Technology
Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media
Math Pathways & Pitfalls: Capturing What Works for Anytime Anyplace Professional Development
Plenary Presentation: Policy Initiatives in STEM Education
Working Lunch
The culminating session will focus on the current STEM education policy and legislative context. Leaders of the STEM Coalition will familiarize grantees with important policies and pending legislation, and will help grantees understand how to use their experience and research to inform the policy and legislative debates and decision-making.
Concluding Remarks: Barbara Brauner Berns, CADRE PI, Education Development Center, Inc.
Issues and Challenges Related to Development and Implementation of K-12 School-based Engineering and Technology Education Programs
K-12 engineering and technology education initiative leaders will discuss conceptual frameworks, curricular initiatives, implementation strategies and attendant challenges related to institutionalizing K-12 engineering programs in the nation’s schools.
Support has been rapidly growing for the establishment of K-12 engineering and technology education (ETE) programs in the United States. The idea has been promulgated by many STEM educators and disciplinary leaders, science and engineering associations, and governmental agencies.
Perspectives on Facet-based Diagnostic Assessments: Lessons Learned in Four Instructional Contexts
This session presents recent implementation findings from four projects, each applying facet-based approaches to formative assessment in different instructional contexts.
This session will describe recent findings from four projects, each applying the facet-based perspective in different instructional contexts: force and motion and waves (middle and high school), properties of matter and particulate nature of matter (middle school), Earth science (middle school), and chemistry (high school).
Gaming to Learn
Four NSF-funded gaming project leaders will discuss pedagogical strategies and issues related to designing and implementing STEM educational games.
In this session, panelists from five NSF-funded gaming projects will discuss ways in which digital game-based learning can enable learner-led exploration, taking games beyond the "quiz" model many educators still think of.
Csikszentmihalyi, Mihaly. (1990). Flow: The Psychology of Optimal Experience. HarperCollins.
Powers, William T. (1973). Behavior: The Control of Perception. Chicago: Aldine.
Resources mentioned during the presentation:
- Project websites: http://mathsnacks.org and http://gaming2learn.org
- YouTube video: Trying Very Hard to Make Games that Don't Stink: User Testing at the NMSU Learning Games Lab. http://www.youtube.com/watch?v=qx6lpeaUPSc
- Game: http://www.worldwithoutoil.org/addstory.aspx
- Jane McGonagal on TED Talks: http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
- Contact information: Jodi Asbell Clarke EDGE@terc.edu (Educational Gaming Environments Group)
Agile Mind, Inc.
2011 International SITE Conference
Further information is available at http://site.aace.org/conf/.
View a searchable and sortable document to find colleagues presenting at SITE
Look for these DR K-12 grantees who are presenting:
2011 ITEEA Annual Conference (formerly ITEA)
Further information is available at http://www.iteea.org/Conference/conferenceguide.htm.