Gaming/Virtual Environments

CADRE Gaming SIG

Day
Wed

(SIG members only)

This group continues their December 2011 discussion of their gaming/virtual environment work. SIG members focus on successful approaches to common challenges, establish priorities for implementing recommendations from their group meeting, and share the current versions of their games/virtual environments.

Date/Time
-
Facilitators

Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters

McElhaney, K.W. & Linn, M.C. (2011). Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters. Journal of Research in Science Teaching, 48(7), 745-770.

ABSTRACT:

Author/Presenter

Kevin McElhaney

Marcia Linn

Year
2011

Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters

McElhaney, K.W. & Linn, M.C. (2011). Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters. Journal of Research in Science Teaching, 48(7), 745-770.

ABSTRACT:

Author/Presenter

Kevin McElhaney

Marcia Linn

Year
2011

Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters

McElhaney, K.W. & Linn, M.C. (2011). Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters. Journal of Research in Science Teaching, 48(7), 745-770.

ABSTRACT:

Author/Presenter

Kevin McElhaney

Marcia Linn

Year
2011

Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters

McElhaney, K.W. & Linn, M.C. (2011). Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters. Journal of Research in Science Teaching, 48(7), 745-770.

ABSTRACT:

Author/Presenter

Kevin McElhaney

Marcia Linn

Year
2011

Multimedia Design Process: How to Make the Bad Stuff Good

Day
Thu

Participants will learn how designers work through early versions of games to arrive at final products. As part of the workshop, participants will review and critique early prototypes of work in progress to the final version.

Date/Time
-
Session Type
Product Feedback Session

As educators, you may be skilled at identifying a really good educational product. You can review an educational game and, based on observation and testing (or your own developed intuition), you can know if it is effective and engaging. The more difficult task includes learning how to develop a multimedia product—reviewing early prototypes of a game or animation, and changing it many times so that it meets the learning goals while also engaging potential students. This process often involves dumping many unsuccessful attempts as well as starting over.