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Supporting Secondary Students’ Earth Science Knowledge and Engineering Design Skills with Mobile Design Studios
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In this project, the research team will create a computer-mediated design environment that enables students in grades 7-10 to collaboratively explore, make connections, generate, and evaluate design ideas that…
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This project is working to develop, implement, and research the introduction of data experiences and practices into a series of interdisciplinary, middle school project-based learning modules. The project…
Empowering Educators to Create Customized, Culturally Responsive Instructional Materials from Scratch Encore Harmonized with the Interest of Students (Collaborative Research: Franklin)
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This project builds on a successful introductory computer science curriculum, called Scratch Encore, to explore ways to support teachers in bringing together—or harmonizing—existing Scratch Encore instructional…
Empowering Educators to Create Customized, Culturally Responsive Instructional Materials from Scratch Encore Harmonized with the Interest of Students (Collaborative Research: Weintrop)
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This project builds on a successful introductory computer science curriculum, called Scratch Encore, to explore ways to support teachers in bringing together—or harmonizing—existing Scratch Encore instructional…
Cultivating Relationships: Partnering with Teachers and Tribes to Integrate Indigenous and School STEM Knowledge
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This project connects interdisciplinary researchers and experts from four tribal nation partners to develop and implement an in-service teacher professional certificate program that integrates Indigenous…
Fostering Virtual Learning of Data Science Foundations with Mathematical Logic for Rural High School Students (Collaborative Research: Zhang)
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This project addresses a major educational barrier, namely that rural students are less likely to choose a major in STEM and have far less access to advanced STEM courses taught by highly qualified teachers.…
Fostering Virtual Learning of Data Science Foundations with Mathematical Logic for Rural High School Students (Collaborative Research: Xing)
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This project addresses a major educational barrier, namely that rural students are less likely to choose a major in STEM and have far less access to advanced STEM courses taught by highly qualified teachers. The…
Developing Neural and Behavioral Measures to Predict Long-Term STEM Learning Outcomes from a High School Spatial Learning Course (Collaborative Research: Green)
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This project uses neural and behavioral measures of learning as a basis for making improvements to an immersive high school course that trains students in flexible spatial cognition and data analysis. Tracking…
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Through this project, the North Carolina State University Data Science Academy will identify the key success components of a model for the recruitment and mentoring of a diverse cohort of postdoctoral fellows…
Learning Probability Through AI Problem-Solving in a Game-based Environment (Collaborative Research: Greenwald)
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Understanding probability is essential for daily life. Probabilistic reasoning is critical in decision making not only for people but also for artificial intelligence (AI). AI sets a modern context to connect…
Learning Probability Through AI Problem-Solving in a Game-based Environment (Collaborative Research: Wang)
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Understanding probability is essential for daily life. Probabilistic reasoning is critical in decision making not only for people but also for artificial intelligence (AI). AI sets a modern context to connect…
Designing Computational Modeling Curricula across Science Subjects to Study How Repeated Engagement Impacts Student Learning throughout High School (Collaborative Research: Conlin)
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The focus of this project is the design of learning experiences in different high school science courses to help students gain experience in computational thinking. The project uses a partnership between two…
Designing Computational Modeling Curricula across Science Subjects to Study How Repeated Engagement Impacts Student Learning throughout High School (Collaborative Research: Kantzer)
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The focus of this project is the design of learning experiences in different high school science courses to help students gain experience in computational thinking. The project uses a partnership between two…
Designing Computational Modeling Curricula across Science Subjects to Study How Repeated Engagement Impacts Student Learning throughout High School (Collaborative Research: Klopfer)
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The focus of this project is the design of learning experiences in different high school science courses to help students gain experience in computational thinking. The project uses a partnership between two…
Unpacking Computational Thinking for Elementary Teachers and Learners (Collaborative Research: Albert)
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The goal of this project is to investigate the integration of computational thinking (CT) into elementary school curricula by studying how teachers develop expertise in integrating CT activities that align with…
Unpacking Computational Thinking for Elementary Teachers and Learners (Collaborative Research: Jocius)
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The goal of this project is to investigate the integration of computational thinking (CT) into elementary school curricula by studying how teachers develop expertise in integrating CT activities that align with…
Investigating Early Elementary Students' Computational Thinking Development in Integrated Mathematics-Coding Instruction
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Despite growing interest in supporting the integration of computational thinking (CT) in elementary education, there is not an agreed-upon definition of CT that is developmentally appropriate for early childhood…
Biomimicry as an Authentic Anchor: Giving Teachers the Tools to Adapt an Interdisciplinary Middle School Curriculum
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This project builds capacity for middle school teachers to enact and adapt integrated STEM curriculum units with their students. The units will focus on biomimicry—examining structures and functions found in…
The Effects of Family Engagement on STEM Learning and Motivation: A Systematic Review and Meta-Analysis
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This synthesis study includes a comprehensive systematic review and meta-analysis of research published since 2001 evaluating the impact of family engagement interventions on student STEM outcomes. The goal of…
Hearing Each Other's Voices: Community Models for Professional Learning for Teachers, STEM Coaches, and Researchers (Collaborative Research: Hmelo-Silver)
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A long-standing challenge for education and learning sciences is sharing the distinct knowledge bases of researchers and teachers with each other. The goal of this project is to support teachers, STEM coaches,…
Hearing Each Other's Voices: Community Models for Professional Learning for Teachers, STEM Coaches, and Researchers (Collaborative Research: Fusco)
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A long-standing challenge for education and learning sciences is sharing the distinct knowledge bases of researchers and teachers with each other. The goal of this project is to support teachers, STEM coaches,…
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This project will develop, enact, and study a critical climate technology journalism curriculum to support multilingual sixth grade students’ knowledge and practices in engineering. Synthesizing expertise in…
Supporting Rural STEM Middle School Teachers and Career Counselors in the Development of Effective STEM Content and Career Development Experiences
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This project will provide rural STEM middle school teachers and career counselors professional development and the support needed to collaborate with each other and local community assets in designing,…
The Smart Playground: Computational Thinking Through Robotics in Early Childhood (Collaborative Research: Bustamante)
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
The Smart Playground: Computational Thinking Through Robotics in Early Childhood (Collaborative Research: Bers)
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
The Smart Playground: Computational Thinking Through Robotics in Early Childhood (Collaborative Research: Rogers)
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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This exploratory study aims to design, implement, and test climate science and history professional learning materials and experiences for high school teachers. By leveraging existing science and history/social…
Developing a Multi-disciplinary STEM Education Model for Multilingual Learners that Meets Societal Challenges
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This project contributes to advancing knowledge on STEM education focusing on societal challenges by harnessing the convergence of STEM subjects, including data science and computer science, to empower a…
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This project investigates the STEM teacher pipeline and examine qualifications, from teacher candidates who express interest in teaching STEM through to the eventual career paths of teachers in the workforce. In…
CAREER: Second Chance STEM: Uncovering School Policies Structuring Access to and Engagement in High School STEM Credit Recovery
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Online STEM credit courses have become attractive to school leaders as a way to support students who fail STEM courses in face-to-face school year settings. However, there is little research about the processes…
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This project provides partial support for the First North American GeoGebra Conference, GeoGebra-NA2010, to be held July 27-28, 2010 at Ithaca College. The global mission of this conference is to build a…
Achievements and Challenges of Modeling-based Instruction (ACMI) in Science Education: from 1980 to 2009
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This project will synthesize existing literature on modeling-based instruction (MBI) in K-12 science education over the last three decades. It will rigorously code and examine the literature to conceptualize the…
INK-12: Teaching and Learning Using Interactive Ink Inscriptions in K-12 (Collaborative Research: Koile)
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This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-…
INK-12: Teaching and Learning Using Interactive Ink Inscriptions in K-12 (Collaborative Research: Rubin)
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This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-…
Oceans of Data: What is Needed to Support Students' Learning with Large Scientific Databases? (Collaborative Research: Peach)
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This project will address the question: In what ways can research on learning inform the design of interfaces and technology tools to be used by students accessing large scientific data bases? Oceans of Data…
Oceans of Data: What is Needed to Support Students' Learning with Large Scientific Databases? (Collaborative Research: Krumhansl)
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This project will address the question: In what ways can research on learning inform the design of interfaces and technology tools to be used by students accessing large scientific data bases? Oceans of Data…
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This project is developing and testing a set of 12 curriculum modules designed to engage high school students and their teachers in the process of applying computational concepts and methods to problem solving…
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Twelve fifth and sixth grade science teacher specialists and their students in a high needs district in Ohio are engaged in a design-based research project within a three-year professional development effort…
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This project will investigate how complex systems concepts supported by innovative curricular resources, technology applications and a comprehensive research and development structure can assist student learning…
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This project conducts interdisciplinary research to advance understanding of embodied learning as it applies to STEM topics across a range of current technology-based learning environments (e.g., desktop…
Enabling Modeling and Simulation-Based Science in the Classroom: Integrating Agent-Based Models, Real World Sensing and Collaborative Networks
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This project develops and assesses the effectiveness of integrating three computation-based technologies into curricular modules: agent-based modeling (ABM), real-world sensing, and collaborative classroom…
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Colorado’s PhET project and Stanford’s AAALab will develop and study learning from interactive simulations designed for middle school science classrooms. Products will include 35 interactive sims with related…
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This project continues research and development work on high school instructional materials that integrate biology, computing, and mathematics. The project goal is to develop and test a one-semester high school…
Studying Topography, Orographic Rainfall, and Ecosystems (STORE) with Geospatial Information Technology
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This project is using innovative Geospatial Information Technology-based learning in high school environmental science studies with a focus on the meteorological and ecological impacts of climate change. The…
SimScientists Human Body Systems: Using Simulations to Foster Integrated Understanding of Complex, Dynamic, Interactive Systems
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This project leverages curricular module development to design, develop, and test new cyberlearning modules that integrate multiple (circulation, respiration, and digestion) systems of the human body. The…
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This project examines the first-year implementation of a program that will provide low-cost netbook computers and specialized software to fifth and sixth grade students in four schools in Southern California.…
Cyber-Enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms (Collaborative Research: Wang)
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This project investigated the professional development needed to make teachers comfortable teaching with multi-user simulations and communications that students use every day. The enactment with OpenSim (an open…
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This project is using Second Life and other technology to structure carefully planned learning experiences for pre-service teachers. Virtual technologies are used to provide pre-service teachers practice in…
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The goal of the study is to craft a research agenda that will examine the value of an integrated STEM education to students (K-12) in terms of learning achievement, motivation, and career aspirations. The final…
Development of a Cognition-Guided, Formative-Assessment-Intensive, Individualized Computer-Based Dynamic Geometry Learning System for Grades 3-8
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This project is focused on creating, testing, refining, and studying a computer-based, individualized, interactive learning system for intermediate/middle school students or by teachers in classrooms. This…