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Vygotskian Hybridizing of Motion and Mapping: Learning About Geometric Transformations in Block-based Programming Environments Publication…
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Using the COVID-19 Pandemic to Create a Vision for XR-based Teacher Education Field Experiences Publication Mathematics Technology…
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Using online telescopes to explore exoplanets from the physics classroom Publication Astronomy Science Gaming/Virtual…
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Using Online Simulations to Promote Elementary Preservice Teachers’ Facilitation of Argumentation-Focused Discussions in Mathematics and Science Publication…
PI Meeting Session
Using Immersive Virtual Worlds to Support Learning of Ecosystems Science and Complex Causality Feedback Session (Work in Post-development) Environmental Science…
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Using Fitbits and Heart Rate Variance (HRVa) to Understand Preservice Teacher Experiences in Extended Reality Publication Mathematics…
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“Unnatural How Natural It Was”: Using a Performance Task and Simulated Classroom for Preservice Secondary Teachers to Practice Engaging Student Avatars in Scientific Argumentation…
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Understanding the Difficulties African-American Middle School Girls Face While Enacting Computational Algorithmic Thinking in the Context of Game Design Publication…
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Trying Very Hard to Make Games that Don't Stink: User Testing at the NMSU Learning Games Lab Presentation Gaming/Virtual Environments…
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Thinking Outside the Box of Rocks Publication Earth Science Curriculum Educational Technology Gaming/…
PI Meeting Session
The Teacher's Role in Game- & Simulation-based Learning Working Group Gaming/Virtual Environments Teachers…
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The Role of Simulation-Enabled Design Learning Experiences on Middle School Students’ Self-generated Inherence Heuristics Publication Engineering…
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The effectiveness of Reason Racer, a game designed to engage middle school students in scientific argumentation Publication Educational Technology…
PI Meeting Session
The Design and Findings of a Random-Controlled Trial for a Successful Game-Based Mathematics Intervention Feedback Session (Work in Post-development) Assessment…
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The Computational Algorithmic Thinking (CAT) Capability Flow: An Approach to Articulating CAT Capabilities over Time in African-American Middle-school Girls Publication…
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Taking STEM Enrichment Camps Virtual: Strategies & Reflections from Quick Pivot Due to COVID-19 Publication Engineering Science…
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SURGE: Connecting students' intuitive understandings about kinematics and Newtonian mechanics into explicit formalized frameworks (Clark) Presentation…
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SmartGraphs: Algebra online learning TeacherResource Product for Educators Activity…
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Situated Assessments Using Virtual Environments : The SAVE Science Project Presentation Assessment Gaming/Virtual Environments…
PI Meeting Session
Simulations, Games, and Digital Tools for Science and Math Learning: The Diversity of Research Questions and Methodological Approaches Structured Poster Session…
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Research on Student Understanding of Data Organization Presentation Curriculum Cyberlearning Educational Technology…
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Pushing the Boundaries: Exploring the Potential of an Online Practice Suite to Support Elementary ScieTeachers in Learning How to Engage Students in Argumentation Presentation…
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PST Learning to Facilitate Argumentation Via Simulation: Exploring the Role of Understanding and Emotion Publication Science…
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Proportions Playground Product for Educators Mathematics Curriculum Educational Technology Gaming/Virtual…
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Professional Noticing as Student-Centered: Pre-service Teachers’ Attending to Students’ Mathematics in 360 Video Publication Mathematics…
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Preservice Teachers Noticing and Positioning Students as “Knowers” in Equitable Scientific Argumentation-based Discussions Publication Mathematics…
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Pre-Service Teachers' Knowledge for Teaching Algebra for Equity in the Middle Grades: A Preliminary Report Publication Algebra…
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Preservice Teachers’ Focus in 360 Videos: Understanding the Role of Presence, Ambisonic Audio, and Camera Placement Publication Mathematics…
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Patterns of Using Multimodal External Representations in Digital Game-based Learning Publication Mathematics Educational Technology…
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Open Game Data Product for Educators Science Educational Technology Gaming/Virtual Environments…
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Online Practice Suite Databrary Product for Educators Mathematics Science Classroom Practice Educational…
PI Meeting Session
Navigating to NGSS Success: Identifying a Research Agenda Collaborative Panel Session 21st Century Skills Assessment Classroom Practice…
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National Science Foundation-Funded Research Facilitates STEM Teaching Publication Mathematics Science Gaming/Virtual…
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Narrative-Supported Math Problem Solving in Digital Game-based Learning Publication Mathematics Educational Technology…
PI Meeting Session
Multimedia Design Process: How to Make the Bad Stuff Good Product Feedback Session Educational Technology Gaming/Virtual Environments…
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MoDa: Designing a Tool to Interweave Computational Modeling with Real-world Data Analysis for Science Learning in Middle School Publication Science…
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MindHive: An Online Citizen Science Tool and Curriculum for Human Brain and Behavior Research Publication Science Technology…
PI Meeting Session
Meaningful Support for Teachers: Specific Ways to Encourage Game-Based Learning in the Classroom Collaborative Panel Session 21st Century Skills…
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Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media Elementary School Middle School High School…
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Machine Learning-Enabled Automated Feedback: Supporting Students’ Revision of Scientific Arguments Based on Data Drawn from Simulation Publication…
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Longitudinal Clustering of Students’ Self-Regulated Learning Behaviors in Engineering Design Publication Engineering Science…
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Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design Publication Science Technology…
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Knowledge for Algebra Teaching for Equity (KATE) Project: An Examination of Virtual Classroom Simulation Approaches Publication Cyberlearning…
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Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters Publication Cyberlearning Gaming/…
PI Meeting Session
Interactive Visualizations, Simulations, and Games for Science and Math Learning: Comparing Goals, Affordances, and Challenges across Approaches Structured Poster Session…
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In-Game Actions to Promote Game-Based Math Learning Engagement Publication Mathematics Technology Cognitive Science…
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Infect, Attach or Bounce off?: Linking Real Data and Computational Models to Make Sense of the Mechanisms of Diffusion Publication Science…
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In Praise of Messy Data Publication Astronomy Science Gaming/Virtual Environments…
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How games can engage students and improve learning Publication Educational Technology Gaming/Virtual Environments…
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Group Cognition in Synchronous Chat Publication Cyberlearning Gaming/Virtual Environments Other…