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Understanding the Difficulties African-American Middle School Girls Face While Enacting Computational Algorithmic Thinking in the Context of Game Design
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Resource
Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change
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Exploring African American Middle-School Girls' Perceptions of Themselves as Game Designers
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Computer Science…
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A Training Ground for Women of Color in STEM: Spelman College Tackles the STEM Pipeline as a Social Justice Issue
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Computer Science…
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The Computational Algorithmic Thinking (CAT) Capability Flow: An Approach to Articulating CAT Capabilities over Time in African-American Middle-school Girls
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Using online telescopes to explore exoplanets from the physics classroom
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Astronomy
Science
Gaming/Virtual…
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In Praise of Messy Data
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Astronomy
Science
Gaming/Virtual Environments…
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The Role of Simulation-Enabled Design Learning Experiences on Middle School Students’ Self-generated Inherence Heuristics
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Engineering…
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In-Game Actions to Promote Game-Based Math Learning Engagement
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Mathematics
Technology
Cognitive Science…
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Machine Learning-Enabled Automated Feedback: Supporting Students’ Revision of Scientific Arguments Based on Data Drawn from Simulation
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Effect and Influence of Ambisonic Audio in Viewing 360 Video
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Technology
Educational Technology
Gaming/…
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Exploring Experienced Designers' Strategies in a CAD Learning Environment
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Engineering
Science…
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Taking STEM Enrichment Camps Virtual: Strategies & Reflections from Quick Pivot Due to COVID-19
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Engineering
Science…
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Using Online Simulations to Promote Elementary Preservice Teachers’ Facilitation of Argumentation-Focused Discussions in Mathematics and Science
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Pushing the Boundaries: Exploring the Potential of an Online Practice Suite to Support Elementary ScieTeachers in Learning How to Engage Students in Argumentation
Presentation…
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PST Learning to Facilitate Argumentation Via Simulation: Exploring the Role of Understanding and Emotion
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Science…
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Classroom Orchestration of Computer Simulations for Science and Engineering Learning: A Multiple-Case Study Approach
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Engineering…
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Examining Temporal Dynamics of Self-Regulated Learning Behaviors in STEM Learning: A Network Approach
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Engineering…
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Longitudinal Clustering of Students’ Self-Regulated Learning Behaviors in Engineering Design
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Engineering
Science…
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Narrative-Supported Math Problem Solving in Digital Game-based Learning
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Mathematics
Educational Technology…
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Vygotskian Hybridizing of Motion and Mapping: Learning About Geometric Transformations in Block-based Programming Environments
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Using the COVID-19 Pandemic to Create a Vision for XR-based Teacher Education Field Experiences
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Mathematics
Technology…
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Preservice Teachers’ Focus in 360 Videos: Understanding the Role of Presence, Ambisonic Audio, and Camera Placement
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Mathematics…
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Professional Noticing as Student-Centered: Pre-service Teachers’ Attending to Students’ Mathematics in 360 Video
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Mathematics…
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MindHive: An Online Citizen Science Tool and Curriculum for Human Brain and Behavior Research
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Science
Technology…
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“Unnatural How Natural It Was”: Using a Performance Task and Simulated Classroom for Preservice Secondary Teachers to Practice Engaging Student Avatars in Scientific Argumentation…
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Eliciting Learner Knowledge: Enabling Focused Practice Through an Open-Source Online Tool
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Mathematics
Science…
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Exploring the Potential of an Online Suite of Practice-Based Activities for Supporting Preservice Elementary Teachers in Learning How to Facilitate Argumentation-Focused Discussions in Mathematics and Science…
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MoDa: Designing a Tool to Interweave Computational Modeling with Real-world Data Analysis for Science Learning in Middle School
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Science…
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Infect, Attach or Bounce off?: Linking Real Data and Computational Models to Make Sense of the Mechanisms of Diffusion
Publication
Science…
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Effects of Game-based Learning Supports on Students’ Math Performance and Perceived Game Flow
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Mathematics
Educational…
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Exploring Students’ Learning Support Use in Digital Game-based Math Learning: A Mixed-Methods Approach Using Machine Learning and Multi-cases Study
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Patterns of Using Multimodal External Representations in Digital Game-based Learning
Publication
Mathematics
Educational Technology…
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Thinking Outside the Box of Rocks
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Earth Science
Curriculum
Educational Technology
Gaming/…
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Elementary Preservice Teachers' Responsiveness While Eliciting Students' Initial Arguments and Encouraging Critique in Online Simulated Argumentation Discussions
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Preservice Teachers Noticing and Positioning Students as “Knowers” in Equitable Scientific Argumentation-based Discussions
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Mathematics…
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National Science Foundation-Funded Research Facilitates STEM Teaching
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Mathematics
Science
Gaming/Virtual…
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Chat-based Role-Play for Preservice Teachers to Practice Eliciting Students’ Arguments
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Mathematics
Science…
Resource
Open Game Data
Product for Educators
Science
Educational Technology
Gaming/Virtual Environments…
Resource
Proportions Playground
Product for Educators
Mathematics
Curriculum
Educational Technology
Gaming/Virtual…
Resource
Online Practice Suite Databrary
Product for Educators
Mathematics
Science
Classroom Practice
Educational…
Resource
Evaluating How Extended Reality Delivery Device and Preservice Teacher Major Impact Presence in Immersive Learning Environments
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Resource
Exploring Teacher Knowledge and Noticing with Eye Tracking and 360 Video
Publication
Mathematics
Classroom Practice…
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Exploring the Relationships Between Teacher Noticing, Ambisonic Audio, and Variance in Focus When Viewing 360 Video
Publication
Mathematics…
Resource
Gaze Analysis System for Immersive 360 Video for Preservice Teacher Education
Publication
Mathematics
Classroom Practice…
Resource
Using Fitbits and Heart Rate Variance (HRVa) to Understand Preservice Teacher Experiences in Extended Reality
Publication
Mathematics…
Resource
Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design
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Science
Technology…
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Exploring Players' Experience of Humor and Snark in a Grade 3-6 History Practices Game
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Social Science
Technology…
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A Pilot Study on Teacher-Facing Real-Time Classroom Game Dashboards
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Technology
Educational Technology
Gaming…
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Group Cognition in Synchronous Chat
Publication
Cyberlearning
Gaming/Virtual Environments
Other…