Middle

Professional Development to Enhance Teachers' Practices in Using Information and Communication Technologies (ICTs) as Cognitive Tools: Lessons Learned from a Design-Based Research Study

Technology integration in K-12 classrooms is usually overly teacher-centered and has insufficient impact on students' learning, especially in enhancing students' higher-order cognitive skills. The purpose of this project is to facilitate science teachers' use of information and communication technologies (ICTs) as cognitive tools to shift their practices from traditional teacher-centered methods to constructivist, student-centered ones.

Author/Presenter

Shiang-Kwei Wang

Hui-Yin Hsu

Thomas C. Reeves

Daniel C. Coster

Year
2014

An Investigation of Middle School Science Teachers and Students Use of Technology Inside and Outside of Classrooms: Considering whether digital natives are more technology savvy than their teachers

The purpose of the study is to investigate the popular assumption that the "digital natives" generation surpasses the previous "digital immigrants" generation in terms of their technology experiences, because they grow up with information and communication technology. The assumption presumes that teachers, the digital immigrants, are less technology savvy than the digital natives, resulting in a disconnect between students’ technology experiences inside and outside of the formal school setting.

Author/Presenter

Shiang-Kwei Wang

Hui-Yin Hsu

Todd Campbell

Daniel C. Coster

Max Longhurst

Year
2014

Learning Technologies and the Body: Integration and Implementation In Formal and Informal Learning Environments

This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online.

Author/Presenter

Victor Lee

Lead Organization(s)
Year
2015

Succeeding with Inquiry in Science and Math Classrooms

Thinking critically. Communicating effectively. Collaborating productively. Students need to develop proficiencies while mastering the practices, concepts, and ideas associated with mathematics and science. Successful students must be able to work with large data sets, design experiments, and apply what they’re learning to solve real-world problems. Research shows that inquiry-based instruction boosts students’ critical thinking skills and promotes the kind of creative problem solving that turns the classroom into an energized learning environment.

Author/Presenter

Jeff C. Marshall

Lead Organization(s)
Year
2013

Effective, Sustained Inquiry-Based Instruction Promotes Higher Science Proficiency Among All Groups: A 5-Year Analysis

Student’s performance in science classrooms has continued to languish throughout the USA. Even though proficiency rates on national tests such as National Assessment of Educational Progress are higher for Caucasian students than African-Americans and Hispanics, all groups lack achieving desired proficiency rates. Further, the Next Generation Science Standards detail a new higher benchmark for all students.

Author/Presenter

Jeff C. Marshall

Daniel M. Alston

Lead Organization(s)
Year
2014

The effectiveness of Reason Racer, a game designed to engage middle school students in scientific argumentation

Reason Racer is an online, rate-based, multiplayer game that applies specific game features in
order to engage middle school students in introductory knowledge of and thinking related to
scientific argumentation. Game features include rapid and competitive play, timed performance,
immediate feedback, and high rates of response across many game-play sessions and science
scenarios. The areas of argumentation addressed in the game include understanding a claim,
judging evidence about a claim based on type (fact, opinion) and quality, determining the

Author/Presenter

Marilyn Ault

Jana Craig-Hare

Bruce Frey

James D. Ellis

Janis Bulgren

Lead Organization(s)
Year
2015

How games can engage students and improve learning

Ault, M., (2014). How games can engage students and improve learning. eSchool News: Daily Tech News & Innovation. Retrieved from www.eschoolnews.com/2014/06/06/games-engage-students-241/

Author/Presenter

Marilyn Ault

Lead Organization(s)
Year
2014
Short Description

Understanding how games create a sense of flow and engagement can help teachers make better choices about their instructional use of games.

Sticky Ions: A Student-Centered Activity Using Magnetic Models to Explore the Dissolving of Ionic Compounds

Understanding what happens at the particulate level when ionic compounds dissolve in water is difficult for many students, yet this understanding is critical in explaining many macroscopic observations. This article describes a student-centered activity designed to help strengthen students’ conceptual understanding of this process at the particulate level and translate this understanding to the symbolic level. In this activity, students use magnetic models to explore how mono- and polyatomic ions interact with water molecules and with each other.

Author/Presenter

Sheila Ryan

Deborah Herrington

Year
2014

Professional Development Aligned with AP Chemistry Curriculum: Promoting Science Practices and Facilitating Enduring Conceptual Understanding

The recent revisions to the advanced placement (AP) chemistry curriculum promote deep conceptual understanding of chemistry content over more rote memorization of facts and algorithmic problem solving. For many teachers, this will mean moving away from traditional worksheets and verification lab activities that they have used to address the vast amounts of content in the AP chemistry course. Moreover, a substantial shift in teachers’ beliefs about teaching and learning of chemistry will be needed to facilitate the transformation of their instructional practices.

Author/Presenter

Deborah Herrington

Ellen Yezierski

Year
2014

Evidence for Effective uses of Dynamic Visualisations in Science Curriculum Materials

Dynamic visualisations capture aspects of scientific phenomena that are difficult to communicate in static materials and benefit from well-designed scaffolds to succeed in classrooms. We review research to clarify the impacts of dynamic visualisations and to identify instructional scaffolds that mediate their success. We use meta-analysis to synthesise 47 independent comparisons between dynamic and static materials and 76 comparisons that test the effect of specific instructional scaffolds.

Author/Presenter

Kevin W. McElhaney

Hsin-Yi Chang

Jennifer L. Chiu

Marcia C. Linn

Year
2014
Short Description

Dynamic visualisations capture aspects of scientific phenomena that are difficult to communicate in static materials and benefit from well-designed scaffolds to succeed in classrooms. We review research to clarify the impacts of dynamic visualisations and to identify instructional scaffolds that mediate their success.