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This project will define and synthesize effective feedback strategies that can be linked to specific features of daily classroom assessment practices. It will develop a framework, including a conceptual strand (…
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This project has constructed, pilot tested, validated, and is now disseminating assessments of student achievement for use in upper elementary grades. This project has constructed, pilot…
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This project involves a longitudinal, ethnographic study of children's mathematical performances from preschool to first grade in both formal classroom settings and informal settings at school and home. The…
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This project builds and tests applications tied to the school curriculum that integrate the sciences with mathematics, computational thinking, reading and writing in elementary schools. The investigative core of…
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Current curriculum materials for elementary science students and teachers fail to provoke the following essential questions during science instruction: What is evidence? Why do you need evidence? The goal of…
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This project draws from the expertise of a fully collaborative educator-scientist team to create learning progressions, curricular units and assessment instruments towards large scale research on the teaching…
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This project is producing research syntheses that summarize and make available to practitioners results from research on effective mathematics curricular interventions, teaching practices, and teacher…
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SmartGraphs activities run in a web browser; there is no software to download or install. SmartGraphs allows students to interact with on-screen graphs to learn about linear equations, the motion of objects,…
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This project is using data from interviews with 160 K-12 students and 20 adults to describe common understandings and progressions of development for negative number concepts and operations. The project is…
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This project is exploring how curricula and assessment using dynamic, interactive scientific visualizations of complex phenomena can ensure that all students learn significant science content. Dynamic…
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This project contributes to the emerging knowledge base for reform-minded middle school STEM instructional materials development through the development, field-testing, and evaluation of a prototype…
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This project is conducting repeated randomized control trials of an approach to high school geometry that utilizes Dynamic Geometry (DG) software and supporting instructional materials to supplement ordinary…
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This project is designed to enhance and study the development of elementary science teachers’ skills in managing productive classroom talk in inquiry-based physical science studies of matter. The project…
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This project is developing, validating, and evaluating computer modeling-based formative assessments to improve student learning in chemistry. Activities include developing a series of computer models related to…
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This exploratory research and development project addresses the question, "Can students develop an understanding of the ecological nature of science (ENOS) in high school biology and environmental science…
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The Data Games project has developed software and curriculum materials in which data generated by students playing computer games form the raw material for mathematics classroom activities. Students play a short…
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This project operationalizes research in number, operation, and early algebra. It builds on the paradigm of Dynamic Geometry (the interactive and continuous manipulation of geometric shapes and constructions)…
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To meet College and Career-Ready standards in mathematics, classroom instruction must change dramatically.  As in past reform efforts, many look to professional development as a major force to propel this…
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This research and development project provides resources for ninth-grade mathematics students and teachers by developing, piloting, and field-testing intervention modules designed as supplementary materials for…
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We developed and tested two ecology case study units for urban high school students underserved in their connection to nature. The case studies, based on digital media stories about current science produced by…
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This project is refining and testing two case study units on contemporary issues in ecology for urban middle and high school students underserved in their connection to nature. The case studies are based on two…
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This exploratory research and development project addresses the question, "Can students develop an understanding of the ecological nature of science (ENOS) in high school biology and environmental science…
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This is a full research and development project addressing challenge question: How can promising innovations be successfully implemented, sustained, and scaled in schools and districts? The promising innovation…
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This project hypothesizes that learners must have access to the real work of scientists if they are to learn both about the nature of science and to do inquiry themselves. It explores the question "How can…
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This project is carrying out a research and development initiative to increase the success rates of our most at-risk high school students—ninth-grade students enrolled in algebra classes but significantly…
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This project involves holding a conference, Helping Teachers Become Culturally Relevant Teachers: Developing New Tools for a New Generation, where the goals are to bring together the very best researchers/…
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This project is developing software and curriculum materials in which data generated by students playing computer games form the raw material for mathematics classroom activities. Students play a short video…
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This project targets first- and second-grade children who struggle to develop a deeper understanding of the mathematical strand of number and operation. The research team will (a) identify the various specific…
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This project is developing a system for producing automated professional mentoring while students play computer games based on STEM professions. The project explores a specific hypothesis about STEM mentoring: A…
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This project investigates how high school students' understanding about design thinking compares to that of experienced practitioners and whether participation in a multiyear sequence of courses focused on…
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This project addresses the challenge “How can promising innovations be successfully implemented, sustained, and scaled in schools and districts in a cost effective manner?” Project partners are researching the…
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This project is developing and evaluating effectiveness of 15 - 20 short computer mediated animations and games that are designed to: (1) increase students' conceptual understanding in especially…
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This project is revising and field testing six existing modules and developing, pilot testing, and field testing two engineering modules for required middle school science and mathematics classes:…
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The High Adventure Science project is bringing some of the big unanswered questions in Earth and space science to middle and high school science classrooms. Students will explore the mechanisms of climate change…
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This project addresses biology teachers and students at the high school level, responding to the exponential increases occurring in biology knowledge today and the need for students to understand the…
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This project provides visionary leadership to the education community by (a) identifying and analyzing the needs and opportunities for future STEM curriculum development and (b) recommending policy positions and…
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Math Pathways & Pitfalls lessons for students boost mathematics achievement for diverse students, including English Learners, English Proficient students, and Latino students. This project develops modules…
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This project is convening a series of two professional mini-conferences and one professional summit to address issues related to the mathematical education of African American students, Pre-K-16…
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This project convenes two professional mini-conferences and one professional summit to address issues related to the mathematical education of African American students. Research suggests that there is a…
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This project is developing and implementing a rigorous eighth grade physical science program that utilizes engineering design, LEGO™ robotics and mechanics, and a problem-based learning approach to teach…
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This project is a four-year, longitudinal, mixed-methods study of 12 school districts’ implementation of elementary mathematics instructional materials. It investigates the relationships among the district level…
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This project investigates the educational value of computer technologies for learning engineering. The project engages high school students to design, build, and evaluate an energy-efficient model house with the…
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This project provides professional development and support for teachers of mathematics in Grades 3-5 and assesses the impacts of the project through a rigorous cluster randomized control trial. The project…
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Following up on a special issue of Science (August 2013) that identified several Grand Challenges in Science Education, this project proposes a convocation to more deeply explore those challenges that are…
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Most students learn about negative numbers long after they have learned about positive numbers, and they have little time or opportunity to build on their prior understanding by contrasting the two concepts. The…
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The objective of this project is to develop a toolkit of resources and practices that will help inservice middle grades mathematics teachers support mathematical argumentation throughout the school year. A…
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This project is documenting how students with learning disabilities (LD) access and advance their conceptual understanding of fractions.  Rather than focusing on the knowledge students do not have,…
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SciMath-DLL is an innovative preschool professional development (PD) model that integrates supports for dual language learners (DLLs) with high quality science and mathematics instructional offerings. It engages…
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This project will use classroom-based research to teach children about important algebraic concepts and to carefully explore how children come to understand these concepts. The primary goal is to identify levels…
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This project is building a set of software tools, including a tool for annotating screen recordings of activities in games, a teacher data dashboard for information about students' in-game learning, and tools to…