The conference will attract thought leaders, policy makers, supervisors of practice and scholars of measurement science to be informed of emerging thought and developments and to discuss selected models for the implementation of new ways of generating and utilizing data from education tests.
Projects
This project will convene a panel of experts in government, industry and academia to raise and discuss emerging concerns for human subjects' protections in the digital age. This project will support scholarly discussion on human subjects' protections in the digital age with implications for funding agencies, schools, and those who work with human subjects in a variety of environments.
This exploratory study aims to design, implement, and test climate science and history professional learning materials and experiences for high school teachers. By leveraging existing science and history/social science materials, the program will develop curricular planning tools and lessons to help teachers integrate climate literacy into their instructional units. The goal is to provide students with the knowledge to understand and respond to the social and environmental issues associated with the climate crisis.
A long-standing challenge for education and learning sciences is sharing the distinct knowledge bases of researchers and teachers with each other. The goal of this project is to support teachers, STEM coaches, and researchers in sharing that knowledge so that they can learn from one another.
A long-standing challenge for education and learning sciences is sharing the distinct knowledge bases of researchers and teachers with each other. The goal of this project is to support teachers, STEM coaches, and researchers in sharing that knowledge so that they can learn from one another.
The Graphing Research on Inquiry with Data in Science (GRIDS) project will investigate strategies to improve middle school students' science learning by focusing on student ability to interpret and use graphs. GRIDS will undertake a comprehensive program to address the need for improved graph comprehension. The project will create, study, and disseminate technology-based assessments, technologies that aid graph interpretation, instructional designs, professional development, and learning materials.
This project provides partial support for the First North American GeoGebra Conference, GeoGebra-NA2010, to be held July 27-28, 2010 at Ithaca College. The global mission of this conference is to build a community of mathematicians, mathematics educators, and classroom teachers who can develop the potential of GeoGebra and other similar software for transformation of mathematics instruction and curricula through creative development, practical experimentation, and research.
This project addresses biology teachers and students at the high school level, responding to the exponential increases occurring in biology knowledge today and the need for students to understand the experimental basis behind biology concepts. The project studies the feasibility of engaging students in an environment where they can learn firsthand how science knowledge develops in the fields of bioinformatics and DNA science by performing collaborative, simulated experiments to solve open-ended problems.
The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students.
The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students.
This project will plan, implement, and evaluate the outcomes of an invitational conference on the role of equity in whole-school STEM education models, particularly Inclusive STEM Schools (ISS), at the high school level.
As part of a SAVI, researchers from the U.S. and from Finland will collaborate on investigating the relationships between engagement and learning in STEM transmedia games. The project involves two intensive, 5 day workshops to identify new measurement instruments to be integrated into each other's research and development work. The major research question is to what degree learners in the two cultures respond similarly or differently to the STEM learning games.
This project will convene stakeholders in STEM and early childhood education to discuss better integration of STEM in the early grades. PIs will begin with a phase of background research to surface critical issues in teaching and learning in early childhood education and STEM. A number of reports will be produced including commissioned papers, vision papers, and a forum synthesis report.
This project uses new psychometric techniques to create a technological tool that could evaluate how well students in the 4th-8th mathematics and science classrooms respond to complex performance tasks. The purpose of this tool is to improve the instruction of teachers in mathematics and science. It will produce real-time individualized diagnoses of instructional needs to help teachers plan instruction that specifically addresses the learning needs of each student in that class.
This project will integrate Native Hawaiian cross-cultural practices to explore ways to help teachers know about and know how to connect resources of students' familiar worlds to their science teaching. This project will transform the ways teachers orient their teaching at the upper elementary and middle grades through professional development courses offered at the University of Hawaii at Manoa.
This project investigates how high school students' understanding about design thinking compares to that of experienced practitioners and whether participation in a multiyear sequence of courses focused on engineering correlates with changes in design thinking. The project builds upon the Standards for Technological Literacy and courses developed at the University of Colorado and the University of Maryland, Baltimore County.
This project will explore PK-2 teachers' content knowledge by investigating their understanding of the design and implementation of culturally relevant computer science learning activities for young children. The project team will design a replicable model of PK-2 teacher professional development to address the lack of research in early computer science education.
This study aims to understand parents' perspectives on the educational impacts of COVID-19 by leveraging a nationally representative, longitudinal study, the Understanding America Study (UAS). The study will track educational experiences during the summer of 2020 and into the 2020-21 school year and analyze outcomes overall and for key demographic groups of interest.
This project will develop, enact, and study a critical climate technology journalism curriculum to support multilingual sixth grade students’ knowledge and practices in engineering. Synthesizing expertise in climate technology, communication, and multilingual education, the project will engage students in investigating, designing, and communicating critical engineering knowledge about community-based technological systems. Students will learn engineering as they construct and convey messages about climate technology in their community for an audience of family members, community groups, and civic leaders.
Colorado’s PhET project and Stanford’s AAALab will develop and study learning from interactive simulations designed for middle school science classrooms. Products will include 35 interactive sims with related support materials freely available from the PhET website; new technologies to collect real-time data on student use of sims; and guidelines for the development and use of sims for this age population. The team will also publish research on how students learn from sims.
Understanding the impact of STEM education efforts requires researchers to have cutting-edge knowledge of advanced research methods and the ability to translate research knowledge to multiple and diverse stakeholder audiences. The Evidence Quality and Reach (EQR) Hub project will work explicitly to strengthen these two competencies through focused work with the Discovery Research PreK-12 research community. The hub will develop and implement workshops and learning opportunities for researchers in the community, convene communities of practice to discuss specific research methods, and engage in individualized consultations with DRK-12 projects.
This study examines the impact of the newly revised Advanced Placement (AP) Biology and Chemistry courses on students' understanding of and ability to utilize scientific inquiry, on students' confidence in engaging in college-level material, and on students’ enrollment and persistence in college STEM majors. The project provides estimates of the impact of students' AP-course taking on their progress into postsecondary educational experiences and their intent to continue to prepare to be future engineers and scientists.
This project will engage teams of students and teachers of grades 7-12 in four competitive Challenges to design innovative strategies for carbon mitigation in areas such as transportation, agriculture or energy use. The project expands the typical boundaries of schools by enabling teams of students in multiple locations to collaborate in model-based reasoning through online discussion forums, using social media, and crowdsourcing ideas to construct possible solutions to environmental challenges. Project research will examine the impacts of the project on student learning and engagement.
This project envisions a future of work where advanced technologies provide automated, job-embedded, individualized feedback to drive professional learning of the future worker. To achieve this goal, it addresses a fundamental question: Are evaluative or non-evaluative feedback systems more effective in driving professional learning? This question will be tested on professionals where objective, fine-grained feedback is especially critical to improvement--the teaching professions. This research will be situated within English and language arts (ELA) instruction in middle and high school classrooms, where underperformance and inequality in literacy outcomes are persistent problems facing the U.S. Current methods of supporting teacher learning through feedback are sparse, cumbersome, subjective, and evaluative. Thus, a major reconceptualization is needed to provide feedback mechanisms that- meaningfully affect teacher practice and are accessible to all. In partnership with TeachFX, an industry leader in technology-enabled instructional feedback, this project will work with teachers to design and test systems of automated feedback. Insights from the study will lead to feedback systems that empower teaching professionals, generate continued professional learning, and ultimately, increase student achievement.
This conference focuses on the use of virtual/mixed reality simulation in the preparation of secondary science teachers. The conference convenes experts in simulation in teacher preparation, practicing high school teachers, and teacher candidates to engage in a design process related to mixed reality simulations. Conference attendees will identify important gaps in science teacher preparation and design prototype simulation environments for addressing those gaps.