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In-Game Actions to Promote Game-Based Math Learning Engagement Publication Mathematics Technology Cognitive Science…
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MindHive: An Online Citizen Science Tool and Curriculum for Human Brain and Behavior Research Publication Science Technology…
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Online Practice Suite Databrary Product for Educators Mathematics Science Classroom Practice Educational…
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Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters Publication Cyberlearning Gaming/…
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Trying Very Hard to Make Games that Don't Stink: User Testing at the NMSU Learning Games Lab Presentation Gaming/Virtual Environments…
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Using Online Simulations to Promote Elementary Preservice Teachers’ Facilitation of Argumentation-Focused Discussions in Mathematics and Science Publication…
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Infect, Attach or Bounce off?: Linking Real Data and Computational Models to Make Sense of the Mechanisms of Diffusion Publication Science…
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Using Fitbits and Heart Rate Variance (HRVa) to Understand Preservice Teacher Experiences in Extended Reality Publication Mathematics…
PI Meeting Session
Game-based STEM Learning and Assessments Panel Assessment Gaming/Virtual Environments The panel provides an overview of…
PI Meeting Session
Gaming/Virtual Worlds Arcade Special Interest Group (SIG) Gaming/Virtual Environments Technology (Open to all grantees)…
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Exploring African American Middle-School Girls' Perceptions of Themselves as Game Designers Publication Computer Science…
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Longitudinal Clustering of Students’ Self-Regulated Learning Behaviors in Engineering Design Publication Engineering Science…
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Elementary Preservice Teachers' Responsiveness While Eliciting Students' Initial Arguments and Encouraging Critique in Online Simulated Argumentation Discussions Publication…
PI Meeting Session
Gaming Arcade SIG Presentation Cyberlearning Educational Technology Gaming/Virtual Environments Engage in…
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Data Games: Tools and Materials for Learning Data Modeling (Finzer) Presentation Mathematics Gaming/Virtual Environments…
PI Meeting Session
Using Immersive Virtual Worlds to Support Learning of Ecosystems Science and Complex Causality Feedback Session (Work in Post-development) Environmental Science…
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The Role of Simulation-Enabled Design Learning Experiences on Middle School Students’ Self-generated Inherence Heuristics Publication Engineering…
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Professional Noticing as Student-Centered: Pre-service Teachers’ Attending to Students’ Mathematics in 360 Video Publication Mathematics…
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Proportions Playground Product for Educators Mathematics Curriculum Educational Technology Gaming/Virtual…
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Group Cognition in Synchronous Chat Publication Cyberlearning Gaming/Virtual Environments Other…
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SURGE: Connecting students' intuitive understandings about kinematics and Newtonian mechanics into explicit formalized frameworks (Clark) Presentation…
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Constructing and Role-Playing Student Avatars in a Simulation of Teaching Algebra for Diverse Learners Publication Algebra…
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Taking STEM Enrichment Camps Virtual: Strategies & Reflections from Quick Pivot Due to COVID-19 Publication Engineering Science…
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MoDa: Designing a Tool to Interweave Computational Modeling with Real-world Data Analysis for Science Learning in Middle School Publication Science…
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Gaze Analysis System for Immersive 360 Video for Preservice Teacher Education Publication Mathematics Classroom Practice…
PI Meeting Session
Gaming Arcade Other Gaming/Virtual Environments (Open to all grantees)  Engage in extended play and in-depth discussion around selected…
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2014 Game Developers Conference Conference To learn more, visit http://www.jointhegamenetwork.com/event/gdc/esr.html. Gaming/Virtual…
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Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change Publication…
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Examining Temporal Dynamics of Self-Regulated Learning Behaviors in STEM Learning: A Network Approach Publication Engineering…
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Thinking Outside the Box of Rocks Publication Earth Science Curriculum Educational Technology Gaming/…
PI Meeting Session
Gaming to Learn Panel Engineering Educational Technology Mathematics Gaming/Virtual Environments Science…
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Games + Learning + Society 9.0 Conference; Madison, WI Conference For more information visit http://www.glsconference.org Gaming/Virtual…
PI Meeting Session
Navigating to NGSS Success: Identifying a Research Agenda Collaborative Panel Session 21st Century Skills Assessment Classroom Practice…
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In Praise of Messy Data Publication Astronomy Science Gaming/Virtual Environments…
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Preservice Teachers’ Focus in 360 Videos: Understanding the Role of Presence, Ambisonic Audio, and Camera Placement Publication Mathematics…
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Open Game Data Product for Educators Science Educational Technology Gaming/Virtual Environments…
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Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media Elementary School Middle School High School…
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Dissemination Toolkit: Social Media Outreach Tool Technology Cyberlearning Educational Technology Gaming/…
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Case studies of a robot-based game to shape interests and hone proportional reasoning skills Publication Mathematics Gaming/Virtual…
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Exploring Experienced Designers' Strategies in a CAD Learning Environment Publication Engineering Science…
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Exploring the Potential of an Online Suite of Practice-Based Activities for Supporting Preservice Elementary Teachers in Learning How to Facilitate Argumentation-Focused Discussions in Mathematics and Science…
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Exploring the Relationships Between Teacher Noticing, Ambisonic Audio, and Variance in Focus When Viewing 360 Video Publication Mathematics…
PI Meeting Session
CADRE Gaming SIG Gaming/Virtual Environments (SIG members only) This group continues their December 2011 discussion of their gaming/virtual environment work…
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A Drake's Tale: Genetics Software Gets a Lift from Gaming Publication Biology Educational Technology Gaming/…
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Understanding the Difficulties African-American Middle School Girls Face While Enacting Computational Algorithmic Thinking in the Context of Game Design Publication…
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Classroom Orchestration of Computer Simulations for Science and Engineering Learning: A Multiple-Case Study Approach Publication Engineering…
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Patterns of Using Multimodal External Representations in Digital Game-based Learning Publication Mathematics Educational Technology…
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A Pilot Study on Teacher-Facing Real-Time Classroom Game Dashboards Publication Technology Educational Technology Gaming…
PI Meeting Session
Simulations, Games, and Digital Tools for Science and Math Learning: The Diversity of Research Questions and Methodological Approaches Structured Poster Session…
PI Meeting Session
A Grand Opportunity: Synergy and Interoperability Across Educational Games and Simulations Collaborative Panel Session Cyberlearning Engineering…