2014 DR K-12 Program Webinar Resources
Recordings:
In this 2-webinar series hosted by CADRE, NSF provides an overview of the DR K-12 funding program and reviews this year's DR K-12 solicitation.
Recordings:
In this 2-webinar series hosted by CADRE, NSF provides an overview of the DR K-12 funding program and reviews this year's DR K-12 solicitation.
A 2-page summary of the ASPECT project, including project goals, approach, year one accomplishments, early findings, current efforts, and early impacts.
Current data on school readiness and early math and science achievement indicate we are not giving young children the support they need to be “STEM Smart”. Read this brief on nurturing STEM skills in young learners.
“Workers in STEM fields play a direct role in driving economic growth. Yet, because of how the STEM economy has been defined, policymakers have mainly focused on supporting workers with at least a bachelor’s degree, overlooking a strong potential workforce of those with less than a BA.” Read this brief to explore CTE pathways to STEM occupations.
The NSF’s Discovery Research K-12 (DR K-12) program is one potential source of funding for the needed research on the educational effectiveness of gaming and simulations. The DR K-12 program seeks to enhance the teaching and learning of STEM in K-12 education by funding the “development, testing, deployment, effectiveness, and/or scale-up of innovative resources, models, and tools”4 in STEM areas. This work takes on many forms within the funding portfolio, including computer games and simulations.
The NSF’s Discovery Research K-12 (DR K-12) program is one potential source of funding for the needed research on the educational effectiveness of gaming and simulations. The DR K-12 program seeks to enhance the teaching and learning of STEM in K-12 education by funding the “development, testing, deployment, effectiveness, and/or scale-up of innovative resources, models, and tools”4 in STEM areas. This work takes on many forms within the funding portfolio, including computer games and simulations. With the growing attention to these types of educational technologies, the Community for Advancing Discovery Research in Education (CADRE) conducted a brief targeted study to better understand the gaming and simulation research and development work being funded within the NSF’s DR K-12 program and to highlight work that may help fill the gaps identified by the NRC.
This list contains STEM education-related publications that may be of interest to DRK-12 grantees for the purposes of (1) disseminating knowledge and products and (2) developing partnerships with stakeholders and end-users. These publications were chosen because they provide researchers and developers with an opportunity to present their work to individuals that could use, promote, or improve the work.
STEM education-related publications that may be of interest to DR K-12 grantees.
This file contains a listing of STEM education-related conferences that may be of interest to DRK-12 grantees, such as for the purposes of (1) disseminating knowledge and products and (2) developing partnerships with stakeholders and end-users. These conferences were chosen because they provide researchers and developers with an opportunity to present their work to individuals that could use, promote, or improve the work. We include conferences that target practitioners and policymakers, as well as research and academic communities.
This list includes STEM education-related conferences that may be of interest to DRK-12 grantees.
Inquiry-based learning is a part of modern science education at all levels. The new science education standards framework has both emphasized the central role of inquiry and further defined the core competencies, such as making a claim and supporting it with evidence (NRC, 2011). This emphasis on argumentation arises not only out of its importance in science practice but also because students tend tostruggle with mastering it (McNeill, 2011), especially at the elementary level.
This case study illustrates how a 2nd-grade child, Violet, used an ordinal view of number to reason about positicve and negative integers and arithmetic involving integers. Violet's ordinal view of number facilitated her ability to reason about and correctly solve some integer-related problems and constrained her solutions to others. We demonstrate how Violet's thinking evolved over time while she extended the properties of whole numbers and addition and subtraction to the integers.
In this conceptual paper, we propose an heuristic to balance context-specific and generic scaffolding, as well as computer-based and teacher scaffolding, during instruction centered on authentic, scientific problems. This paper is novel in that many researchers ask a dichotomous question of whether generic or context-specific scaffolding is best, and fail to focus on what processes and cognitions each type of scaffolding excels at supporting.