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Early Career Researchers and Developers in the DR K–12 Program: Needs, Supports, and Recommendations
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The future strength of the National Science Foundation’s (NSF) K-12 education research and development efforts depends in part on the development of promising early career researchers and developers—including doctoral…
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This brief provides guidance for how to design a research plan using DBIR. It can also serve as a resource for preparing a research proposal to a federal agency or foundation that employs a DBIR approach. This guidance is…
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The Concord Consortium has developed 19 activities for teaching and learning algebra that are available online or as an app for iPad or Android tablet computers. These activities—which cover a variety of algebra topics,…
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This webinar, led by Edith Gummer (formerly of NSF), discusses the guidelines outlined in the report co-authored by the Institute of Education Sciences, U.S. Department of Education and the National Science Foundation…
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Effective for Proposals Submitted or Due On or After February 24, 2014. For proposals submitted prior to February 24, 2014, the guidelines in NSF 13-1 apply.
Publication…
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The NSF Nuts & Bolts webinar, hosted by CADRE and led by NSF Program Officer David Campbell on November 20, 2014 at 3:30PM EST, was designed to introduce DR K-12 awardees to the ins and outs of project management—…
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The Award and Administration Guide(AAG) provides information regarding the NSF
award cycle from issuance and administration of an award through closeout.
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Impact evaluation plays a critical role in determining whether federally funded research programs in science, technology, engineering, and mathematics are wise investments. This paper develops quantitative methods for…
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Dynamic visualisations capture aspects of scientific phenomena that are difficult to communicate in static materials and benefit from well-designed scaffolds to succeed in classrooms. We review research to clarify the…
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CADRE has compiled sortable Excel lists of DR K-12 projects that work in a particular topic area (e.g., algebra, earth science) or with a particular target audience. These lists can be useful tools in writing proposals for…
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Exploring students' problem solving within an integrated engineering and literacy activity
Problem scoping—determining the nature and boundaries of a problem—is an essential aspect of the engineering…
Design Practices of Preservice Elementary Teachers in an Integrated Engineering and Literature Experience
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Examining discourse of a team of pre-service teachers within an IEL engineering design challenge
The incorporation of engineering practices and core ideas into the Next Generation Science Standards at…
Professional Development Aligned with AP Chemistry Curriculum: Promoting Science Practices and Facilitating Enduring Conceptual Understanding
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The recent revisions to the advanced placement (AP) chemistry curriculum promote deep conceptual understanding of chemistry content over more rote memorization of facts and algorithmic problem solving. For many teachers,…
Sticky Ions: A Student-Centered Activity Using Magnetic Models to Explore the Dissolving of Ionic Compounds
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Understanding what happens at the particulate level when ionic compounds dissolve in water is difficult for many students, yet this understanding is critical in explaining many macroscopic observations. This article…
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Understanding how games create a sense of flow and engagement can help teachers make better choices about their instructional use of games.
Ault, M., (2014). How games can engage students and improve…
The effectiveness of Reason Racer, a game designed to engage middle school students in scientific argumentation
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Reason Racer is an online, rate-based, multiplayer game that applies specific game features inorder to engage middle school students in introductory knowledge of and thinking related toscientific argumentation. Game…
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A symmetric polynomial is a polynomial in one or more variables in which swapping any pair of variables leaves the polynomial unchanged. For example, f(x, y, z) = xy +xz + yz is a symmetric polynomial. If we interchange…
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This sample postdoctoral mentoring plan was featured in CADRE’s Spotlight on Early Career in STEM Education R&D.
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Graduate…
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The Faculty Early Career Development (CAREER) Program is a Foundation-wide activity that offers the National Science Foundation's most prestigious awards in support of junior faculty who exemplify the role of teacher-…
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Are you new to filming and editing videos? Read our tips below!
Videos
Videos can be a powerful way to tell a story about your work. And they do not need to be big budget productions to be…
Effective, Sustained Inquiry-Based Instruction Promotes Higher Science Proficiency Among All Groups: A 5-Year Analysis
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Student’s performance in science classrooms has continued to languish throughout the USA. Even though proficiency rates on national tests such as National Assessment of Educational Progress are higher for Caucasian…
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The Next Generation Science Standards can transform how teaching and learning unfold in the classroom. Here's what they look like —and how you can get started.
Whether your state has adopted the Next…
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Thinking critically. Communicating effectively. Collaborating productively. Students need to develop proficiencies while mastering the practices, concepts, and ideas associated with mathematics and science. Successful…
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Field placements serve as the traditional ‘clinical’ experience for prospective mathematics teachers to immerse themselves in the mathematical challenges of students. This article reports data from a different type of…
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Attention to the core practices of teaching necessitates core pedagogies in teacher preparation. This article outlines the diffusion of one such pedagogy from medical to teacher education. The concept of clinical…
Learning Technologies and the Body: Integration and Implementation In Formal and Informal Learning Environments
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This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation…
Lessons learned from an initial effort to bring a Quantified Self "meetup" experience to a new demographic
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Quantified Self “meetup” groups appear to be appeal largely to middle-aged white males. What happens when the target demographic is changed to high school-aged Latina girls? This paper summarizes two lessons learned from…
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Combining High-Speed Cameras and Stop-Motion Animation Software to Support Students’ Modeling of Human Body Movement
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Biomechanics, and specifically the biomechanics associated with human movement, is a potentially rich backdrop against which educators can design innovative science teaching and learning activities. Moreover, the use of…
An Investigation of Middle School Science Teachers and Students Use of Technology Inside and Outside of Classrooms: Considering whether digital natives are more technology savvy than their teachers
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The purpose of the study is to investigate the popular assumption that the "digital natives" generation surpasses the previous "digital immigrants" generation in terms of their technology experiences, because they grow up…
Professional Development to Enhance Teachers' Practices in Using Information and Communication Technologies (ICTs) as Cognitive Tools: Lessons Learned from a Design-Based Research Study
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Technology integration in K-12 classrooms is usually overly teacher-centered and has insufficient impact on students' learning, especially in enhancing students' higher-order cognitive skills. The purpose of this project…
Technologies and Reformed-Based Science Instruction: The Examination of a Professional Development Model Focused on Supporting Science Teaching and Learning with Technologies
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While access to computers, other technologies, and cyber-enabled resources that could be leveraged for enhancing student learning in science is increasing, generally it has been found that teachers use technology more for…
Use of Google Earth, Cyber Databases, and Geotagged Photos to Enhance Students’ Scientific Practices and Understanding
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Using Google Earth, Cyber Databases, and Geotagged Photos to Enhance Students’ Scientific Practices and Understanding of Darwin’s Theory of Evolution
Wang, S.-K. Hsu, H.-Y. & Jean Posada. (2014).…
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Many national initiatives in K-12 science, technology, engineering, and mathematics (STEM) education have emphasized the connections between teachers and improved student learning. Much of the discussion surrounding these…
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Engaging underrepresented groups in high school introductory computing through computational remixing with EarSketch
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In this paper, we describe a pilot study of EarSketch, a computational remixing approach to introductory computer science, in a formal academic computing course at the high school level. The EarSketch project provides an…
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Robot-math is a term used to describe mathematics instruction centered on engineering, particularly robotics. This type of instruction seeks first to make the mathematics skills useful for robotics-centered…
Examining the Enactment of Web GIS on Students' Geospatial Thinking and Reasoning and Tectonics Understandings
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Geospatially enabled learning technologies may enhance Earth science learning by placing emphasis on geographic space, visualization, scale, representation, and geospatial thinking and reasoning (GTR) skills. This study…
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Growing attention to preK mathematics and increased focus on standards in the US may be leading policy makers, administrators, and practitioners down the wrong path when it comes to assessing young children. The temptation…
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In this essay, the authors share a professional dialogue about the ways in which issues of power emerge in preschool classrooms when teachers endeavor to build on childrens home and school mathematical experiences and…
Turning Transfer Inside Out: The Affordances of Virtual Worlds and Mobile Devices in Real World Contexts for Teaching About Causality Across Time and Distance in Ecosystems
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Reasoning about ecosystems includes consideration of causality over temporal and spatial distances; yet learners typically focus on immediate time frames and local contexts. Teaching students to reason…
Exploring Ecosystems from the Inside: How Immersive Multi-user Virtual Environments Can Support Development of Epistemologically Grounded Modeling Practices in Ecosystem Science Instruction
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Recent reform efforts and the next generation science standards emphasize the importance of incorporating authentic scientific practices into science instruction. Modeling can be a particularly challenging practice to…
Constructing and Role-Playing Student Avatars in a Simulation of Teaching Algebra for Diverse Learners
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This study examines the design and implementation of a simulated teaching environment in Second Life for prospective teachers.
From the perspectives of Graduate Research Assistants (GRAs), this study…
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One of the many challenges that teachers face in mathematics classrooms is determining how much of the verbal and written explanations help students accomplish instructional goals. The challenge is greater in…
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Lightning strikes, and two people hear thunder simultaneously. Where might the lightning have struck? Now consider a slightly different scenario: Lightning strikes, and three people hear thunder simultaneously. Where might…
A Blended Professional Development Program to Help a Teacher Learn to Provide One-to-One Scaffolding
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Argumentation is central to instruction centered on socio-scientific issues (Sadler & Donnelly in International Journal of Science Education, 28(12), 1463–1488, 2006. doi:10.1080/09500690600708717). Teachers can play a…
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This paper employs meta-analysis to determine the influence of computer-based scaffolding characteristics and study and test scorequality on cognitive outcomes in science, technology, engineering, and mathematics education…
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In this mixed method study, we examined the use and impact of computer based scaffolding to support middle school students’ creation of evidence-based arguments during a 3-week problem-based learning unit focused on the…
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This paper explores how robotics can be used as a new educational tool in a Montessori early education classroom.
This paper explores how robotics can be used as a new educational tool in a Montessori…
‘‘I Want My Robot to Look for Food’’: Comparing Kindergartner’s Programming Comprehension Using Tangible, Graphic, and Hybrid User Interfaces
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In recent years, educational robotics has become an increasingly popular research area. However, limited studies have focused on differentiated learning outcomes based on type of programming interface. This study aims to…