What's New on CADREK12.org

Resource | Examining Interactions Between Dominant Discourses and Engineering Educational Concepts in Teachers' Pedagogical Reasoning
Background Engineering's introduction into K–12 classrooms has been purported to support meaningful and inclusive learning environments. However, teachers must contend with dominant discourses embedded in US schooling that justify inequitable distributions of resources. Purpose Drawing on Gee's notion of discourses, we examine how teachers incorporate language legitimizing socially and…
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Resource | Integrando STEAM: A Guide for Elementary Bilingual and Dual Language Programs
This book is a guide for K-12 school leaders and educators who are planning to implement new bilingual and dual language (BDL) elementary programs for multilingual learners in the United States, focusing on the integration of subject matter knowledge of STEAM (science, technology, engineering, art, and math) with biliteracy development goals, both in English and a partner language other than…
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Resource | A Guide to Choosing Locally Relevant Citizen Science Projects for the Classroom
This Citizen Science Guide provides specific guidance on identifying relevant citizen science projects that fits an educators' curricular and instructional needs.
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Resource | The Schoolyard SITES Curriculum Workbook: A Design Process for Engaging Students in Citizen Science in Their Schoolyard
Schoolyard SITES Curriculum Workbook includes a narrative description of the SITES professional development program and the Project Planning Guide. The Project Planning Guide outlines the steps and decision-making required to identify a NGSS-aligned and local project, design the investigation, and inform the new citizen science curriculum. As one’s planning transitions from pedagogical decisions…
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Resource | 5D Assessment Development Tool
Our 5D assessment development process is eight phases, each with a clear goal and tools to support task development. The tools and processes are combined in the 5D Assessment Development Tool for easy access from a single source.
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Resource | Beach Profiler Grapher
Online plotter for historical data and student data collected using the Emery Method for beach profiling.
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Resource | Online Practice Suite Databrary
Repository of project simulation tasks and data.
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Resource | Proportions Playground
Apps for examining proportional relationships of various kinds.
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Resource | Proportions Playground
Apps for examining proportional relationships of various kinds.
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Resource | Proportions Playground
Apps for examining proportional relationships of various kinds.
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Resource | Open Game Data
A open science data repository and processing system for educational game data.
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Resource | Open Game Data
A open science data repository and processing system for educational game data.
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Resource | Open Game Data
A open science data repository and processing system for educational game data.
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Resource | The STEM Observation Protocol Training Course
This is the project-created training course for new users to learn about the STEM-OP and how to use it.
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Resource | The STEM Observation Protocol Training Course
This is the project-created training course for new users to learn about the STEM-OP and how to use it.
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Resource | The STEM Observation Protocol Training Course
This is the project-created training course for new users to learn about the STEM-OP and how to use it.
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Resource | COVID-19 Data Science Lesson Playlist
In the first playlist lesson, students experience the phenomenon of the spread of COVID-19 varying among U.S. counties and use computer simulations (mathematical models) to begin to make sense of the patterns in the spread of COVID-19 they observe. In the second lesson, students observe the phenomenon of differences in the number of COVID-19 cases and deaths by race and ethnicity and engage in…
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Resource | Generating an Evidence-based Guide to Scaffolding Sodium Chloride Dissolution Using the VisChem Approach
Aqueous solutions have proved to be a challenging topic for chemistry students at all levels. An understanding of what is happening at the molecular level in aqueous processes such as dissolution is key to understanding the macroscopic properties of the system as well as to communicating fluently with chemical symbols. In this study, we examined the storyboards of 28 high school students in the…
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Resource | Beyond Convenience: A Case and Method for Purposive Sampling in Chemistry Teacher Professional Development Research
When designing a study, the sampling method for selecting research participants is an important decision with a host of considerations. When designing a professional development (PD) program with a limited number of spaces, the method of choosing participants from the applicants is also important. When research and professional development are entwined, sets of sampling criteria could conflict.…
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Resource | Applying the VisChem Approach in High School Classrooms: Chemical Learning Outcomes and Limitations
Most chemistry instruction and assessment lie in the symbolic domain of Johnstone’s representational levels, despite years of chemistry education researchers calling for increased emphasis to be placed on the molecular or particulate level of chemistry. Without a deep understanding of the particulate nature of matter and molecular-level interactions, meaningful chemistry understanding is nearly…
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Resource | Struggling to Detect Struggle in Students Playing a Science Exploration Game
The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab. Using the interaction log data of the…
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Resource | Struggling to Detect Struggle in Students Playing a Science Exploration Game
The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab. Using the interaction log data of the…
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Resource | Struggling to Detect Struggle in Students Playing a Science Exploration Game
The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab. Using the interaction log data of the…
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Resource | Open Game Data: A Technical Infrastructure for Open Science with Educational Games
In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness…
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Resource | Open Game Data: A Technical Infrastructure for Open Science with Educational Games
In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness…
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Resource | Open Game Data: A Technical Infrastructure for Open Science with Educational Games
In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness…
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Newsletter | April 2024 Newsletter
Dear Colleagues, Family and community engagement in education can contribute to positive student outcomes. Read how projects featured in this month’s Spotlight are including families and caregivers across preK-12 grades in their interventions and what they’re learning from this engagement. The accompanying blog post focuses on how family engagement in STEM learning is evolving as a research topic…
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Event | CSforAll: Research and RPP Program Webinar
Join NSF on Thursday May 2nd at 2pm ET for a webinar on the newly revised Computer Science for All (CSforAll:RPP) solicitation. Program officers from the directorates for STEM Education (EDU) and Computer and Information Science and Engineering (CISE) will share guidance and information about solicitation requirements and answer participant questions.
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Survey | Registration for the CADRE Learning Series: Ethical Use of AI in STEM Education Research
Image May 15, 2024 | 2-3:30 PM ET Rapid advances in artificial intelligence (AI) have changed the role of AI in education research. How do we navigate these changes ethically in our research and proposal writing? What questions should we be considering as education researchers? Join us on May 15 to hear from authors of an upcoming CADRE brief…
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Resource | Thinking Critically, Coding Creatively: Elevating Social Studies Through Inquiry-based Learning and Computer Science Integration
Weaving computer science into the fabric of social studies, rather than teaching it as an isolated skill, makes both subjects more relevant, engaging, and beneficial to students. Berson, M. J., Berson, I. R., Franklin, K. L., Fawley, V. N., Shank, P. S., Dovi, R. E., Gasca, S., Hochberg, E. D., Berstein, D. (2024). Thinking critically, coding creatively: Elevating social studies through inquiry-…
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