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“Zooming In” on Robotics during COVID-19: A Preservice Teacher, an Engineering Student, and a 5th Grader Engineer Robotic Flowers via Zoom Publication…
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Why a Digital Teacher Guide? Publication Biology Classroom Practice Curriculum Educational Technology…
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Visualizing to Integrate Science Understanding for All Learners (VISUAL), Cumulative Learning using Embedded Assessment Results (Clear) Middle School High School…
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Using the COVID-19 Pandemic to Create a Vision for XR-based Teacher Education Field Experiences Publication Mathematics Technology…
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Using Teaching Routines with Classroom Network Technology to Support Improved Classroom Assessment (Penuel, Schank) Presentation Assessment…
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Using Machine Learning to Predict Engineering Technology Students’ Success with Computer-Aided Design Publication Engineering…
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Using Interactive Technology to Support Students’ Understanding of the Greenhouse Effect and Global Warming Publication Climate Change…
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Transforming Scientific Practices to Promote Students Interest and Motivation in the Life Sciences: A Teacher Leadership Development Intervention Teachers…
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Toward a Productive Definition of Technology in Science and STEM Education Publication Technology Educational Technology…
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Touchscreen-Based Haptic Information Access for Assisting Blind and Visually-Impaired Users: Perceptual Parameters and Design Guidelines Publication…
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Technology-based Innovative Assessment Publication Engineering Mathematics Science Technology…
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Teacher Innovator Interview: Rachel Folger Publication Statistics Technology Curriculum Educational…
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Supporting Teachers in Responsive Instruction for Developing Expertise in Science (Collaborative Research: Riordan) Middle School Science…
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Supporting Teachers in Responsive Instruction for Developing Expertise in Science (Collaborative Research: Linn) Middle School Science…
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Supporting Science Learning and Teaching in Middle School Classrooms through Automated Analysis of Students' Writing (Collaborative Research: Passonneau and Puntambekar) Middle…
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Struggling to Detect Struggle in Students Playing a Science Exploration Game Publication Computer Science Technology…
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Strengthening Data Literacy across the Curriculum High School Mathematics Technology Assessment Broadening…
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Situating Presence Within Extended Reality for Teacher Training: Validation of the eXtended Reality Presence Scale (XRPS) in Preservice Teacher Use of Immersive 360 Video Technology…
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Sensing Science through Modeling: Developing Kindergarten Students' Understanding of Matter and Its Changes Elementary School Science…
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Science & Mathematics Integration for Literacy Enhancement (Project SMILE) Teachers Middle School Educational Technology…
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Scaffolding Teacher Learning in Support of Student Inquiry Middle School High School Educational Technology Science…
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Robotics in the early childhood classroom: learning outcomes from an 8-week robotics curriculum in pre-kindergarten through second grade Publication…
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Research on Student Understanding of Data Organization Presentation Curriculum Cyberlearning Educational Technology…
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Professional Noticing as Student-Centered: Pre-service Teachers’ Attending to Students’ Mathematics in 360 Video Publication Mathematics…
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Professional Development Supports for Teaching Bioinformatics through Mobile Learning High School Mathematics Science…
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Principles for Designing Large-Format Refreshable Haptic Graphics Using Touchscreen Devices: An Evaluation of Nonvisual Panning Methods Publication…
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Preservice Teachers’ Focus in 360 Videos: Understanding the Role of Presence, Ambisonic Audio, and Camera Placement Publication Mathematics…
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PBS News Hour Student Reporting Labs StoryMaker: STEM-Integrated Student Journalism Middle School High School Science…
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Online Practice Suite: Practice Spaces, Simulations and Virtual Reality Environments for Preservice Teachers to Learn to Facilitate Argumentation Discussions in Math and Science Post-…
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Oceans of Data -- What is Needed to Support Students' Learning with Large Scientific Databases? (Collaborative Research: Foster) High School…
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Non-visual Perception of Lines on a Multimodal Touchscreen Tablet Publication Technology Educational Technology…
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Myths, Mis- and Preconceptions of Artificial Intelligence: A Review of the Literature Publication Technology Assessment…
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MindHive: An Online Citizen Science Tool and Curriculum for Human Brain and Behavior Research Publication Science Technology…
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Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media Elementary School Middle School High School…
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Math Pathways & Pitfalls: Capturing What Works for Anytime Anyplace Professional Development Students Elementary School Teachers Middle…
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Logging Opportunities in Online Programs in Science (Koile) Presentation Educational Technology Technology…
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Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design Publication Science Technology…
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KIBO Robot Demo: Engaging Young Children in Programming and Engineering Publication Computer Science Engineering…
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Invigorating Statistics Teacher Education Through Professional Online Learning (InSTEP) Middle School High School Mathematics…
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InquirySpace 2: Broadening Access to Integrated Science Practices High School Science Technology Broadening…
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Impact of Graph Technologies in K-12 Science and Mathematics Education Publication Science Technology Assessment…
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‘‘I want my robot to look for food’’: Comparing Kindergartner’s programming comprehension using tangible, graphic, and hybrid user interfaces Publication…
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High School Students' Climate Literacy Through Epistemology of Scientific Modeling (Collaborative Research: Chandler and Forbes) High School…
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Graphing Research on Inquiry with Data in Science (GRIDS) Curricular Units TeacherResource Product for Educators…
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Extending and Investigating the Impact of the High School Model-based Educational Resource (Collaborative Research: Passmore and Wilson) Pre-Kindergarten Elementary…
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Exploring Players' Experience of Humor and Snark in a Grade 3-6 History Practices Game Publication Social Science Technology…
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Examining Temporal Dynamics of Self-Regulated Learning Behaviors in STEM Learning: A Network Approach Publication Engineering…
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Effect and Influence of Ambisonic Audio in Viewing 360 Video Publication Technology Educational Technology Gaming/…
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Dissemination Toolkit: Social Media Outreach Tool Technology Cyberlearning Educational Technology Gaming/…
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Digital Textbook Playbook Tool Cyberlearning Educational Technology Technology…