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The Power and Promise of a Digital Tool for Teaching Inquiry Science Normal 0 false false false EN-US X-NONE X-NONE…
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Why a Digital Teacher Guide? Inquiry-based educative curricula and teachers who use these curricula as intended are major factors in achieving successful student learning outcomes in science.…
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Graphing Research on Inquiry with Data in Science (GRIDS) Curricular Units Three middle school science curricular units on the topics of genetics, ocean biodiversity & discourse, and solar…
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Automated text scoring and real‐time adjustable feedback: Supporting revision of scientific arguments involving uncertainty This paper describes HASbot, an automated text scoring and real‐time…
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The Role of Simulation-Enabled Design Learning Experiences on Middle School Students’ Self-generated Inherence Heuristics In science and engineering education, the use of heuristics has been…
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Exploring Students’ Experimentation Strategies in Engineering Design Using an Educational CAD Tool Experimentation is one of the important strategies used in engineering design to understand…
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Characterizing the Interplay of Cognitive and Metacognitive Knowledge in Computational Modeling and Simulation Practices Modeling and simulation practices have become commonplace in modern…
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Integrating a Space for Teacher Interaction into an Educative Curriculum: Design Principles and Teachers' Use of the iPlan Tool Implementation of reform curricula requires teachers to…
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Validating a Model for Assessing Science Teacher’s Adaptive Expertise with Computer-Supported Complex Systems Curricula and Its Relationship to Student Learning Outcomes The success of the…
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Qualitative graphing in an authentic inquiry context: How construction and critique help middle school students to reason about cancer Inquiry instruction often neglects graphing. It gives…
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The Effect of Automated Feedback on Revision Behavior and Learning Gains in Formative Assessment of Scientific Argument Writing Application of new automated scoring technologies, such as…
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Impact of Graph Technologies in K-12 Science and Mathematics Education Graph technologies are now widely available in K-12 science and mathematics classrooms. These technologies have the…
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Coordinating between Graphs and Science Concepts: Density and Buoyancy Graphs illustrating complex scientific relationships require students to integrate multiple concepts and visual features…
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Investigating Classroom-related Factors that Influence Student Perceptions of LEGO Robots as Educational Tools in Middle Schools This paper investigates classroom-related factors such as…
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Middle School Teacher Professional Development in Creating a NGSS-plus-5E Robotics Curriculum The persistent lack of diversity in STEM fields remains a serious challenge for U.S. global…
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Designing NGSS-Aligned Lesson Plans During a Teacher Professional Development Program Rapid technological advances are dominating the evolution of world’s economy and increasingly influencing…
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Analyzing Successful Teaching Practices in Middle School Science and Math Classrooms when using Robotics A robotics-based curriculum offers numerous opportunities to enrich science, technology…
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Use of a Design Canvas in a Robotics Workshop and Analysis of its Efficacy Advances in science and technology are shaping every aspect of our lives including education, work, healthcare,…
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Designing Robotics-based Science Lessons Aligned with the Three Dimensions of NGSS-plus-5E Model: A Content Analysis Currently, 19 states have adopted the Next Generation Science Standards (…
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Early Science with Nico & Nor Explore six early science learning apps and dozens of hands-on activities. Use the digital Teacher's Guide to implement the technology-based science…
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WorldWide Telescope in Education The American Astronomical Society’s WorldWide Telescope (WWT) is a visualization program that enables a computer to function as a virtual telescope—bringing…
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Making Critical Thinking Visible for Student Analysis and Reflection: Using Structured Documentation to Enhance Effective Reasoning and Communication Butcher, K. R., Runburg-Larson, M., &…
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Machine Learning-Enabled Automated Feedback: Supporting Students’ Revision of Scientific Arguments Based on Data Drawn from Simulation A design study was conducted to test a machine learning (…
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Exploring Experienced Designers' Strategies in a CAD Learning Environment Computer-aided design (CAD) simulation environments offer opportunities for students to evaluate, redesign, and…
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Using Online Simulations to Promote Elementary Preservice Teachers’ Facilitation of Argumentation-Focused Discussions in Mathematics and Science In this study, our team developed and is…
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Pushing the Boundaries: Exploring the Potential of an Online Practice Suite to Support Elementary ScieTeachers in Learning How to Engage Students in Argumentation Slides from a pre-conference…
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PST Learning to Facilitate Argumentation Via Simulation: Exploring the Role of Understanding and Emotion The present study focuses on examining transitions in elementary pre-service teachers (…
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Classroom Orchestration of Computer Simulations for Science and Engineering Learning: A Multiple-Case Study Approach This multiple case study focused on the implementation of a computer-aided…
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Examining Temporal Dynamics of Self-Regulated Learning Behaviors in STEM Learning: A Network Approach From a network perspective, self-regulated learning (SRL) can be conceptualized as…
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Longitudinal Clustering of Students’ Self-Regulated Learning Behaviors in Engineering Design It is vital to develop an understanding of students' self-regulatory processes in the domains of…
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Using Interactive Technology to Support Students’ Understanding of the Greenhouse Effect and Global Warming Varma, K. & Linn, M. C. (2011). "Using Interactive Technology to Support…
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Blogs: Enhancing links in a professional learning community of science and mathematics teachers Loving.Schroeder.Kang_.Shimek.Herbert.pdf
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Cyber-enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms http://cadrek12.org/sites/default/files/Campbell-Wang-Hsu%202010%20PI%20Meeting…
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Situated assessment using virtual environments for science content and inquiry (Ketelhut, Nelson, Schifter) Ketelhut Assessing Learning.ppt
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The Evidence Games - Poster Session 2010 Since an August 2010 start date, the Evidence Game team has been engaged in an iterative design and development process for a game to provide middle…
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A Drake's Tale: Genetics Software Gets a Lift from Gaming http://concord.org/publications/newsletter/2012-spring/drakes-tale
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How games can engage students and improve learning Ault, M., (2014). How games can engage students and improve learning. eSchool News: Daily Tech News & Innovation. Retrieved from www.…
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The effectiveness of Reason Racer, a game designed to engage middle school students in scientific argumentation Reason Racer is an online, rate-based, multiplayer game that applies specific…