Curriculum

Meaningful Support for Teachers: Specific Ways to Encourage Game-Based Learning in the Classroom

Day: 
Tues

Panelists from three projects share lessons learned in guiding game use in classroom learning, highlighting specific examples of effective resources.

Date/Time: 
9:45 am to 11:45 am
2014 Session Types: 
Collaborative Panel Session
Session Materials: 

The three panelists in this session are in the last one or two years of their game-based learning projects, and all have done extensive work in supporting use of their games in classroom learning. As their work has progressed, each has discovered valuable ways to support teachers as well as encountered surprises in what teachers wanted (and didn’t want), and now recognize things they wished they had learned in the beginning of their projects. Session participants leave with recommendations they can use in their current projects, including:

STEM Smart Brief: Improving STEM Curriculum and Instruction: Engaging Students and Raising Standards

Author/Presenter: 
CADRE
Year: 
2012
Short Description: 

“For effective K–12 STEM instruction to become the norm, schools and districts must be transformed.” Read this brief to learn more about curriculum and instructional methods that engage students in the learning process.

Resource Type: 
Publication

Why Formative Assessment?

Author/Presenter: 
Kathy Paget
Year: 
2013
Short Description: 

In this short text, the power of formative assessment as a teaching tool is detailed, and examples of opportunities for formative assessment within Foundation Science Biology proposed, for Learning Experiences (LE) 2, 3 and 4.

Pages

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