Technology
Use of Google Earth, Cyber Databases, and Geotagged Photos to Enhance Students’ Scientific Practices and Understanding
Wang, S.-K. Hsu, H.-Y. & Jean Posada. (2014). Use of Google Earth, Cyber Databases, and Geotagged Photos to Enhance Students’ Scientific Practices and Understanding. Science Scope, 37(6), 37-42.
Using Google Earth, Cyber Databases, and Geotagged Photos to Enhance Students’ Scientific Practices and Understanding of Darwin’s Theory of Evolution
Technologies and Reformed-Based Science Instruction: The Examination of a Professional Development Model Focused on Supporting Science Teaching and Learning with Technologies
While access to computers, other technologies, and cyber-enabled resources that could be leveraged for enhancing student learning in science is increasing, generally it has been found that teachers use technology more for administrative purposes or to support traditional instruction. This use of technology, especially to support traditional instruction, sits in opposition to most recent standards documents in science education that call for student involvement in evidence-based sense-making activities.
Professional Development to Enhance Teachers' Practices in Using Information and Communication Technologies (ICTs) as Cognitive Tools: Lessons Learned from a Design-Based Research Study
Technology integration in K-12 classrooms is usually overly teacher-centered and has insufficient impact on students' learning, especially in enhancing students' higher-order cognitive skills. The purpose of this project is to facilitate science teachers' use of information and communication technologies (ICTs) as cognitive tools to shift their practices from traditional teacher-centered methods to constructivist, student-centered ones.
An Investigation of Middle School Science Teachers and Students Use of Technology Inside and Outside of Classrooms: Considering whether digital natives are more technology savvy than their teachers
The purpose of the study is to investigate the popular assumption that the "digital natives" generation surpasses the previous "digital immigrants" generation in terms of their technology experiences, because they grow up with information and communication technology. The assumption presumes that teachers, the digital immigrants, are less technology savvy than the digital natives, resulting in a disconnect between students’ technology experiences inside and outside of the formal school setting.
Combining High-Speed Cameras and Stop-Motion Animation Software to Support Students’ Modeling of Human Body Movement
Biomechanics, and specifically the biomechanics associated with human movement, is a potentially rich backdrop against which educators can design innovative science teaching and learning activities. Moreover, the use of technologies associated with biomechanics research, such as high-speed cameras that can produce high-quality slow-motion video, can be deployed in such a way to support students’ participation in practices of scientific modeling.
What’s happening in the Quantified Self movement?
Lessons learned from an initial effort to bring a Quantified Self "meetup" experience to a new demographic
Quantified Self “meetup” groups appear to be appeal largely to middle-aged white males. What happens when the target demographic is changed to high school-aged Latina girls? This paper summarizes two lessons learned from an initial effort to enact a version of a Quantified Self meetup with youth from this population. Specifically, the appearances of the devices and limited access to resources outside of the meetup sessions were major concerns.
Learning Technologies and the Body: Integration and Implementation In Formal and Informal Learning Environments
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online.
Investigating the Critical Junctures: Strategies that Broaden Minority Participation in STEM Fields
