practice Suite Databrary

Repository of project simulation tasks and data.

Author/Presenter

Online Practice Suite Team

Lead Organization(s)
Year
2023
Short Description

Repository of project simulation tasks and data.

Proportions Playground

Apps for examining proportional relationships of various kinds.

Author/Presenter

Proportions Playground Team

Year
2023
Short Description

Apps for examining proportional relationships of various kinds.

Proportions Playground

Apps for examining proportional relationships of various kinds.

Author/Presenter

Proportions Playground Team

Year
2023
Short Description

Apps for examining proportional relationships of various kinds.

Proportions Playground

Apps for examining proportional relationships of various kinds.

Author/Presenter

Proportions Playground Team

Year
2023
Short Description

Apps for examining proportional relationships of various kinds.

Open Game Data

A open science data repository and processing system for educational game data.

Author/Presenter

Field Day Lab

Year
2023
Short Description

A open science data repository and processing system for educational game data.

Open Game Data

A open science data repository and processing system for educational game data.

Author/Presenter

Field Day Lab

Year
2023
Short Description

A open science data repository and processing system for educational game data.

Open Game Data

A open science data repository and processing system for educational game data.

Author/Presenter

Field Day Lab

Year
2023
Short Description

A open science data repository and processing system for educational game data.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.