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Familial presence in school supports children’s learning. However, few models exist that illustrate forms of familial presence in STEM learning that center familial cultural knowledge and practice. The project…
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This project examines middle school students’ graph literacy from an asset-based perspective, documenting the ways in which students think about graphs (i.e., their cognitive strategies and intuitive insights),…
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There have been prominent and widespread calls for high school science students to work with data in more complex ways that better align with and support the work of professional scientists and engineers.…
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This project builds capacity for middle school teachers to enact and adapt integrated STEM curriculum units with their students. The units will focus on biomimicry—examining structures and functions found in…
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This project will investigate the potential of a novel approach to mathematics intervention that leverages the affordances of technology and evidence-based pedagogy to improve mathematics learning for middle…
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This project will build an interactive and integrated curricular and professional development technological system: the Building Blocks Toolset (BBToolset). The BBToolset is designed to benefit all early…
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Geometry instruction offers unique opportunities for students to apply design thinking to authentic problems. This project supports teachers in designing and implementing lessons using a human-centered design (…
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The project aims to develop and research Intelligent Science Stations, a new genre of interactive science experiences. The Intelligent Science Stations will provide students in kindergarten to 4th grade with…
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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Acquiring scientific knowledge and skills requires persisting through challenges, yet it has become increasingly common for parents in the United States to step in and solve problems for their children. This…
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The goal of this project is to study how secondary students come to understand better an underlying logic of natural sciences—the relation between construction of new ideas and critique of them. Science…
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The goal of this project is to study how secondary students come to understand better an underlying logic of natural sciences—the relation between construction of new ideas and critique of them. Science…
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This research study examines the potential of integrating student-driven descriptive investigations of complex multivariate civic datasets into middle school social studies classrooms. It uses a collaborative co…
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This project will study learning associated with elementary teachers' engagement in professional learning and elementary students' learning related to quantum science, quantum thinking, and careers. The…
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Progress in science is motivated and directed by uncertainties. Yet even though uncertainty is a crucial fulcrum for scientific thought, school students are taught science within an overarching assumption that…
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Tutoring programs that are jointly supported by schools and universities can offer benefits to both parties. The programs, however, are only helpful to the extent they respond to the needs and interests of the…
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Artificial intelligence (AI) is transforming numerous industries and catalyzing scientific discoveries and engineering innovations. To prepare for an AI-ready workforce, young people must be introduced to core…
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Research has shown that when teachers have strong content and pedagogical content knowledge that they can provide better quality mathematics instruction to their students and improve student outcomes. The goal…
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Providing students with exposure to high quality computational thinking (CT) activities within science classes has the possibility to create transformative educational experiences that will prepare students to…
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Providing students with exposure to high quality computational thinking (CT) activities within science classes has the possibility to create transformative educational experiences that will prepare students to…
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Despite the importance of addressing climate change, existing K-12 curricula struggle to make the urgency of the situation personally relevant to students. This project seeks to address this challenge in climate…
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This project will examine middle school students’ learning of earth and physical sciences and their functional understanding of engineering design as they engage in newly developed environmental justice-oriented…
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This project will examine middle school students’ learning of earth and physical sciences and their functional understanding of engineering design as they engage in newly developed environmental justice-oriented…
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Research has shown that educational games can increase student motivation, support critical thinking, problem-solving, and communication skills. This project will explore what approaches to the design of virtual…
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Scientific literacy is an important educational goal, and the way scientists communicate is key to how science, as an institution, succeeds in its work. Conveniently, the recent and rapid rise of preprint…
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Society has grown to rely on smart, embedded, and interconnected systems. This has created a great need for well-qualified and motivated engineers, scientists, and technicians who can design, develop, and deploy…
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Society has grown to rely on smart, embedded, and interconnected systems. This has created a great need for well-qualified and motivated engineers, scientists, and technicians who can design, develop, and deploy…
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Society has grown to rely on smart, embedded, and interconnected systems. This has created a great need for well-qualified and motivated engineers, scientists, and technicians who can design, develop, and deploy…
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Data literacy is the ability to ask questions, analyze, interpret, and draw conclusions from data. As the world and the workplace become more data-driven, students need to have stronger data literacy across…
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Data literacy is the ability to ask questions, analyze, interpret, and draw conclusions from data. As the world and the workplace become more data-driven, students need to have stronger data literacy across…
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This project is developing and evaluating effectiveness of 15 - 20 short computer mediated animations and games that are designed to: (1) increase students' conceptual understanding in especially…
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This project involves a longitudinal, ethnographic study of children's mathematical performances from preschool to first grade in both formal classroom settings and informal settings at school and home. The…
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This project is using data from interviews with 160 K-12 students and 20 adults to describe common understandings and progressions of development for negative number concepts and operations. The project is…
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The aim of this project is to explore the hypothesis that a curricular focus on quantitative reasoning in middle grades mathematics can enhance development of student skill and understanding about mathematical…
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Doing science requires that students learn to create evidence-based arguments (EBAs), defined as claims connected to supporting evidence via premises. In this CAREER project, I investigate how argumentation…
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This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-…
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The project designs and implements technologies that combine artificial intelligence in the form of intelligent tutoring systems with multimedia interfaces (i.e., an electronic science notebook and virtual labs…
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This project develops a series of interactive on-line games and investigates the effect these games have on increasing middle school science students' and teachers' knowledge and skills of scientific…
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Colorado’s PhET project and Stanford’s AAALab will develop and study learning from interactive simulations designed for middle school science classrooms. Products will include 35 interactive sims with related…
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This project is developing and testing curriculum materials and a professional development model designed to explore the potential for introducing engineering concepts in grades 3 - 5 through design challenges…
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This project is creating and studying a professional development model to support preK teachers in developing culturally and developmentally appropriate practices in counting and early number. The proposed model…
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This project is designing, developing, and studying an innovative model for professional development (PD) of teachers who use the Scratch computer programming environment to help their students learn…
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This project examines the first-year implementation of a program that will provide low-cost netbook computers and specialized software to fifth and sixth grade students in four schools in Southern California.…
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This project integrates American Sign Language (ASL) into the life and physical sciences content of 9th-12th grade deaf or hard-of-hearing students. Project partners incorporate the use of the assistive…
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This project will develop a learning progression that characterizes how learners integrate and interrelate scientific argumentation, explanation and scientific modeling, building ever more sophisticated versions…
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This project is focused on creating, testing, refining, and studying a computer-based, individualized, interactive learning system for intermediate/middle school students or by teachers in classrooms. This…
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This project is supporting and investigating the implementation of reformed mathematics instruction at the middle school level in two large school districts. The primary goal of the project is to develop an…
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This development and research project designs, develops, and tests a digital game-based learning environment for supporting, assessing and analyzing middle school students' conceptual knowledge in learning…