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Math Pathways & Pitfalls lessons for students boost mathematics achievement for diverse students, including English Learners, English Proficient students, and Latino students. This project develops modules…
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This project investigates and expands teachers' learning to notice in two important ways. First, the research expands beyond teachers' noticing of written and verbal thinking to attend to gesture and other…
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The goal of this project is to study how the integration of an online curriculum, scientist mentoring of students, and professional development for both teachers and scientist mentors can improve student…
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As a result of the COVID-19 pandemic, schools across much of the U.S. have been closed since mid-March of 2020 and many students have been attempting to continue their education away from schools. Student…
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This project will bring locally relevant virtual reality (VR) experiences to teachers and students in areas where there is historically low participation of women and underrepresented minorities in STEM. This…
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This project would investigate a new model of professional development for teams of science teachers in grades K-8 who would create electronic portfolios documenting how they taught specific concepts about…
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This project will develop, test, and refine a "train-the-trainer" professional development model for rural teacher-leaders. The project goal is to design and develop a professional development model that…
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This project will create two curriculum units that use sophisticated simulations designed for students in secondary schools that integrate the study of the tectonic system and the rock genesis system. The…
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The goal of this project is to develop learning progressions and assessment items targeting computational thinking. The items will be used for a test of college-ready critical reasoning skills and will be…
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The project will create a digital environment for middle school mathematics teachers that is combined with a student collaborative platform for a problem-solving curriculum. The goal is to design and develop the…
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This project will develop and research collaborative learning in biology using tablet-style computers that support simulations of biological systems and that can be used individually or linked together. The…
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This project will develop and research collaborative learning in biology using tablet-style computers that support simulations of biological systems and that can be used individually or linked together. The…
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This project will develop, pilot, and refine a set of coordinated and complementary activities that teacher education programs can use in both online and face-to-face settings to provide practice-based…
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This project will develop and study a curriculum and app that support computational thinking (CT) in a high school biology unit. The project will engage students in rich data practices by gathering, manipulating…
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This partnership of BSCS Science Learning, Oregon Public Broadcasting, and the National Oceanic and Atmospheric Administration advances curriculum materials development for high quality units that are…
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The Common Core State Standards for Mathematics (CCSSM) problem-solving measures assess students’ problem-solving performance within the context of CCSSM math content and practices. This project expands the…
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The Common Core State Standards for Mathematics (CCSSM) problem-solving measures assess students’ problem-solving performance within the context of CCSSM math content and practices. This project expands the…
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This project will develop an integrated, justice-oriented curriculum and a digital platform for teaching secondary students about data science in science and social studies classrooms. The platform will help…
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This project takes advantage of language to help students form their own ideas and pursue deeper understanding in the science classroom. The project will conduct a comprehensive research program to develop and…
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This project takes advantage of language to help students form their own ideas and pursue deeper understanding in the science classroom. The project will conduct a comprehensive research program to develop and…
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Widely-adopted science education standards have expanded expectations for students to learn science research processes. To address these needs, the project will research and develop curricular materials and…
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This project explores how to help teachers identify and support early elementary children’s emergent computational thinking. The project will engage researchers, professional development providers, and early…
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This project aims to create and study an Equitable and Interactive Mathematical Modeling (EIM2) program that positions students as decision makers in their own learning. Despite the value of connecting students…
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In this project, we examine middle-school students’ understandings of coordinate systems and frames of reference prior to examining their graph construction and interpretation. This focus allows us to design…
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In this project, we examine middle-school students’ understandings of coordinate systems and frames of reference prior to examining their graph construction and interpretation. This focus allows us to design…
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In this project, the research team will create a computer-mediated design environment that enables students in grades 7-10 to collaboratively explore, make connections, generate, and evaluate design ideas that…
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The project will develop a teacher professional learning (PL) model that focuses on middle-school biological sciences in addressing real world problems. Systems thinking is central to understanding biology…
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EarthX is a design-based research project that supports the integration of Earth science into high school biology, chemistry, and physics courses in Baltimore City Public Schools, while also supporting the…
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This project supports the development of a collaborative digital learning environment that embeds rich middle school mathematics tasks. The project aims to understand how students' individual and collaborative…
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This project will investigate the potential of a novel approach to mathematics intervention that leverages the affordances of technology and evidence-based pedagogy to improve mathematics learning for middle…
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This project envisions a future of work where advanced technologies provide automated, job-embedded, individualized feedback to drive professional learning of the future worker. To achieve this goal, it…
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This project envisions a future of work where advanced technologies provide automated, job-embedded, individualized feedback to drive professional learning of the future worker. To achieve this goal, it…
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Teachers are extraordinarily important to student learning, but researchers have surprisingly little data about what teachers do moment-to-moment with students. What are the instructional moves and…
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Artificial intelligence (AI) is transforming numerous industries and catalyzing scientific discoveries and engineering innovations. To prepare for an AI-ready workforce, young people must be introduced to core…
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Providing students with exposure to high quality computational thinking (CT) activities within science classes has the possibility to create transformative educational experiences that will prepare students to…
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Providing students with exposure to high quality computational thinking (CT) activities within science classes has the possibility to create transformative educational experiences that will prepare students to…
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This project will develop a technology platform that can streamline lesson planning and allow teachers to adapt resources to their students' needs. The project will design and investigate an AI-powered lesson…
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This project is developing and evaluating effectiveness of 15 - 20 short computer mediated animations and games that are designed to: (1) increase students' conceptual understanding in especially…
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Doing science requires that students learn to create evidence-based arguments (EBAs), defined as claims connected to supporting evidence via premises. In this CAREER project, I investigate how argumentation…
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This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-…
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This project will explore how new mobile and web-based technologies can support content-rich nomadic inquiry; that is, science inquiry that takes place on-the-go, across integrated K-12 formal and informal…
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This project will design, develop, and test a virtual learning community (VLC) to enhance the ability of first- and fourth-grade teachers to provide mathematics education. The goal is to produce a prototype of a…
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This project conducts interdisciplinary research to advance understanding of embodied learning as it applies to STEM topics across a range of current technology-based learning environments (e.g., desktop…
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This project develops a series of interactive on-line games and investigates the effect these games have on increasing middle school science students' and teachers' knowledge and skills of scientific…
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Colorado’s PhET project and Stanford’s AAALab will develop and study learning from interactive simulations designed for middle school science classrooms. Products will include 35 interactive sims with related…
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This project investigated the professional development needed to make teachers comfortable teaching with multi-user simulations and communications that students use every day. The enactment with OpenSim (an open…
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This project is focused on creating, testing, refining, and studying a computer-based, individualized, interactive learning system for intermediate/middle school students or by teachers in classrooms. This…
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This development and research project designs, develops, and tests a digital game-based learning environment for supporting, assessing and analyzing middle school students' conceptual knowledge in learning…
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This five-year project investigates how to provide continuous assessment and feedback to guide students' understanding during science inquiry-learning experiences, as well as detailed guidance to teachers and…
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This project designs, develops and tests a digital gaming environment for high school students that fosters and measures science learning within alternate reality games about saving Earth's ecosystems. Players…