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Weaving computer science into the fabric of social studies, rather than teaching it as an isolated skill, makes both subjects more relevant, engaging, and beneficial to students. Weaving computer…
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In this paper we describe a technical infrastructure, entitled Open Game Data, for conducting educational game research using open science, educational data mining and learning engineering approaches.…
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This report takes stock of what we currently know as well as what we need to know to make classroom assessment maximally beneficial for the teaching and learning of STEM subject matter in K–12 classrooms…
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This webinar provided early career data science education researchers with information on the state of the field; tools, curricula, and other resources for researchers; and insight into funding opportunities and proposal…
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This poster presents findings on middle school students’ understanding of core computer science (CS) concepts, such as variables and control structures, using cognitive think-aloud interviews with eight students…
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‘Algorithms’ is a core CS concept included in the K-12 CS standards, yet student challenges with understanding different aspects of algorithms are still not well documented, especially for younger students. This paper…
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The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and…
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'Algorithms’ is a core CS concept included in the K-12 CS learning standards, yet student challenges with understanding and using algorithms are still not well documented. This paper describes an approach to decompose the…
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The CS-STEM Network offers research-based curricula created by Carnegie Mellon Robotics Academy that focus on teaching big ideas with robotics. Over 20 curriculum options provide support for LEGO, VEX, Arduino, and Virtual…
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Students’ self-efficacy toward computing affect their participation in related tasks and courses. Self-efficacy is likely influenced by students’ initial experiences and exposure to computer science (CS) activities.…
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K- 12 Computer Science (CS) education is developing rapidly but still lacks a comprehensive measure for CS teachers’ pedagogical content knowledge (PCK). We respond to this need by describing the design of a CS-PCK…
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This experience report describes lessons learned from a remote after-school camp with 24 elementary school students who participated in a series of individual and paired learning activities over three weeks. The report…
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This position paper advocates supporting CS teacher professional learning by supplementing existing curriculum-specific teacher PD with standards-aligned PD that focuses on teachers' conceptual understanding of CS…
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This position paper advocates supporting computer science (CS) teacher professional learning by supplementing existing curriculum-specific teacher professional development (PD) with standards-aligned PD that focuses on…
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We explored how preservice teachers in a middle school science methods course learned and applied computational thinking (CT) concepts and activities during a month-long intervention. We explored how…
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Teaching about wave structure and function is a critical element of any physical science curriculum and supported by Next Generation Science Standards (NGSS) PS4: Waves and Their Applications in Technologies for…
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The SchoolWide Lab middle school curriculum units are anchored in phenomena, aligned to the Next Generation Science Standards(NGSS) and purposefully integrate Computational Thinking (CT). To date, four units have been…
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Getting Unstuck is a 10-module intermediate Scratch curriculum to help your students develop greater creative and conceptual fluency with code. The curriculum reimagines the classroom as a design studio: a culture of…
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In this paper, authors describe the design and implementation of Getting Unstuck, a 21-day, email-based learning experience for K-12 teachers interested in developing greater familiarity and fluency with Scratch…
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Instructional modules that bring sustainability topics into classrooms in a way that emphasizes the methods and tools of mathematics and computing and illustrates their role in planning for sustainability. Through the…
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EarSketch helps you learn core topics in computer science, music, and music technology in a fun, engaging environment. You learn to code in Python or JavaScript, two of the most popular programming languages in the world,…
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This paper explores the CAT Capability Flow, which begins to describe the processes and sub-skills and capabilities involve in computational algorithmic thinking (CAT). To do this, authors engage in an approach which…
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This study investigated N = 57 Kindergarten through second grade children’s performance on a programming assessment after engaging in a 6-week curricular intervention called ScratchJr. Computer…
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This conference paper explains how EarSketch affects student persistence. McKlin, T., Magerko, B., Lee, T., Wanzer, D., Edwards, D., & Freeman, J. (2018). Authenticity and personal creativity: How…
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This article explores middle school girls' reflections about the difficulties they faced while using computational algorithmic thinking capabilities as they engaged in collaborative game design for social change. Authors…
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In this paper, authors present the causal loop diagrams developed to explain the relationships between the actors and attributes involved in implementing EarSketch in a particular school setting. The diagram allows us to…
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In this paper, authors explore collaborative music live coding (CMLC) using the live coding environment and pedagogical tool EarSketch. In particular, we examine the use of turn-taking and a customized chat window inspired…
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This paper explores African American middle-school girls' perspectives of their experience with the Supporting Computational Algorithmic Thinking (SCAT) project and perceptions of themselves as game designers…
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Chapter 7 of the publication Engineering Instruction for High-Ability Learners in K-8 Classrooms, this chapter written by Irene Lee and April DeGennaro focuses on computer science, coding, and project-based learning for…
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This appendix of the California Science Framework focuses on Computer Science in Science. This appendix of the California Science Framework focuses on Computer Science in Science. Citation: Lee, I.2016…
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Chapter 7 of the publication Engineering Instruction for High-Ability Learners in K-8 Classrooms, this chapter written by Irene Lee and April DeGennaro focuses on computer science, coding, and project-based learning for…
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Chapter 7 of the publication Engineering Instruction for High-Ability Learners in K-8 Classrooms, this chapter written by Irene Lee and April DeGennaro focuses on computer science, coding, and project-based learning for…
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Paper from the 2016 Advancing Social Justice from Classroom to Community Conference. Computer Science Technology Broadening Participation Gaming/…
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This article, Reclaiming the Roots of CT, is part of a CSTA Voice bi-monthly publication, where Lee argues for a focused definition of CT that clearly distinguishes it from other forms of thinking. This…
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In this mixed method study, we examined the use and impact of computer based scaffolding to support middle school students’ creation of evidence-based arguments during a 3-week problem-based learning unit focused on the…
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In this webinar, presenters describe how the study of Complex Adaptive Systems through computer modeling and simulation fits into existing science frameworks and classes, share information about their program and curricula…
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This paper employs meta-analysis to determine the influence of computer-based scaffolding characteristics and study and test scorequality on cognitive outcomes in science, technology, engineering, and mathematics education…
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This article introduces CAT as explored through the Supporting Computational Algorithmic Thinking (SCAT) project, an ongoing longitudinal between-subjects research project and enrichment program that guides African-…
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A paper on the prototype evolution of the ScratchJr programming environment. Computer programming for young children has grown in popularity among both education researchers and product developers, but…
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In this webinar, presenters describe how the study of Complex Adaptive Systems through computer modeling and simulation fits into existing science frameworks and classes, share information about their program and curricula…
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The purpose of the study is to investigate the popular assumption that the "digital natives" generation surpasses the previous "digital immigrants" generation in terms of their technology experiences, because they grow up…
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In this paper, we describe a pilot study of EarSketch, a computational remixing approach to introductory computer science, in a formal academic computing course at the high school level. The EarSketch project provides an…