Technology

Plenary Presentation: Reconceptualizing Research in an Era of Disruption

Day
Fri

*Working Lunch

To meet the disruptive challenges of a global, knowledge-based, innovation-centered economy, scholars must apply new collaborative technologies to diffuse and scale systemic educational solutions.

Concluding Remarks: Elizabeth Vanderputten, DR K-12 Program Officer, NSF

Date/Time
-
Session Type
Plenary
Presenters
Session Materials

At a time when our country needs to transform its K–20 schooling system in order to meet the challenge of a global, knowledge-based, innovation-centered economy, scholars working together to diffuse and scale systemic solutions is vital for success. Stokes (1997) urged that research investments center in Pasteur’s Quadrant: deepening theory through gaining traction on pervasive real-world difficulties. However, current incentive structures and funding mechanisms for scholars undercut this goal.

Simulations, Games, and Digital Tools for Science and Math Learning: The Diversity of Research Questions and Methodological Approaches

Day
Fri

This interactive poster session brings together 11 projects using digital computer technologies (games, simulations, tools) to discuss current research questions, corresponding methodologies, and next steps. 

Date/Time
-
Session Type
Structured Poster Session

This interactive poster session brings together 11 projects using a range of digital computer technologies to improve science and math learning, including simulations, games, and other cyberlearning tools and environments. In addition to increasing communication and collaboration among these researchers, a key goal of this session is to discuss the diversity of research questions that each project (and the community as a whole) is engaged in, the research methodologies used, and the coupling between the research questions and the selected methodologies.

CANCELLED: Rich/Authentic Contexts for Pre-College Engineering Education – Conceptualizations and Translations into Practice

Day
Fri

“Authentic experiences” are core to many projects. The session shows ways authenticity is used in engineering/technology with examples from projects.

Date/Time
-
Session Type
PI-organized Discussion

The ubiquitous use of the term “authenticity” makes it difficult to not only operationalize the term for the development of learning environments, but also for empirical research into the effectiveness or role of different dimensions and different constructs of context and authenticity. Research on STEM education and underrepresented minorities and women may serve as an example for the significance and impact of authentic learning experiences and the need for more reflection: Data show that STEM fields are not as attractive to underrepresented minorities and girls.

Technology-Enhanced STEM Assessment Research and Development: Findings and Futures

Day
Thu

How have technology-enhanced assessment projects studied their technical quality, effectiveness, and feasibility? Four mature assessment projects share designs, research methods, findings, and challenges.

Date/Time
-
Session Type
PI-organized Discussion

This collaborative session brings together four mature projects that use different approaches to develop and validate technology-enhanced STEM assessments. Presenters share their designs, research findings, and implications for measuring STEM standards. All offer evidence addressing four questions: (1) What was the technical quality (reliability and validity) and effectiveness of the assessments for their intended purposes? (2) How feasible were the assessments to implement in classrooms? (3) How can the projects can be scaled up and sustained?

Technology to Support Expression of Meaning

Day
Thu

Presenters from six technology-rich projects explore how they are using new representations, activities, and practices to help learners become more fluent in expressing their thinking.

Date/Time
-
Session Type
PI-organized Discussion

Given technology that enables teachers and learners to express mathematics and science in quite new ways—relative to textbooks and conventional classroom talk—what sorts of representations, activities, and practices provide the necessary structure to guide and develop what students can “say” and “do” so that they develop ways to express themselves more powerfully and meaningfully?

Presenters from six DR K–12 projects, each involved in mathematics or science teaching and learning, describe their approaches:

References

Digital Textbook Playbook

About this Playbook The Digital Textbook Playbook is a guide to help K-12 educators and administrators advance the conversation toward building a rich digital learning experience. This Playbook offers information about determining broadband infrastructure for schools and classrooms, leveraging home and community broadband to extend the digital learning environment, and understanding necessary device considerations. It also provides lessons learned from school districts that engaged in successful transitions to digital learning.

Author/Presenter

Digital Textbook Collaborative

Year
2012