Tracing the Development of a Haptically-enhanced Simulation for Teaching Phase Change
This paper traces the research-design-develop-test cycle of a haptically-enhanced science simulation designed to teach upper-elementary students core ideas about matter, phase change, and the role of intermolecular forces. We describe our focus group work, usability testing, and small-scale pilot testing. We also detail the technical work behind the creation of our simulation.
This paper traces the research-design-develop-test cycle of a haptically-enhanced science simulation designed to teach upper-elementary students core ideas about matter, phase change, and the role of intermolecular forces.
It is important to start thinking early about how to communicate about your project and prepare to sustain your work and projects following the completion of your project. Using the dissemination section of your proposal as a guide, think about how you want to portray your project and its work.