Mathematics

Anchoring High School Students in Real-Life Issues that Integrate STEM Content and Literacy

Principal Investigator:

We present a framework for using scenario-based assessments (SBAs) to measure middle school students' ability to formulate written arguments around socio-scientific issues. We present data showing both the current strengths and limitations of these SBAs. We also present data which shows that, through the process of writing over a 2-week time span, the students showed significant improvements in their ability to make a claim, locate evidence, use reasoning, and use scientific vocabulary in their arguments.

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Advancing Equity and Strengthening Teaching with Elementary Mathematical Modeling (Collaborative Research: Suh)

Principal Investigator:

Advancing Equity and Strengthening Teaching with Elementary Mathematical Modeling is a teacher PD project focused on strengthening K-5 teaching with mathematics modeling. Building on previous foundational work around mathematics modeling and equity, this project will bring together equity-oriented teaching practices and mathematical modeling to design and research the impact of a blended PD program on teacher practice.

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Adapted Measure of Math Engagement: Designing Self-Report Measures of Mathematics Engagement for Black and Latina/o Middle School Students (Collaborative Research: Holquist)

Principal Investigator:

A three year, mixed-methods, critical participatory action research project to develop a culturally sustaining self-report measure of Black and Latina/o student math engagement, called the Adapted Measure of Math Engagement (AM-ME).

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Opportunities for Research within the Data Science Education Community

This webinar provided early career data science education researchers with information on the state of the field; tools, curricula, and other resources for researchers; and insight into funding opportunities and proposal development. Participants explore topics, research interests, and problems of practice in more depth in breakout rooms with session leaders.

Author/Presenter

Katherine Miller, Chad Dorsey, The Concord Consortium; Kirsten Daehler, Leti Perez, WestEd; Kayla DesPortes, New York University; Nicholas Horton, Amherst College; Seth Jones, Middle Tennessee State University; Josephine Louie, Education Development Center; Josh Rosenberg, University of Tennessee, Knoxville; David Weintrop, University of Maryland

Lead Organization(s)
Year
2023
Short Description

This webinar provided early career data science education researchers with information on the state of the field; tools, curricula, and other resources for researchers; and insight into funding opportunities and proposal development. Participants explore topics, research interests, and problems of practice in more depth in breakout rooms with session leaders.

Young Mathematicians: Expanding an Innovative and Promising Model Across Learning Environments to Promote Preschoolers' Mathematics Knowledge

Principal Investigator:

Young children’s mathematics development underpins cognitive development, building brain architecture, fostering problem-solving, puzzling, and persevering, and strongly impacting and predicting future success in school – but systemic opportunity gaps have created unequal access to high-quality mathematics learning experiences, with differences in children’s math knowledge beginning before kindergarten entry.

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Patterns of Using Multimodal External Representations in Digital Game-based Learning

Although prior research has highlighted the significance of representations for mathematical learning, there is still a lack of research on how students use multimodal external representations (MERs) to solve mathematical tasks in digital game-based learning (DGBL) environments. This exploratory study was to examine the salient patterns problem solvers demonstrated using MERs when they engaged in a single-player, three-dimensional architecture game that requires the acquisition and application of math knowledge and thinking in game-based context problem solving.

Author/Presenter

Yanjun Pan

Fengfeng Ke

Chih-Pu Dai

Lead Organization(s)
Year
2022
Short Description

Although prior research has highlighted the significance of representations for mathematical learning, there is still a lack of research on how students use multimodal external representations (MERs) to solve mathematical tasks in digital game-based learning (DGBL) environments. This exploratory study was to examine the salient patterns problem solvers demonstrated using MERs when they engaged in a single-player, three-dimensional architecture game that requires the acquisition and application of math knowledge and thinking in game-based context problem solving.

Exploring Students’ Learning Support Use in Digital Game-based Math Learning: A Mixed-Methods Approach Using Machine Learning and Multi-cases Study

Digital game-based math learning environments (math DGBLE) are promising platforms that provide students with opportunities to master conceptual understanding and cultivate mathematical thinking, on which the contemporary mathematics education places an emphasis. Literature on learning support in digital game-based learning (DGBL) rarely investigate learners' support-use behaviors and interaction patterns in relation to math learning. We addressed this research gap in this exploratory mixed-methods study.

Author/Presenter
Chih-Pu Dai
Fengfeng Ke
Yanjun Pan
Yaning Liu
Lead Organization(s)
Year
2023
Short Description

Digital game-based math learning environments (math DGBLE) are promising platforms that provide students with opportunities to master conceptual understanding and cultivate mathematical thinking, on which the contemporary mathematics education places an emphasis. Literature on learning support in digital game-based learning (DGBL) rarely investigate learners' support-use behaviors and interaction patterns in relation to math learning. We addressed this research gap in this exploratory mixed-methods study. We designed and developed a packet of learning supports (i.e., Task Planner and Math Story) in a math DGBLE.

Effects of Game-based Learning Supports on Students’ Math Performance and Perceived Game Flow

Adopting a pretest–posttest experimental design with repeated measures, this study examined the effects of three types of game-based learning supports in the form of modeling on knowledge development that contributed to successful math problem solving and students’ perceived game flow.

Author/Presenter

Yanjun Pan

Fengfeng Ke

Lead Organization(s)
Year
2023
Short Description

Adopting a pretest–posttest experimental design with repeated measures, this study examined the effects of three types of game-based learning supports in the form of modeling on knowledge development that contributed to successful math problem solving and students’ perceived game flow.

Exploring the Potential of an Online Suite of Practice-Based Activities for Supporting Preservice Elementary Teachers in Learning How to Facilitate Argumentation-Focused Discussions in Mathematics and Science

This study explored the use of a three-part suite of practice-based activities -- one- and two-player online simulations, an avatar-based simulation, and a virtual teaching simulator—for supporting preservice teachers in learning how to facilitate argumentation-focused discussions in elementary mathematics and science. We share findings from analysis of survey data examining four elementary teacher educators’ perceptions about using these activities within their respective elementary methods courses.

Author/Presenter

Lead Organization(s)
Year
2022
Short Description

This study explored the use of a three-part suite of practice-based activities -- one- and two-player online simulations, an avatar-based simulation, and a virtual teaching simulator—for supporting preservice teachers in learning how to facilitate argumentation-focused discussions in elementary mathematics and science.

Eliciting Learner Knowledge: Enabling Focused Practice Through an Open-Source Online Tool

Eliciting and interpreting students’ ideas are essential skills in teaching, yet pre-service teachers (PSTs) rarely have adequate opportunities to develop these skills. In this study, we examine PSTs’ patterns of discourse and perceived learning through engaging in an interactive digital simulation called Eliciting Learner Knowledge (ELK). ELK is a seven-minute, chat-based virtual role play between a PST playing a “teacher” and a PST playing a “student” where the goal is for the teacher to find out what the student knows about a topic.

Author/Presenter

Griffin Leonard

Jamie N. Mikeska

Pamela S. Lottero-Perdue

Adam V. Maltese

Giancarlo Pereira

Garron Hillaire

Rick Waldron

Rachel Slama

Justin Reich

Lead Organization(s)
Year
2022
Short Description

Eliciting and interpreting students’ ideas are essential skills in teaching, yet pre-service teachers (PSTs) rarely have adequate opportunities to develop these skills. In this study, we examine PSTs’ patterns of discourse and perceived learning through engaging in an interactive digital simulation called Eliciting Learner Knowledge (ELK). ELK is a seven-minute, chat-based virtual role play between a PST playing a “teacher” and a PST playing a “student” where the goal is for the teacher to find out what the student knows about a topic.