Computer Science

Computer-Using Educators 2020 Spring CUE National Conference; Palm Springs, CA - VIRTUAL

Event Date
-
Sponsoring Organization

Due to the COVID-19 pandemic, this conference will be held virtually.

To learn more, visit http://www.cvent.com/events/spring-cue-2020-conference/event-summary-c3…

Discipline/Topic
Event Type

What They Learn When They Learn Coding: Investigating Cognitive Domains and Computer Programming Knowledge in Young Children

Computer programming for young children has grown in popularity among both educators and product developers, but still relatively little is known about what skills children are developing when they code. This study investigated N = 57 Kindergarten through second grade children’s performance on a programming assessment after engaging in a 6-week curricular intervention. Children used the ScratchJr programming tool to create animated stories, collages, and games.

Author/Presenter

Amanda Strawhacker

Marina Umaschi Bers

Lead Organization(s)
Year
2018
Short Description

This study investigated N = 57 Kindergarten through second grade children’s performance on a programming assessment after engaging in a 6-week curricular intervention called ScratchJr.

The Computational Algorithmic Thinking (CAT) Capability Flow: An Approach to Articulating CAT Capabilities over Time in African-American Middle-school Girls

Computational algorithmic thinking (CAT) is the ability to design, implement, and assess the implementation of algorithms to solve a range of problems. It involves identifying and understanding a problem, articulating an algorithm or set of algorithms in the form of a solution to the problem, implementing that solution in such a way that the solution solves the problem, and evaluating the solution based on some set of criteria.

Author/Presenter

Jakita Thomas

Lead Organization(s)
Year
2018
Short Description

This paper explores the CAT Capability Flow, which begins to describe the processes and sub-skills and capabilities involve in computational algorithmic thinking (CAT). To do this, authors engage in an approach which results in an initial flowchart that depicts the processes students are engaging in as an iteratively-refined articulation of the steps involved in computational algorithmic thinking.

Exploring African American Middle-School Girls' Perceptions of Themselves as Game Designers

Computational algorithmic thinking (CAT) is the ability to design, implement, and assess the implementation of algorithms to solve a range of problems. Supporting Computational Algorithmic Thinking (SCAT) is a longitudinal project that explores the development of CAT capabilities by guiding African American middle-school girls through the iterative game design cycle, resulting in a set of complex games around broad themes.

Author/Presenter

Jakita O. Thomas

Rachelle Minor

O. Carlette Odemwingie

Lead Organization(s)
Year
2017
Short Description

This paper explores African American middle-school girls' perspectives of their experience with the Supporting Computational Algorithmic Thinking (SCAT) project and perceptions of themselves as game designers.

Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change

Computational algorithmic thinking (CAT) is the ability to design, implement, and assess the implementation of algorithms to solve a range of problems. It involves identifying and understanding a problem, articulating an algorithm or set of algorithms in the form of a solution to the problem, implementing that solution in such a way that the solution solves the problem, and evaluating the solution based on some set of criteria.

Author/Presenter

Jakita O. Thomas

Yolanda Rankin

Rachelle Minor

Li Sun

Lead Organization(s)
Year
2017
Short Description

This article explores middle school girls' reflections about the difficulties they faced while using computational algorithmic thinking capabilities as they engaged in collaborative game design for social change. Authors focus on how these difficulties changed over the course of three years as well as new difficulties that emerged from year to year as girls become more expert game designers and computational algorithmic thinkers.

Understanding the Difficulties African-American Middle School Girls Face While Enacting Computational Algorithmic Thinking in the Context of Game Design

Computational algorithmic thinking (CAT) is the ability to design, implement, and assess the implementation of algorithms to solve a range of problems. It involves identifying and understanding a problem, articulating an algorithm or set of algorithms in the form of a solution to the problem, implementing that solution in such a way that it solves the problem, and evaluating the solution based on some set of criteria. CAT has roots in Mathematics, through problem solving and algorithmic thinking. CAT lies at the heart of Computer Science, which is defined as the study of algorithms.

Author/Presenter

Jakita O. Thomas

O. Carlette Odemwingie

Quimeka Saunders

Malika Watlerd

Lead Organization(s)
Year
2015
Short Description

This article introduces CAT as explored through the Supporting Computational Algorithmic Thinking (SCAT) project, an ongoing longitudinal between-subjects research project and enrichment program that guides African-American middle school girls (SCAT Scholars) through the iterative game design cycle resulting in a set of complex games around broad themes.

2019 International Conference on Computer-Supported Collaborative Learning; Lyon, France

Event Date
-

To learn more, visit https://www.cscl2019.com/en/-home/4.

DRK-12 Presenters:

  • Camillia Matuk*, New York University
  • Nadav Ehrenfeld and Ilana Horn, Vanderbilt University

*Denotes CADRE Fellow or Fellows alumnus

Discipline/Topic
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