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This project evaluates the benefits of using different types of place-based ecological data in high school science classrooms. This project will assess the use of first-hand (collected by students) and real-time…
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This project is developing and testing a set of 12 curriculum modules designed to engage high school students and their teachers in the process of applying computational concepts and methods to problem solving…
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The project designs and implements technologies that combine artificial intelligence in the form of intelligent tutoring systems with multimedia interfaces (i.e., an electronic science notebook and virtual labs…
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Twelve fifth and sixth grade science teacher specialists and their students in a high needs district in Ohio are engaged in a design-based research project within a three-year professional development effort…
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This synthesis project is a systematic review of experimental research evaluating programs and practices in elementary science. The systematic review addresses all areas of science in the elementary grades. The…
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This research and development project examines the impact of the Project-Based Inquiry Science (PBIS) middle school science curriculum. The research questions explored will look into efficacy, implementation,…
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The Math, Engineering, Science Achievement (MESA) outreach programs are partnerships between K-12 schools and higher education that for over forty years introduce science, mathematics and engineering to students…
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This project conducts interdisciplinary research to advance understanding of embodied learning as it applies to STEM topics across a range of current technology-based learning environments (e.g., desktop…
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This project develops a series of interactive on-line games and investigates the effect these games have on increasing middle school science students' and teachers' knowledge and skills of scientific…
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Colorado’s PhET project and Stanford’s AAALab will develop and study learning from interactive simulations designed for middle school science classrooms. Products will include 35 interactive sims with related…
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This project is developing and testing curriculum materials and a professional development model designed to explore the potential for introducing engineering concepts in grades 3 - 5 through design challenges…
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This exploratory study develops and pilot-tests a model for improving science teaching and learning with middle school ELLs. Study goals include: (1) clarifying pedagogical constructs of language-rich science…
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This project builds on current learning progression research to study the effects of teaching Tools for Reasoning on development of middle school students' capacities to understand the Earth's hydrologic systems…
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This project is using innovative Geospatial Information Technology-based learning in high school environmental science studies with a focus on the meteorological and ecological impacts of climate change. The…
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SciMath-DLL is an innovative preschool professional development (PD) model that integrates supports for DLLs with high quality science and mathematics instructional offerings. It engages teachers with workshops…
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This project examines the first-year implementation of a program that will provide low-cost netbook computers and specialized software to fifth and sixth grade students in four schools in Southern California.…
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This project will implement and study a professional community designed to alleviate the mismatch between the expectations of student teachers in mathematics and science and their mentor in-service teachers. The…
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This is an efficacy study to determine if partnerships among formal and informal organizations demonstrate an appropriate infrastructure for improving science literacy among urban middle school science students…
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This project builds on prior efforts with learning progressions, and is focused on key carbon-transforming processes in socio-ecological systems at multiple scales, including cellular and organismal metabolism,…
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This project is developing inquiry-based, lab-focused, online Climate Change EarthLabs modules as a context for ongoing research into how high school students grasp change over time in the Earth System on…
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This project is developing inquiry-based, lab-focused, online Climate Change EarthLabs modules as a context for ongoing research into how high school students grasp change over time in the Earth System on…
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This project is developing inquiry-based, lab-focused, online Climate Change EarthLabs modules as a context for ongoing research into how high school students grasp change over time in the Earth System on…
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This curriculum project is using empirically-tested mathematics and science programs and research-based approaches to develop a six module interdisciplinary curriculum for pre-K students. Mathematics and science…
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This project will engage in a community-wide effort to synthesize the literature from a broad range of fields and to use the findings to create frameworks that will guide the planning, implementation, and scale-…
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This workshop developed a new, comprehensive, research-based framework for assessing environmental literacy. By bringing together, for the first time, experts in research, assessment, and evaluation from…
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The Lynch School of Education and the Urban Ecology Institute at Boston College are partnering with the Center for Applied Special Technology (CAST) to develop, test, evaluate and disseminate a year-long set of…
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This project scales and further tests the Target Inquiry professional development model. The scale-up and further testing would involve adding physics, biology and geology at Grand Valley State University, and…
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This project designs, develops, and tests coherent interdisciplinary instructional materials to support high school students' integrated understanding of the forces and energetics involved in interactions that…
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This project is researching and developing a new version of the Scratch programming language to be called ScratchJr, designed specifically for early childhood education (K-2). This work will provide research-…
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This development and research project designs, develops, and tests a digital game-based learning environment for supporting, assessing and analyzing middle school students' conceptual knowledge in learning…
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This project is investigating the learning that can take place when elementary school students are directly involved in the collection, sense-making, and analysis of real, personally-meaningful data sets. The…
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This project will document factors explaining variations in science achievement across schools enrolling ethnically and linguistically diverse students. The research question is: what leadership and…
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This project scales and further tests the Target Inquiry professional development model. The model involves teachers in three core experiences: 1) a research experience for teachers, 2) materials adaptation, and…
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This is an exploratory study to identify critical aspects of effective science formative assessment (FA) practices for English Language Learners (ELLs), and the contextual factors influencing such practices. FA…
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This project will document factors explaining variations in science achievement across schools enrolling ethnically and linguistically diverse students. The research question is: what leadership and…
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This project will study the design features of an experimental gaming environment called Arcadia: The Next Generation. Researchers working with a group of formal and informal educators to study the connections…
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Researchers are studying whether middle school instruction about ecosystem science can be made more engaging and effective by combining immersion experiences in virtual ecosystems with immersion experiences in…
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This effectiveness study focuses on the scale-up of a model of curricular and teacher professional development intervention aimed at improving science achievement of all students, especially English language…
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This is an exploratory study to identify critical aspects of effective science formative assessment (FA) practices for English Language Learners (ELLs), and the contextual factors influencing such practices. FA…
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This is an exploratory study to identify critical aspects of effective science formative assessment (FA) practices for English Language Learners (ELLs), and the contextual factors influencing such practices. FA…
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In this project, investigators are laying the foundation for a rigorous quasi-experiment to test the effects of attending such a school using longitudinal student records, surveys, and interviews. By documenting…
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The American Museum of Natural History in New York City, in partnership with New York University, and in collaboration with five high-needs schools, is developing, implementing, and researching a five-year pilot…
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This project is researching and developing a new version of the Scratch programming language to be called ScratchJr, designed specifically for early childhood education (K-2). This work will provide research-…
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This project uses green school buildings as an opportunity to involve students in STEM activities in their environment. The goal is to produce an action plan for transforming the middle school science and…
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This project will develop STEM spatial thinking skills of middle school learners by equipping teachers with earth science investigations and support materials. This project will design, develop, and test…
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The Science and Mathematics Simulated Interaction Model (SIM) project will design and clinically test simulations for teachers. The hypothesis is that simulations will identify strengths and misconceptions in…
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The project is studying the impact of the mathematics and science intensive pre-service preparation program for elementary school teachers.  The project includes assessments of pre-service teachers' math…
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This project will determine the viability of an engineering concept-based approach to teacher professional development for secondary school science teachers in life science and in physical science. The project…
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The research goal of this project is to evaluate whether an early childhood science education program, implemented in low-income preschool settings produces measurable impacts for children, teachers, and parents…
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CyberSTEM is developing and testing an integrated digital gaming network that spans homes, schools, and informal learning settings, offering a suite of digital games based on cutting-edge discoveries in the life…