Projects

08/01/2019

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students.

08/01/2019

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students.

09/15/2009

This project addresses biology teachers and students at the high school level, responding to the exponential increases occurring in biology knowledge today and the need for students to understand the experimental basis behind biology concepts. The project studies the feasibility of engaging students in an environment where they can learn firsthand how science knowledge develops in the fields of bioinformatics and DNA science by performing collaborative, simulated experiments to solve open-ended problems.

04/01/2010

This project provides partial support for the First North American GeoGebra Conference, GeoGebra-NA2010, to be held July 27-28, 2010 at Ithaca College. The global mission of this conference is to build a community of mathematicians, mathematics educators, and classroom teachers who can develop the potential of GeoGebra and other similar software for transformation of mathematics instruction and curricula through creative development, practical experimentation, and research.

09/01/2014

The Graphing Research on Inquiry with Data in Science (GRIDS) project will investigate strategies to improve middle school students' science learning by focusing on student ability to interpret and use graphs. GRIDS will undertake a comprehensive program to address the need for improved graph comprehension. The project will create, study, and disseminate technology-based assessments, technologies that aid graph interpretation, instructional designs, professional development, and learning materials.

08/01/2023

A long-standing challenge for education and learning sciences is sharing the distinct knowledge bases of researchers and teachers with each other. The goal of this project is to support teachers, STEM coaches, and researchers in sharing that knowledge so that they can learn from one another.

08/01/2023

A long-standing challenge for education and learning sciences is sharing the distinct knowledge bases of researchers and teachers with each other. The goal of this project is to support teachers, STEM coaches, and researchers in sharing that knowledge so that they can learn from one another.

09/01/2023

This exploratory study aims to design, implement, and test climate science and history professional learning materials and experiences for high school teachers. By leveraging existing science and history/social science materials, the program will develop curricular planning tools and lessons to help teachers integrate climate literacy into their instructional units. The goal is to provide students with the knowledge to understand and respond to the social and environmental issues associated with the climate crisis.

03/15/2014

This project will convene a panel of experts in government, industry and academia to raise and discuss emerging concerns for human subjects' protections in the digital age. This project will support scholarly discussion on human subjects' protections in the digital age with implications for funding agencies, schools, and those who work with human subjects in a variety of environments.

09/01/2019

The conference will attract thought leaders, policy makers, supervisors of practice and scholars of measurement science to be informed of emerging thought and developments and to discuss selected models for the implementation of new ways of generating and utilizing data from education tests.

10/01/2012

The goal of this Transforming STEM Learning project is to comprehensively describe models of 20 inclusive STEM high schools in five states (California, New Mexico, New York, Ohio, and Texas), measure the factors that affect their implementation; and examine the relationships between these, the model components, and a range of student outcomes. The project is grounded in theoretical frameworks and research related to learning conditions and fidelity of implementation.

09/01/2019

The primary goal of this set of workshops is to provide STEM education researchers with the framework, skills, and community they need to implement new developments in causal inference methods into their research.

09/01/2025

Coding is a key part of computer science, and promoting opportunities that engage learners in coding is vital to the U.S. workforce development. This project builds upon prior research that created a free coding app, OctoStudio, which is widely available for use in elementary and secondary schools. The goals of the project are twofold: First, the team will develop and design features that broaden the technology so that it is more accessible for more users. Second, the team will explore the usability of these new features across potential users. The new features will have potential to allow blind and low vision users to meaningfully engage in coding, which ultimately benefits society by broadening the STEM workforce and bringing coding to a greater population of students.

07/15/2020

The goal of this project is to expand high school student participation in the peer-review process and in publishing in JEI, a science journal dedicated to mentoring pre-college students through peer-reviewed publication. By publishing pre-college research in an open access website, the project will build understanding of how engaging in these activities can change high school students' perceptions and practices of scientific inquiry.

02/01/2024

K-12 teachers are a critical resource for promoting equitable STEM achievement and attainment. Experimental research, however, rarely identifies specific, transferable STEM instructional practices, because STEM education research has typically implemented student-level randomization far more than it has implemented teacher-level randomization. A major barrier limiting scientific progress is the lack of a large-scale trialing infrastructure that can support teacher-level randomization and experimentation, given the logistical constraints of recruiting multiple sites and successfully randomizing at the teacher or classroom level. This Midscale Research Infrastructure Incubator will launch a two-year, accelerated process to address these challenges and develop a consensus plan for a STEM-teacher-focused trialing platform.

04/01/2004

This is a project to develop a learning community model that spans the educational continuum. It connects teacher research participation experience (TRE) projects and science, technology, and mathematics (STM) industry and university scientists/professionals to research the factors that contribute to the success of such a model. It will mine both the Principal Investigator's and TRE projects, education and industry partnership immersion projects, and provide new education/workplace experiences for STM participants.

09/01/2010

This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-class communication of ink inscriptions via a set of connected wireless tablet computers. The primary products are substantiated research findings on the use of tablet computers and inscriptions in 4th and 5th grade math and science, as well as models for teacher education and use.

09/01/2010

This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-class communication of ink inscriptions via a set of connected wireless tablet computers. The primary products are substantiated research findings on the use of tablet computers, inscriptions, and networks in 4th/5th grade classrooms as well as models for teacher education and use.

09/01/2013

This project is designing and conducting a crowd-sourced open innovation challenge to young people of ages 13-18 to mitigate levels of greenhouse gases. The goal of the project is to explore the extent to which the challenge will successfully attract, engage and motivate teen participants to conduct sustained and meaningful scientific inquiry across science, technology and engineering disciplines.

08/15/2007

This project develops, implements, and evaluates new multimedia laboratory activities designed to engage students in science, technology, engineering, and mathematics (STEM). The project specifically targets artistically gifted students who are often steered towards more traditionally creative areas (e.g., arts and humanities) and away from STEM. The goals to help students understand that scientific principles permeate the creative and performing arts and that creativity and expression are also embraced by STEM.

09/15/2016

This project will create technology-enhanced classroom activities and resources that increase student learning of science practices in high school biology, chemistry, and physics. InquirySpace will incorporate several innovative technological and pedagogical features that will enable students to undertake scientific experimentation that closely mirrors current science research and learn what it means to be a scientist.

08/01/2009

This project builds and tests applications tied to the school curriculum that integrate the sciences with mathematics, computational thinking, reading and writing in elementary schools. The investigative core of the project is to determine how to best integrate computing across the curriculum in such a way as to support STEM learning and lead more urban children to STEM career paths.

09/15/2025

While simulations are powerful tools for scientific inquiry, most students need scaffolding to engage productively in simulation-based inquiry. This project will develop and study an automated feedback system designed to support middle school students' simulation-based inquiry into wildfires, floods, and hurricanes. The system, called Hazbot, will leverage advanced artificial intelligence (AI) technologies—including machine learning and large language models (LLMs)—to provide timely, personalized feedback as students investigate the three different natural hazards.

09/01/2008

This exploratory project seeks to understand the role that a network of tablet computers may play in elementary and middle school math and science classrooms. The study will use classroom observations, student interviews, teacher interviews and student artifacts to identify the advantages and disadvantages of these resources, understand what challenges and benefits they offer to teachers, and offer recommendations for future hardware, software, and curriculum development.

09/01/2008

This exploratory project seeks to understand the role that a network of tablet computers may play in elementary and middle school math and science classrooms. The project uses classroom observations, student interviews, teacher interviews, and student artifacts to identify the advantages and disadvantages of these resources, to understand what challenges and benefits they offer to teachers, and to offer recommendations for future hardware, software, and curriculum development.