Educational Technology

Proportions Playground

Apps for examining proportional relationships of various kinds.

Author/Presenter

Proportions Playground Team

Year
2023
Short Description

Apps for examining proportional relationships of various kinds.

Open Game Data

A open science data repository and processing system for educational game data.

Author/Presenter

Field Day Lab

Year
2023
Short Description

A open science data repository and processing system for educational game data.

Open Game Data

A open science data repository and processing system for educational game data.

Author/Presenter

Field Day Lab

Year
2023
Short Description

A open science data repository and processing system for educational game data.

Open Game Data

A open science data repository and processing system for educational game data.

Author/Presenter

Field Day Lab

Year
2023
Short Description

A open science data repository and processing system for educational game data.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Open Game Data: A Technical Infrastructure for Open Science with Educational Games

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness of this infrastructure by summarizing several game research projects that have utilized and contributed back to Open Game Data.

Author/Presenter

David J. Gagnon

Luke Swanson 

Year
2023
Short Description

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches.

Open Game Data: A Technical Infrastructure for Open Science with Educational Games

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness of this infrastructure by summarizing several game research projects that have utilized and contributed back to Open Game Data.

Author/Presenter

David J. Gagnon

Luke Swanson 

Year
2023
Short Description

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches.

Open Game Data: A Technical Infrastructure for Open Science with Educational Games

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches. We describe a modular data pipeline which begins with telemetry events from gameplay and ends with real time APIs and automated archival exports that support research. We demonstrate the usefulness of this infrastructure by summarizing several game research projects that have utilized and contributed back to Open Game Data.

Author/Presenter

David J. Gagnon

Luke Swanson 

Year
2023
Short Description

In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches.