Educational Technology

Non-visual Perception of Lines on a Multimodal Touchscreen Tablet

While text-to-speech software has largely made textual information accessible in the digital space, analogous access to graphics still remains an unsolved problem. Because of their portability and ubiquity, several studies have alluded to touchscreens as a potential platform for such access, yet there is still a gap in our understanding of multimodal information transfer in the context of graphics. The current research demonstrates feasibility for following lines, a fundamental graphical concept, via vibrations and sounds on commercial touchscreens.

Author/Presenter

Jennifer L. Tennison

Jenna L. Gorlewicz

Lead Organization(s)
Year
2019
Short Description

In this article, authors demonstrate that line following via multimodal feedback is possible on touchscreens and present guidelines for the presentation of such non-visual graphical concepts.

Integrating a Space for Teacher Interaction into an Educative Curriculum: Design Principles and Teachers' Use of the iPlan Tool

Implementation of reform curricula requires teachers to adopt new approaches to teaching. Research has provided promising results about the influence of educative curriculum on teachers’ learning and instruction. However, this approach generally focuses on teachers as isolated learners. Using a design-based research approach, the authors developed a web-based tool, iPlan, which provides access to educative curriculum materials in an online interactive learning platform.

Author/Presenter

Miray Tekkumru-Kisa

Christian Schunn

Year
2019
Short Description

Authors describe the design principles of iPlan, a web-based tool provides access to educative curriculum materials in an online interactive learning platform, and discuss implications for designing educative and online systems for teacher learning.

Characterizing the Interplay of Cognitive and Metacognitive Knowledge in Computational Modeling and Simulation Practices

Author/Presenter

Alejandra J. Magana

Hayden W. Fennell

Camilo Vieira

Michael L. Falk

Lead Organization(s)
Year
2019
Short Description

Authors discuss student dimensions of expertise when engaged in modeling and simulation practices and describe how students used their cognitive and metacognitive knowledge to approach a computational challenge.

Exploring Students’ Experimentation Strategies in Engineering Design Using an Educational CAD Tool

Experimentation is one of the important strategies used in engineering design to understand the relationship between relevant variables so that they can be manipulated to generate optimized solution for a particular problem or design. The understanding of students’ experimentation strategies allows educators to help students improve their design experiments by providing scaffolds or guidance. The purpose of this study is to investigate students’ experimentation strategies while they work on a design challenge.

Author/Presenter

Ying Ying Seah

Alejandra J. Magana

Lead Organization(s)
Year
2019
Short Description

The purpose of this study is to investigate students’ experimentation strategies while they work on a design challenge.

The Role of Simulation-Enabled Design Learning Experiences on Middle School Students’ Self-generated Inherence Heuristics

In science and engineering education, the use of heuristics has been introduced as a way of understanding the world, and as a way to approach problem-solving and design. However, important consequences for the use of heuristics are that they do not always guarantee a correct solution. Learning by Design has been identified as a pedagogical strategy that can guide individuals to properly connect science learning via design challenges.

Author/Presenter

Alejandra J. Magana

Sindhura Elluri

Chandan Dasgupta

Ying Ying Seah

Aasakiran Madamanchi

Mireille Boutin

Lead Organization(s)
Year
2019
Short Description

This article describes the effect of simulation-enabled Learning by Design learning experiences on student-generated heuristics that can lead to solutions to problems.

Automated text scoring and real‐time adjustable feedback: Supporting revision of scientific arguments involving uncertainty

This paper describes HASbot, an automated text scoring and real‐time feedback system designed to support student revision of scientific arguments. Students submit open‐ended text responses to explain how their data support claims and how the limitations of their data affect the uncertainty of their explanations. HASbot automatically scores these text responses and returns the scores with feedback to students. Data were collected from 343 middle‐ and high‐school students taught by nine teachers across seven states in the United States.

Author/Presenter

Hee‐Sun Lee

Amy Pallant

Sarah Pryputniewicz

Trudi Lord

Matthew Mulholland

Ou Lydia Liu

Year
2019
Short Description

This paper describes HASbot, an automated text scoring and real‐time feedback system designed to support student revision of scientific arguments.

Automated text scoring and real‐time adjustable feedback: Supporting revision of scientific arguments involving uncertainty

This paper describes HASbot, an automated text scoring and real‐time feedback system designed to support student revision of scientific arguments. Students submit open‐ended text responses to explain how their data support claims and how the limitations of their data affect the uncertainty of their explanations. HASbot automatically scores these text responses and returns the scores with feedback to students. Data were collected from 343 middle‐ and high‐school students taught by nine teachers across seven states in the United States.

Author/Presenter

Hee‐Sun Lee

Amy Pallant

Sarah Pryputniewicz

Trudi Lord

Matthew Mulholland

Ou Lydia Liu

Year
2019
Short Description

This paper describes HASbot, an automated text scoring and real‐time feedback system designed to support student revision of scientific arguments.

Principles for Designing Large-Format Refreshable Haptic Graphics Using Touchscreen Devices: An Evaluation of Nonvisual Panning Methods

Touchscreen devices, such as smartphones and tablets, represent a modern solution for providing graphical access to people with blindness and visual impairment (BVI). However, a significant problem with these solutions is their limited screen real estate, which necessitates panning or zooming operations for accessing large-format graphical materials such as maps.

Author/Presenter

Hari Prasath Palani

Nicholas A. Giudice

Lead Organization(s)
Year
2017
Short Description

This article describes the development of four novel non-visual panning methods designed from the onset with consideration of these perceptual and cognitive constraints.

Touchscreen-Based Haptic Information Access for Assisting Blind and Visually-Impaired Users: Perceptual Parameters and Design Guidelines

Touchscreen-based smart devices, such as smartphones and tablets, offer great promise for providing blind and visually-impaired (BVI) users with a means for accessing graphics non-visually. However, they also offer novel challenges as they were primarily developed for use as a visual interface. This paper studies key usability parameters governing accurate rendering of haptically-perceivable graphical materials.

Author/Presenter

Hari Prasath Palani

Jennifer L. Tennison

G. Bernard Giudice

Nicholas A. Giudice

Lead Organization(s)
Year
2018
Short Description

This paper studies key usability parameters governing accurate rendering of haptically-perceivable graphical materials

Touchscreen-Based Haptic Information Access for Assisting Blind and Visually-Impaired Users: Perceptual Parameters and Design Guidelines

Touchscreen-based smart devices, such as smartphones and tablets, offer great promise for providing blind and visually-impaired (BVI) users with a means for accessing graphics non-visually. However, they also offer novel challenges as they were primarily developed for use as a visual interface. This paper studies key usability parameters governing accurate rendering of haptically-perceivable graphical materials.

Author/Presenter

Hari Prasath Palani

Jennifer L. Tennison

G. Bernard Giudice

Nicholas A. Giudice

Lead Organization(s)
Year
2018
Short Description

This paper studies key usability parameters governing accurate rendering of haptically-perceivable graphical materials