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Computer Science, Coding, and Project-Based Learning for Engineering Instruction Publication Computer Science Educational Technology…
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NCTM Annual Meeting and Exposition Conference Rejuvenate your teaching strategies and collaborate with some of the best minds in the mathematics education field. The NCTM…
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Comparing Haptic Pattern Matching on Tablets and Phones: Large Screens Are Not Necessarily Better Publication Technology Broadening…
PI Meeting Session
Training Teachers in the Effective Mathematical and Pedagogical Uses of Software: Perspectives from the Dynamic Number and Dynamic Geometry in Classrooms Projects Panel…
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Middle School Teacher Professional Development in Creating a NGSS-plus-5E Robotics Curriculum Publication Engineering Mathematics…
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Digital Textbook Playbook Tool Cyberlearning Educational Technology Technology…
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Situating Presence Within Extended Reality for Teacher Training: Validation of the eXtended Reality Presence Scale (XRPS) in Preservice Teacher Use of Immersive 360 Video Technology…
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The Role of Criticism in Understanding Problem Solving Publication Educational Technology Other…
Poster
Geological Models for Explorations of Dynamic Earth (GEODE): Integrating the Power of Geodynamic Models in Middle School Earth Science Curriculum Middle School High…
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Supporting Teachers in Responsive Instruction for Developing Expertise in Science (Collaborative Research: Riordan) Middle School Science…
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Using the COVID-19 Pandemic to Create a Vision for XR-based Teacher Education Field Experiences Publication Mathematics Technology…
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Socio-Scientific Learning During the COVID-19 Pandemic: Comparing In-person and Virtual Science Learning Using Model-Evidence Link Diagrams Publication…
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Tasks promoting productive mathematical discourse in collaborative digital environments Publication Cyberlearning Discourse…
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Open Game Data: A Technical Infrastructure for Open Science with Educational Games Publication Computer Science Educational Technology…
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Appendix 5 of the California Science Framework: Computer Science in Science Publication Climate Change Educational Technology…
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Exploring Students’ Experimentation Strategies in Engineering Design Using an Educational CAD Tool Publication Engineering Science…
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Collaborative Online Projects for ELL Students (COPELLS) Students Middle School Educational Technology Multilingual…
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Early Science with Nico & Nor online learning TeacherResource Product for Educators Activity…
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Change Thinking for Global Science: Fostering and Evaluating Inquiry Thinking About the Ecological Impacts of Climate Change Presentation Biology…
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Learning Trajectories as a Complete Early Mathematics Intervention: Achieving Efficacies of Economies at Scale Pre-Kindergarten Mathematics…
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Modeling Earth's Climate Publication Earth Science Educational Technology Environmental Science…
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Science and Engineering Education for Infrastructure Transformation Middle School High School Engineering Science…
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Pushing the Boundaries: Exploring the Potential of an Online Practice Suite to Support Elementary ScieTeachers in Learning How to Engage Students in Argumentation Presentation…
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The Potential of Digital Collaborative Environments for Problem-based Mathematics Curriculum Publication Mathematics Classroom…
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Re-imagining a curriculum guide for teachers in digital format: A collaboration crossing geographical, disciplinary and culture boundaries Publication…
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Student Outcomes of Teaching About Socio-scientific Issues in Secondary Science Classrooms: Applications of EzGCM Publication Earth Science…
PI Meeting Session
Perspectives on Solution Diversity and Divergent Thinking in K–12 Engineering Design Learning Experiences Concurrent Session 21st Century Skills…
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Evaluating How Extended Reality Delivery Device and Preservice Teacher Major Impact Presence in Immersive Learning Environments Publication…
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Online Professional Development: A primer Publication Educational Technology Professional Development…
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Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design Publication Science Technology…
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Online Professional Development: A primer Publication Educational Technology Professional Development…
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Gaming Arcade SIG Presentation Cyberlearning Educational Technology Gaming/Virtual Environments Engage in…
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Qualitative graphing in an authentic inquiry context: How construction and critique help middle school students to reason about cancer Publication…
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Visualizing to Integrate Science Understanding for All Learners (VISUAL), Cumulative Learning using Embedded Assessment Results (Clear) Middle School High School…
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Applying the Curriculum Research Framework in the Design and Development of a Technology-Based Tier 2 Mathematics Intervention Publication…
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Logging Opportunities in Online Programs in Science (Koile) Presentation Educational Technology Technology…
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A Practice-Based Online Learning Environment for Scientific Inquiry with Digitized Museum Collections in Middle School Classrooms Middle School…
PI Meeting Session
A Grand Opportunity: Synergy and Interoperability Across Educational Games and Simulations Collaborative Panel Session Cyberlearning Engineering…
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CAREER: Bridging the Digital Accessibility Gap in STEM Using Multisensory Haptic Platforms Middle School High School Engineering…
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Longitudinal Clustering of Students’ Self-Regulated Learning Behaviors in Engineering Design Publication Engineering Science…
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Exploring the Potential of an Online Suite of Practice-Based Activities for Supporting Preservice Elementary Teachers in Learning How to Facilitate Argumentation-Focused Discussions in Mathematics and Science…
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Robotics in the early childhood classroom: learning outcomes from an 8-week robotics curriculum in pre-kindergarten through second grade Publication…
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Thinking Outside the Box of Rocks Publication Earth Science Curriculum Educational Technology Gaming/…
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Appendix 5 of the California Science Framework: Computer Science in Science Publication Computer Science Educational Technology…
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Ubiquitous Learning Conference Conference The Ubiquitous Learning Conference investigates the uses of technologies in learning, including devices with sophisticated…
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Advancing Online and Blended Professional Development Through NSF's DRK-12 Program Presentation Educational Technology…
PI Meeting Session
Multimedia Design Process: How to Make the Bad Stuff Good Product Feedback Session Educational Technology Gaming/Virtual Environments…
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Investigating Classroom-related Factors that Influence Student Perceptions of LEGO Robots as Educational Tools in Middle Schools Publication…
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Using Interactive Technology to Support Students’ Understanding of the Greenhouse Effect and Global Warming Publication Climate Change…