What's New on CADREK12.org

Early Career News | Beyond Niceties: Urban Black and Latiné High School Students’ Racially and Culturally Situated Perceptions of Care
Patricia Buenrostro (2018-19 CADRE Fellow) and Monica L. Miles published this article in The Urban Review.
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Early Career News | CAREER Awardee received a 2024 ARIS Emerging Broader Impacts Leader Award
Jessica Rodrigues (CAREER Awardee) received a 2024 ARIS Emerging Broader Impacts Leader Award.
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Early Career News | CADRE Fellows named 2024-2025 NARST Sreyashi Jhumki Basu Scholars
Tajma Cameron (2024 CADRE Fellow), Samuel Lee (2024 CADRE Fellow), and Vanessa Louis (2022 CADRE Fellow) were named 2024-2025 NARST Sreyashi Jhumki Basu Scholars.
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Early Career News | CADRE Fellows/Postdoc alumni receive 2024 NARST Early Career Research Award
K.C. Busch (2013-14 CADRE Fellow) and Terrell Morton (2018 CADRE Postdoc; CADRE Co-PI) received the 2024 NARST Early Career Research Award.
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Resource | Accountable Assessment
There is widespread agreement about the importance of accounting for the extent to which educational systems advance student learning. Yet, the forms and formats of accountable assessments often ill serve students and teachers; the summative judgements of student performance that are typically employed to indicate proficiencies on benchmarks of student learning commonly fail to capture student…
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Resource | A Pilot Study on Teacher-Facing Real-Time Classroom Game Dashboards
Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design process for a teacher-facing, real-time game data dashboard. This two-phase process included a workshop to elicit teachers' requirements for such a tool, and a…
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Resource | A Pilot Study on Teacher-Facing Real-Time Classroom Game Dashboards
Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design process for a teacher-facing, real-time game data dashboard. This two-phase process included a workshop to elicit teachers' requirements for such a tool, and a…
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Resource | A Pilot Study on Teacher-Facing Real-Time Classroom Game Dashboards
Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design process for a teacher-facing, real-time game data dashboard. This two-phase process included a workshop to elicit teachers' requirements for such a tool, and a…
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Resource | Exploring Players' Experience of Humor and Snark in a Grade 3-6 History Practices Game
In this paper we use an existing history learning game with an active audience as a research platform for exploring how humor and "snarkiness" in the dialog script affect students' progression and attitudes about the game. We conducted a 2x2 randomized experiment with 11,804 anonymous 3rd-6th grade students. Using one-way ANOVA and Kruskall-Wallis tests, we find that changes to the script…
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Resource | Exploring Players' Experience of Humor and Snark in a Grade 3-6 History Practices Game
In this paper we use an existing history learning game with an active audience as a research platform for exploring how humor and "snarkiness" in the dialog script affect students' progression and attitudes about the game. We conducted a 2x2 randomized experiment with 11,804 anonymous 3rd-6th grade students. Using one-way ANOVA and Kruskall-Wallis tests, we find that changes to the script…
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Resource | Exploring Players' Experience of Humor and Snark in a Grade 3-6 History Practices Game
In this paper we use an existing history learning game with an active audience as a research platform for exploring how humor and "snarkiness" in the dialog script affect students' progression and attitudes about the game. We conducted a 2x2 randomized experiment with 11,804 anonymous 3rd-6th grade students. Using one-way ANOVA and Kruskall-Wallis tests, we find that changes to the script…
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Resource | Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design
The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best…
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Resource | Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design
The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best…
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Resource | Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design
The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best…
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Announcement | CADRE Learning Series: AI in STEM Education Research
CADRE is pleased to offer a series of webinars on AI in STEM Education Research. The first webinar explored issues of inclusion and equity in AI learning experiences and AI supported research. Stay tuned to hear more about the next webinars in the series on generative AI in STEM teaching and learning. Ethical Use of AI in STEM Education Research May 15, 2024 | 2-3:30 PM ET View Slides | Recording…
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Resource | Using Fitbits and Heart Rate Variance (HRVa) to Understand Preservice Teacher Experiences in Extended Reality
Extended reality (XR) is increasingly used to support preservice and inservice teacher training. Its use in teacher education has shown promise in improving future educators’ engagement, self-confidence, and noticing skills. Despite this evidence, the field lacks innovative measures to assess outcomes such as those offered through biometric data collection. This article addresses this gap by…
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Resource | Innovative Research Approaches to Mathematics Teacher Noticing
In recent years, teacher noticing has gained prominence as a theoretical construct in mathematics education, highlighting the dynamic, situational aspects of teaching that underlie instructional decisions and actions. This research forum explores innovative research approaches to teacher noticing in mathematics education, focusing on four key areas: theoretical perspectives and…
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Resource | Gaze Analysis System for Immersive 360 Video for Preservice Teacher Education
Unified systems for multi-sensor devices, particularly eye-tracking in Virtual Reality (VR), are intricate and often require the listening and streaming of multichannel data. In this project, we propose a visual analysis framework for replicating a participant's viewing involvement by interpreting head movements as rotations and point-of-gaze (POG) as on-screen indicators. Our solution suggests…
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Resource | Exploring the Relationships Between Teacher Noticing, Ambisonic Audio, and Variance in Focus When Viewing 360 Video
A growing body of research has supported the implementation of innovative and immersive video for teaching and learning across the lifespan. Immersive video, delivered through eXtended Reality (XR) tools like 360 video, provides users with new ways to see real or created environments. Unfortunately, most of the existing research has highlighted immersive video without accompanying immersive audio…
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Resource | Exploring Teacher Knowledge and Noticing with Eye Tracking and 360 Video
Professional noticing involves attending to and interpreting children’s mathematical reasoning. In a similar manner, pedagogical content knowledge (PCK) is defined as the knowledge teachers need to interpret and respond to children’s reasoning. The present study reports on an initial exploration of the relationship between these two constructs using eye-tracking technology and the PCK-Fractions…
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Resource | Evaluating How Extended Reality Delivery Device and Preservice Teacher Major Impact Presence in Immersive Learning Environments
Teacher education has begun to embrace the use of 360 videos to improve preservice teachers' (PSTs) engagement and immersion. While recent research on such use is promising overall, there are specific questions that have been left unanswered about the construct of presence in 360 videos. More specifically, research has yet to fully explore how video delivery devices and PST characteristics may…
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Resource | Schoolyard SITES: School-Community Partnership to Learn About Teaching Locally-Relevant Citizen Science
Schoolyard SITES is a community partnership STEM teacher professional development program and research study at University of New Hampshire. The program partners elementary teachers with UNH Extension science volunteers to bring locally-relevant citizen science projects to K-5 students. Our research study examines the community-based partnership PD model and its impact on school teachers’ self-…
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Resource | Measuring and Visualizing Space in Elementary Mathematics Learning
Measuring and Visualizing Space in Elementary Mathematics Learning explores the development of elementary students’ understanding of the mathematics of measure, and demonstrates how measurement can serve as an anchor for supporting a deeper understanding of number operations and rational numbers. The concept of measurement is centrally implicated in a number of mathematical operations, yet is not…
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Resource | “That is Still STEM”: Appropriating the Engineering Design Process to Challenge Dominant Narratives of Engineering and STEM
Teachers can play critical roles in challenging or reinscribing dominant narratives about what counts as STEM, who is seen within STEM disciplines, and how these disciplines should be taught. However, teachers have often experienced STEM in limited ways in their own education and are thereby provided with few resources for re-imagining these disciplines. While teacher educators have designed…
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Resource | Examining Interactions Between Dominant Discourses and Engineering Educational Concepts in Teachers' Pedagogical Reasoning
Background Engineering's introduction into K–12 classrooms has been purported to support meaningful and inclusive learning environments. However, teachers must contend with dominant discourses embedded in US schooling that justify inequitable distributions of resources. Purpose Drawing on Gee's notion of discourses, we examine how teachers incorporate language legitimizing socially and…
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Resource | Integrando STEAM: A Guide for Elementary Bilingual and Dual Language Programs
This book is a guide for K-12 school leaders and educators who are planning to implement new bilingual and dual language (BDL) elementary programs for multilingual learners in the United States, focusing on the integration of subject matter knowledge of STEAM (science, technology, engineering, art, and math) with biliteracy development goals, both in English and a partner language other than…
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Resource | A Guide to Choosing Locally Relevant Citizen Science Projects for the Classroom
This Citizen Science Guide provides specific guidance on identifying relevant citizen science projects that fits an educators' curricular and instructional needs.
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Resource | The Schoolyard SITES Curriculum Workbook: A Design Process for Engaging Students in Citizen Science in Their Schoolyard
Schoolyard SITES Curriculum Workbook includes a narrative description of the SITES professional development program and the Project Planning Guide. The Project Planning Guide outlines the steps and decision-making required to identify a NGSS-aligned and local project, design the investigation, and inform the new citizen science curriculum. As one’s planning transitions from pedagogical decisions…
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Resource | 5D Assessment Development Tool
Our 5D assessment development process is eight phases, each with a clear goal and tools to support task development. The tools and processes are combined in the 5D Assessment Development Tool for easy access from a single source.
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Resource | Beach Profiler Grapher
Online plotter for historical data and student data collected using the Emery Method for beach profiling.
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