Technology

Plenary Presentation: Reconceptualizing Research in an Era of Disruption

Day
Fri

*Working Lunch

To meet the disruptive challenges of a global, knowledge-based, innovation-centered economy, scholars must apply new collaborative technologies to diffuse and scale systemic educational solutions.

Concluding Remarks: Elizabeth Vanderputten, DR K-12 Program Officer, NSF

Date/Time
-
Session Type
Plenary
Presenters
Session Materials

At a time when our country needs to transform its K–20 schooling system in order to meet the challenge of a global, knowledge-based, innovation-centered economy, scholars working together to diffuse and scale systemic solutions is vital for success. Stokes (1997) urged that research investments center in Pasteur’s Quadrant: deepening theory through gaining traction on pervasive real-world difficulties. However, current incentive structures and funding mechanisms for scholars undercut this goal.

Simulations, Games, and Digital Tools for Science and Math Learning: The Diversity of Research Questions and Methodological Approaches

Day
Fri

This interactive poster session brings together 11 projects using digital computer technologies (games, simulations, tools) to discuss current research questions, corresponding methodologies, and next steps. 

Date/Time
-
Session Type
Structured Poster Session

This interactive poster session brings together 11 projects using a range of digital computer technologies to improve science and math learning, including simulations, games, and other cyberlearning tools and environments. In addition to increasing communication and collaboration among these researchers, a key goal of this session is to discuss the diversity of research questions that each project (and the community as a whole) is engaged in, the research methodologies used, and the coupling between the research questions and the selected methodologies.

CANCELLED: Rich/Authentic Contexts for Pre-College Engineering Education – Conceptualizations and Translations into Practice

Day
Fri

“Authentic experiences” are core to many projects. The session shows ways authenticity is used in engineering/technology with examples from projects.

Date/Time
-
Session Type
PI-organized Discussion

The ubiquitous use of the term “authenticity” makes it difficult to not only operationalize the term for the development of learning environments, but also for empirical research into the effectiveness or role of different dimensions and different constructs of context and authenticity. Research on STEM education and underrepresented minorities and women may serve as an example for the significance and impact of authentic learning experiences and the need for more reflection: Data show that STEM fields are not as attractive to underrepresented minorities and girls.