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Designing Tools for Developing Minds: The Role of Child Development in Educational Technology
Publication
Cognitive Science…
Resource
‘‘I want my robot to look for food’’: Comparing Kindergartner’s programming comprehension using tangible, graphic, and hybrid user interfaces
Publication…
Resource
KIBO Robot Demo: Engaging Young Children in Programming and Engineering
Publication
Computer Science
Engineering…
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Robotics in the early childhood classroom: learning outcomes from an 8-week robotics curriculum in pre-kindergarten through second grade
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Why a Digital Teacher Guide?
Publication
Biology
Classroom Practice
Curriculum
Educational Technology…
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Graphing Research on Inquiry with Data in Science (GRIDS) Curricular Units
TeacherResource
Product for Educators…
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Comparing Haptic Pattern Matching on Tablets and Phones: Large Screens Are Not Necessarily Better
Publication
Technology
Broadening…
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Touchscreen-Based Haptic Information Access for Assisting Blind and Visually-Impaired Users: Perceptual Parameters and Design Guidelines
Publication…
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Principles for Designing Large-Format Refreshable Haptic Graphics Using Touchscreen Devices: An Evaluation of Nonvisual Panning Methods
Publication…
Resource
Non-visual Perception of Lines on a Multimodal Touchscreen Tablet
Publication
Technology
Educational Technology…
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Impact of Graph Technologies in K-12 Science and Mathematics Education
Publication
Science
Technology
Assessment…
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Coordinating between Graphs and Science Concepts: Density and Buoyancy
Publication
Science
Technology
Assessment…
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Toward a Productive Definition of Technology in Science and STEM Education
Publication
Technology
Educational Technology…
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Effect and Influence of Ambisonic Audio in Viewing 360 Video
Publication
Technology
Educational Technology
Gaming/…
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Situating Presence Within Extended Reality for Teacher Training: Validation of the eXtended Reality Presence Scale (XRPS) in Preservice Teacher Use of Immersive 360 Video
Technology…
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“Zooming In” on Robotics during COVID-19: A Preservice Teacher, an Engineering Student, and a 5th Grader Engineer Robotic Flowers via Zoom
Publication…
Resource
Using Machine Learning to Predict Engineering Technology Students’ Success with Computer-Aided Design
Publication
Engineering…
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Classroom Orchestration of Computer Simulations for Science and Engineering Learning: A Multiple-Case Study Approach
Publication
Engineering…
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Examining Temporal Dynamics of Self-Regulated Learning Behaviors in STEM Learning: A Network Approach
Publication
Engineering…
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Using the COVID-19 Pandemic to Create a Vision for XR-based Teacher Education Field Experiences
Publication
Mathematics
Technology…
Resource
Preservice Teachers’ Focus in 360 Videos: Understanding the Role of Presence, Ambisonic Audio, and Camera Placement
Publication
Mathematics…
Resource
Professional Noticing as Student-Centered: Pre-service Teachers’ Attending to Students’ Mathematics in 360 Video
Publication
Mathematics…
Resource
MindHive: An Online Citizen Science Tool and Curriculum for Human Brain and Behavior Research
Publication
Science
Technology…
Resource
ChatGPT for Next Generation Science Learning
Publication
Technology
Assessment
Educational Technology…
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Myths, Mis- and Preconceptions of Artificial Intelligence: A Review of the Literature
Publication
Technology
Assessment…
Resource
Classroom-Based STEM Assessment: Contemporary Issues and Perspectives
Publication
Computer Science
Mathematics…
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Can Generative AI and ChatGPT Outperform Humans on Cognitive-Demanding Problem-Solving Tasks in Science?
Publication
Science…
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Technology-based Innovative Assessment
Publication
Engineering
Mathematics
Science
Technology…
Resource
A Search for Data Offers a New Friendship and Answers to 8th Graders’ Questions
Publication
Statistics
Technology…
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Data Stories and Interdisciplinary Project-based Learning
Publication
Statistics
Technology
Curriculum…
Resource
Teacher Innovator Interview: Rachel Folger
Publication
Statistics
Technology
Curriculum
Educational…
Resource
Struggling to Detect Struggle in Students Playing a Science Exploration Game
Publication
Computer Science
Technology…
Resource
Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design
Publication
Science
Technology…
Resource
Exploring Players' Experience of Humor and Snark in a Grade 3-6 History Practices Game
Publication
Social Science
Technology…
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A Pilot Study on Teacher-Facing Real-Time Classroom Game Dashboards
Publication
Technology
Educational Technology
Gaming…
Resource
Using Interactive Technology to Support Students’ Understanding of the Greenhouse Effect and Global Warming
Publication
Climate Change…
Resource
Digital Textbook Playbook
Tool
Cyberlearning
Educational Technology
Technology…
Resource
Designing Powerful Digital Environments for Professional Development (Fosnot)
Presentation
Educational Technology
Mathematics…
Resource
Logging Opportunities in Online Programs in Science (Koile)
Presentation
Educational Technology
Technology…
Resource
Research on Student Understanding of Data Organization
Presentation
Curriculum
Cyberlearning
Educational Technology…
Resource
Dissemination Toolkit: Social Media Outreach
Tool
Technology
Cyberlearning
Educational Technology
Gaming/…
Resource
Using Teaching Routines with Classroom Network Technology to Support Improved Classroom Assessment (Penuel, Schank)
Presentation
Assessment…