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Learning Probability Through AI Problem-Solving in a Game-based Environment (Collaborative Research: Wang) Learning Probability Through AI Problem-Solving in a…
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Using Problem-based Learning Analytics to Investigate Individual and Collaborative Mathematics Learning in a Digital Environment Over Time Using Problem-based…
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Assessing the Efficacy and Implementation of a Technology-based Mathematics Intervention for Middle School Students Assessing the Efficacy and Implementation of a…
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Making the Building Blocks of Early Math Scalable, Accessible, and Viable for All Young Children and Their Teachers Making the Building Blocks of Early Math…
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Intelligent Science Stations: Developing Adaptive Mixed-Reality Technology to Enhance Inquiry-based STEM Learning in Schools Intelligent Science Stations:…
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Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding…
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CAREER: Supporting Middle School Students' Construction of Evidence-Based Arguments CAREER: Supporting Middle School Students' Construction of Evidence-…
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The Evidence Games: Collaborative Games Engaging Middle School Students in the Evaluation of Scientific Evidence The Evidence Games: Collaborative Games Engaging…
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Expanding PhET Interactive Science Simulations to Grades 4-8: A Research-Based Approach Expanding PhET Interactive Science Simulations to Grades 4-8: A Research-…
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ScratchEd: Working with Teachers to Develop Design-Based Approaches to the Cultivation of Computational Thinking ScratchEd: Working with Teachers to Develop…
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Interactive Science and Technology Instruction for English Learners (RAPID) Interactive Science and Technology Instruction for English Learners (RAPID…
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Signing High School Science Signing High School Science 1019542 This project integrates American Sign Language (ASL) into…
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Development of a Cognition-Guided, Formative-Assessment-Intensive, Individualized Computer-Based Dynamic Geometry Learning System for Grades 3-8 Development of a…
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Enhancing Games with Assessment and Metacognitive Emphases (EGAME) Enhancing Games with Assessment and Metacognitive Emphases (EGAME) 1119290…
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Leveling Up: Supporting and Measuring High School STEM Knowledge Building in Social Digital Games Leveling Up: Supporting and Measuring High School STEM…
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Arcadia: The Next Generation—Transforming STEM Learning Through Transmedia Games Arcadia: The Next Generation—Transforming STEM Learning Through Transmedia Games…
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Computer-Supported Math Discourse Among Teachers and Students (Collaborative Research: Powell) Computer-Supported Math Discourse Among Teachers and Students (…
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Designing an Integrated Framework for Genetics Education to Develop Innovative Curricula and Assessments Designing an Integrated Framework for Genetics Education…
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CAREER: Supporting Computational Algorithmic Thinking (SCAT)—Exploring the Development of Computational Algorithmic Thinking Capabilities in African-American Middle School Girls…
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Laboratory for the Study of Extra Solar Planets: Fostering Data Literacy Laboratory for the Study of Extra Solar Planets: Fostering Data Literacy…
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Sensing Science: Temperature and Heat Readiness for Early Elementary Students Sensing Science: Temperature and Heat Readiness for Early Elementary Students…
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Transforming STEM Competitions into Collaboratives: Developing eCrafting Collabs for Learning with Electronic Textiles Transforming STEM Competitions into…
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GeniVille: Exploring the Intersection of School and Social Media GeniVille: Exploring the Intersection of School and Social Media 1238625…
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Advancing Science Performance with Emerging Computer Technologies (ASPECT) Advancing Science Performance with Emerging Computer Technologies (ASPECT…
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Climate Change Narrative Game Education (CHANGE) Climate Change Narrative Game Education (CHANGE) 1316782 This exploratory…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop) Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…
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EarSketch: An Authentic, Studio-based STEAM Approach to High School Computing Education EarSketch: An Authentic, Studio-based STEAM Approach to High School…
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Preparing Urban Middle Grades Mathematics Teachers to Teach Argumentation Throughout the School Year Preparing Urban Middle Grades Mathematics Teachers to Teach…
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Re-Imagining Video-based Online Learning Re-Imagining Video-based Online Learning 1416789 Despite the tremendous growth in…
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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes Taking Games to School: Exploratory Study to…