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Understanding the Difficulties African-American Middle School Girls Face While Enacting Computational Algorithmic Thinking in the Context of Game Design
Publication…
Resource
Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change
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Exploring African American Middle-School Girls' Perceptions of Themselves as Game Designers
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Computer Science…
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A Training Ground for Women of Color in STEM: Spelman College Tackles the STEM Pipeline as a Social Justice Issue
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Computer Science…
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The Computational Algorithmic Thinking (CAT) Capability Flow: An Approach to Articulating CAT Capabilities over Time in African-American Middle-school Girls
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In-Game Actions to Promote Game-Based Math Learning Engagement
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Mathematics
Technology
Cognitive Science…
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Effect and Influence of Ambisonic Audio in Viewing 360 Video
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Technology
Educational Technology
Gaming/…
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Taking STEM Enrichment Camps Virtual: Strategies & Reflections from Quick Pivot Due to COVID-19
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Engineering
Science…
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Classroom Orchestration of Computer Simulations for Science and Engineering Learning: A Multiple-Case Study Approach
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Engineering…
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Examining Temporal Dynamics of Self-Regulated Learning Behaviors in STEM Learning: A Network Approach
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Engineering…
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Using the COVID-19 Pandemic to Create a Vision for XR-based Teacher Education Field Experiences
Publication
Mathematics
Technology…
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Preservice Teachers’ Focus in 360 Videos: Understanding the Role of Presence, Ambisonic Audio, and Camera Placement
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Mathematics…
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Professional Noticing as Student-Centered: Pre-service Teachers’ Attending to Students’ Mathematics in 360 Video
Publication
Mathematics…
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MindHive: An Online Citizen Science Tool and Curriculum for Human Brain and Behavior Research
Publication
Science
Technology…
Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters
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Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters
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Cyberlearning
Gaming/…
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Research on Student Understanding of Data Organization
Presentation
Curriculum
Cyberlearning
Educational Technology…
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Situated Assessments Using Virtual Environments : The SAVE Science Project
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Assessment
Gaming/Virtual Environments…
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Dissemination Toolkit: Social Media Outreach
Tool
Technology
Cyberlearning
Educational Technology
Gaming/…
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SURGE: Connecting students' intuitive understandings about kinematics and Newtonian mechanics into explicit formalized frameworks (Clark)
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Resource
Case studies of a robot-based game to shape interests and hone proportional reasoning skills
Publication
Mathematics
Gaming/Virtual…