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A Semiconductor Curriculum and Learning Framework for High Schoolers Using Artificial Intelligence, Game Modules, and Hands-on Experiences (Collaborative Research: Lipsmeyer)
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Semiconductors are essential components of electronic devices, enabling advances in important applications and systems such as communication, healthcare, and national security. In order to sustain the U.S.'s…
Capturing Individual Student Real-Time Classroom Experience and Engagement: A Laboratory for Breakthrough Advances in STEM and Equity
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STEM learning is a function of both student level and classroom level characteristics. Though research efforts often focus on the impacts of classrooms level features, much of the variation in student outcomes…
Youth Learning Science and Engineering While Developing Community-based Agency Through Resourceful Engagement in STEM (Collaborative Research: Hunter)
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This project will examine middle school students’ learning of earth and physical sciences and their functional understanding of engineering design as they engage in newly developed environmental justice-oriented…
Youth Learning Science and Engineering While Developing Community-based Agency Through Resourceful Engagement in STEM (Collaborative Research: Bryan)
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This project will examine middle school students’ learning of earth and physical sciences and their functional understanding of engineering design as they engage in newly developed environmental justice-oriented…
Virtual Research Laboratories to Bridge from Educational Games to Real-World Scientific Research in Polar Regions
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Research has shown that educational games can increase student motivation, support critical thinking, problem-solving, and communication skills. This project will explore what approaches to the design of virtual…
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As the nation tackles the challenges of energy transition, K-12 education must prepare a future STEM workforce that can not only apply STEM skills but also address reasoning through complex sociotechnical…
Investigation of Students' Learning, Interest, and Career Aspirations in an Integrated Science and Artificial Intelligence Learning Environment (i-SAIL)
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The United States faces the critical need to prepare students and the future workforce for advances in Artificial Intelligence (AI). This project will develop curriculum that will engage middle-school students…
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An exit ticket is a recommended and widely used way to end a lesson. The most common purpose of exit tickets is to provide formative feedback to teachers about whether students have met the objectives of a given…
Supporting Teachers Appropriation of Ambitious Teaching Practice Within the Context of Implementing Complex Multidimensional Science Assessments
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Expectations and opportunities for student learning in science are expanding to involve students in making sense of and addressing real questions and problems in the world around them. At the same time, school…
Empowering Tomorrow's Scientists: A Preprint and Peer-Review Platform to Transform Student Learning and Participation in Science Communication Innovations
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Scientific literacy is an important educational goal, and the way scientists communicate is key to how science, as an institution, succeeds in its work. Conveniently, the recent and rapid rise of preprint…
Developing Learning Trajectories Supporting Middle School Student Understanding of Artificial Intelligence Concepts
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With recent advances in artificial intelligence (AI), the United States needs to develop a diverse workforce with strong computational skills and the knowledge and capability to work with AI. Recent studies have…
Engaging High Schoolers in Integrated Computer Science and Engineering Through Hands-On Experiences with Microelectronics and Artificial Intelligence (Collaborative Research: Antonenko)
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Society has grown to rely on smart, embedded, and interconnected systems. This has created a great need for well-qualified and motivated engineers, scientists, and technicians who can design, develop, and deploy…
Engaging High Schoolers in Integrated Computer Science and Engineering Through Hands-On Experiences with Microelectronics and Artificial Intelligence (Collaborative Research: Hoque)
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Society has grown to rely on smart, embedded, and interconnected systems. This has created a great need for well-qualified and motivated engineers, scientists, and technicians who can design, develop, and deploy…
Engaging High Schoolers in Integrated Computer Science and Engineering Through Hands-On Experiences with Microelectronics and Artificial Intelligence (Collaborative Research: Eutsler)
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Society has grown to rely on smart, embedded, and interconnected systems. This has created a great need for well-qualified and motivated engineers, scientists, and technicians who can design, develop, and deploy…
Learning How to Help Middle Grades Science Teachers Integrate Data Exploration and Sensemaking in the Classroom (Collaborative Research: Griffith)
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Data literacy is the ability to ask questions, analyze, interpret, and draw conclusions from data. As the world and the workplace become more data-driven, students need to have stronger data literacy across…
Learning How to Help Middle Grades Science Teachers Integrate Data Exploration and Sensemaking in the Classroom (Collaborative Research: Rosenberg)
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Data literacy is the ability to ask questions, analyze, interpret, and draw conclusions from data. As the world and the workplace become more data-driven, students need to have stronger data literacy across…
Building Teacher Capacity for Teaching Across Science Disciplines Using "Smart" Greenhouses (Collaborative Research: Barnett)
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Transdisciplinary science integrates knowledge across STEM disciplines to research complex challenges such as climate science, genetic engineering, or ecology. In this project, teachers and students will design…
Building Teacher Capacity for Teaching Across Science Disciplines Using "Smart" Greenhouses (Collaborative Research: Zha)
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Transdisciplinary science integrates knowledge across STEM disciplines to research complex challenges such as climate science, genetic engineering, or ecology. In this project, teachers and students will design…
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This project is developing and evaluating effectiveness of 15 - 20 short computer mediated animations and games that are designed to: (1) increase students' conceptual understanding in especially…
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This project involves a longitudinal, ethnographic study of children's mathematical performances from preschool to first grade in both formal classroom settings and informal settings at school and home. The…
Developing an Empirically-tested Learning Progression for the Transformation of Matter to Inform Curriculum, Instruction and Assessment Design
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A principled framework is created for the development of learning progressions in science that can demonstrate how their use can transform the way researchers, educators and curriculum developers conceptualize…
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This project is using data from interviews with 160 K-12 students and 20 adults to describe common understandings and progressions of development for negative number concepts and operations. The project is…
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The Nanoscale Science and Engineering Education (NSEE) Center for Learning and Teaching (NCLT) would focus on the research and development of nano-science instructional resources for grades 7-16, related…
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The aim of this project is to explore the hypothesis that a curricular focus on quantitative reasoning in middle grades mathematics can enhance development of student skill and understanding about mathematical…
Achievements and Challenges of Modeling-based Instruction (ACMI) in Science Education: from 1980 to 2009
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This project will synthesize existing literature on modeling-based instruction (MBI) in K-12 science education over the last three decades. It will rigorously code and examine the literature to conceptualize the…
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This research and development project develops and tests in the classroom three fifth-grade and two second-grade science units that combine both socio-cultural and socio-cognitive perspectives in order to more…
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This project will bring together two promising innovations: a high school course entitled Energizing Physics and the BEAR assessment system. The goal of this study is to develop and test a formative assessment…
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Doing science requires that students learn to create evidence-based arguments (EBAs), defined as claims connected to supporting evidence via premises. In this CAREER project, I investigate how argumentation…
INK-12: Teaching and Learning Using Interactive Ink Inscriptions in K-12 (Collaborative Research: Koile)
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This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-…
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This project is developing and testing a set of 12 curriculum modules designed to engage high school students and their teachers in the process of applying computational concepts and methods to problem solving…
The Leonardo Project: An Intelligent Cyberlearning System for Interactive Scientific Modeling in Elementary Science Education
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The project designs and implements technologies that combine artificial intelligence in the form of intelligent tutoring systems with multimedia interfaces (i.e., an electronic science notebook and virtual labs…
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This research and development project examines the impact of the Project-Based Inquiry Science (PBIS) middle school science curriculum. The research questions explored will look into efficacy, implementation,…
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The Math, Engineering, Science Achievement (MESA) outreach programs are partnerships between K-12 schools and higher education that for over forty years introduce science, mathematics and engineering to students…
The Evidence Games: Collaborative Games Engaging Middle School Students in the Evaluation of Scientific Evidence
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This project develops a series of interactive on-line games and investigates the effect these games have on increasing middle school science students' and teachers' knowledge and skills of scientific…
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Colorado’s PhET project and Stanford’s AAALab will develop and study learning from interactive simulations designed for middle school science classrooms. Products will include 35 interactive sims with related…
Investigating the Relationship Between Teacher-Level and Student-Level Factors and NAEP Mathematics Test Performance by American Indian and Alaska Native Students
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This study examines ways that teacher-level factors (including teacher background variables and instructional practices) and student-level factors (such as self-rated mathematics interest and proficiency), and…
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This project is designing, developing, and testing an innovative approach to elementary students' learning in the critical areas of multiplicative reasoning, fractions, and proportional reasoning. The project is…
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This project is creating and studying a professional development model to support preK teachers in developing culturally and developmentally appropriate practices in counting and early number. The proposed model…
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This project continues research and development work on high school instructional materials that integrate biology, computing, and mathematics. The project goal is to develop and test a one-semester high school…
ScratchEd: Working with Teachers to Develop Design-Based Approaches to the Cultivation of Computational Thinking
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This project is designing, developing, and studying an innovative model for professional development (PD) of teachers who use the Scratch computer programming environment to help their students learn…
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This project examines the first-year implementation of a program that will provide low-cost netbook computers and specialized software to fifth and sixth grade students in four schools in Southern California.…
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This project integrates American Sign Language (ASL) into the life and physical sciences content of 9th-12th grade deaf or hard-of-hearing students. Project partners incorporate the use of the assistive…
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This project will develop a learning progression that characterizes how learners integrate and interrelate scientific argumentation, explanation and scientific modeling, building ever more sophisticated versions…
Efficacy Study of Metropolitan Denver's Urban Advantage Program: A Project to Improve Scientific Literacy Among Urban Middle School Students
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This is an efficacy study to determine if partnerships among formal and informal organizations demonstrate an appropriate infrastructure for improving science literacy among urban middle school science students…
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This project will engage in a community-wide effort to synthesize the literature from a broad range of fields and to use the findings to create frameworks that will guide the planning, implementation, and scale-…
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The Lynch School of Education and the Urban Ecology Institute at Boston College are partnering with the Center for Applied Special Technology (CAST) to develop, test, evaluate and disseminate a year-long set of…
Developing and Testing a Model to Support Student Understanding of the Sub-microscopic Interactions That Govern Biological and Chemical Processes
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This project designs, develops, and tests coherent interdisciplinary instructional materials to support high school students' integrated understanding of the forces and energetics involved in interactions that…
Development of a Cognition-Guided, Formative-Assessment-Intensive, Individualized Computer-Based Dynamic Geometry Learning System for Grades 3-8
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This project is focused on creating, testing, refining, and studying a computer-based, individualized, interactive learning system for intermediate/middle school students or by teachers in classrooms. This…
Investigating and Supporting the Development of Ambitious and Equitable Mathematics Instruction at Scale
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This project is supporting and investigating the implementation of reformed mathematics instruction at the middle school level in two large school districts. The primary goal of the project is to develop an…
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This development and research project designs, develops, and tests a digital game-based learning environment for supporting, assessing and analyzing middle school students' conceptual knowledge in learning…