Developing an Online Game to Teach Middle School Students Science Research Practices in the Life Sciences (Collaborative Research: Gagnon)

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Wake is a new grade 6-9 educational video game designed to teach the scientific practices of experimentations, modeling and arguing from evidence in the context of life sciences content. The game has been deployed at scale and we are using data from tens-of-thousands of players to develop new learning progressions theory and new educational data mining methods.

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Developing a Suite of Standards-based Instructionally Supportive Tools for Middle School Computer Science

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The ASSIST-MSCS project strives to develop a set of educative resources, formative assessment tools and teacher professional development (PD) to support middle school teachers with their understanding of Computer Science (CS) standards and their ability to use formative assessment tools related to these standards.

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Developing a Place-based STEM Education Model for Cultural Connections to Alaska Science

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The project builds upon prior successful work using the Cultural Connections Process Model (CCPM) to co-produce engaging place-based STEM education resources working with rural Indigenous communities. The CCPM is now applied to develop 10 educational videos and corresponding hands-on high-school lessons with participants from four Alaska Native Tribes (Iñupiat, Gwich'in Athabascan, Tlingit/Tsimshian, and Alutiiq) to determine if the model is adaptable and if the resources are transferrable and sustainable to a variety of contexts.

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Developing a Modeling Orientation to Science: Teaching and Learning Variability and Change in Ecosystems (Collaborative Research: Peake)

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This collaboration between Gulf of Maine Research Institute, Bowdoin College, and Vanderbilt University engages middle-school students in building and revising models of variability and change in ecosystems and studies the learning and instruction in these classroom contexts. Students construct and critique models that they and peers invent and develop foundational knowledge about the roles of variability and change in ecosystem functioning, as well as the roles of models and argumentation in scientific practice.

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Developing a Modeling Orientation to Science: Teaching and Learning Variability and Change in Ecosystems (Collaborative Research: Miller)

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Developing, critiquing, and revising models is part of the core work of science, but this process is usually invisible to students who more often encounter “final” models of systems or phenomena rather than modeling for sensemaking. The DMOS project endeavors to understand how and to what extent development of teachers’ comfort and proficiency with the modeling practice in the context of community science changes students’ opportunities to participate in modeling within and beyond those investigations.

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Designing for Science Learning in Schools by Leveraging Participation and the Power of Place Through Community and Citizen Science (Collaborative Research)

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Our project is a four-year research-practice partnership which examines elementary students’ understanding of and agency with science content knowledge and practices during a community-engaged, place-based environmental science research and monitoring program. We investigate how research informed design features influence these learning outcomes. Our findings will inform replicable models for science standards-aligned school-based community and citizen science (CCS) for youth agency in and with science.

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Designing for Science Learning in Schools by Leveraging Participation and the Power of Place Through Community and Citizen Science (Collaborative Research)

Principal Investigator:

Our project is a four-year research-practice partnership which examines elementary students’ understanding of and agency with science content knowledge and practices during a community-engaged, place-based environmental science research and monitoring program. We investigate how research informed design features influence these learning outcomes. Our findings will inform replicable models for science standards-aligned school-based community and citizen science (CCS) for youth agency in and with science.

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Designing Computational Modeling Curricula across Science Subjects to Study How Repeated Engagement Impacts Student Learning Throughout High School (Collaborative Research: Conlin)

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This project is a Research and Practice Partnership between two universities and the DC school district to address two problems of practice at the high school level. First, students will engage in computational modeling in science classes to provide all students opportunities to learn computational thinking. Second, teachers will have the opportunity to learn more about the Next Generation Science Standards (NGSS) and develop curriculum to support the standards. The project will create units for four science subjects and investigate the design and implementation of those units.

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Designing and Researching a Program for Preparing Teachers as Facilitators of Computational Making Activities in Classroom and Informal Learning Environments

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In this project, we engaged elementary (grades K-5) pre-service teachers (PSTs) as facilitators in a family technology program called Family Creative Learning, embedded in the Denver Public Library makerspace network. We studied PSTs’ computational thinking and facilitation practices and its impact on children's learning across informal and classroom settings where pre-service teachers concurrently conduct their field work. The project team will develop research-based resources, tools, and activities that help to cultivate these key facilitation practices.

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Design Talks: Building Community with Elementary Engineering (Collaborative Research: Andrews)

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The Design Talk project aims to to enact and characterize multiple types of whole-class engineering design conversations in first-grade through sixth-grade classrooms. The Design Talk resource library will enable educators and curriculum developers to see distinctly different kinds of classroom conversations that make engineering an activity in which all students engage in productive sense-making and ethical decision-making. This approach to classroom discourse foregrounds a perspective of care as central to engineering design work.

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