Leveling Up: Supporting and Measuring High School STEM Knowledge Building in Social Digital Games
Jamie Larsen
Elizabeth Rowe
Jamie Larsen
Elizabeth Rowe
Jamie Larson
Co-Principal Investigators: Ro Kinzler, Ed Mathez, and Mordecai-Mark Mac Low, American Museum of Natural History
The 2013 AERA Annual Meeting will be held Saturday, April 27 – Wednesday, May 1 in San Francisco, California. William G. Tierney, AERA President and Kristen Renn, Chair, 2013 Program Committee are pleased to announce this year’s Annual Meeting Theme: “Education and Poverty: Theory, Research, Policy and Praxis”. Now is the time to advance a paper or session submission for consideration by a division, special interest group, or committee and to volunteer as a chair or discussant.
Design Principles for Federal STEM Education Investments
These design principles will inform the federal strategic plan for science, technology, engineering, and mathematics (STEM) education investments made by NSF and other federal STEM agencies.
*Working Lunch
To meet the disruptive challenges of a global, knowledge-based, innovation-centered economy, scholars must apply new collaborative technologies to diffuse and scale systemic educational solutions.
Concluding Remarks: Elizabeth Vanderputten, DR K-12 Program Officer, NSF
At a time when our country needs to transform its K–20 schooling system in order to meet the challenge of a global, knowledge-based, innovation-centered economy, scholars working together to diffuse and scale systemic solutions is vital for success. Stokes (1997) urged that research investments center in Pasteur’s Quadrant: deepening theory through gaining traction on pervasive real-world difficulties. However, current incentive structures and funding mechanisms for scholars undercut this goal.
This interactive poster session brings together 11 projects using digital computer technologies (games, simulations, tools) to discuss current research questions, corresponding methodologies, and next steps.
This interactive poster session brings together 11 projects using a range of digital computer technologies to improve science and math learning, including simulations, games, and other cyberlearning tools and environments. In addition to increasing communication and collaboration among these researchers, a key goal of this session is to discuss the diversity of research questions that each project (and the community as a whole) is engaged in, the research methodologies used, and the coupling between the research questions and the selected methodologies.