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Designing NGSS-Aligned Lesson Plans During a Teacher Professional Development Program
Publication
Engineering
Mathematics…
Resource
“Zooming In” on Robotics during COVID-19: A Preservice Teacher, an Engineering Student, and a 5th Grader Engineer Robotic Flowers via Zoom
Publication…
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Preservice Teachers’ Focus in 360 Videos: Understanding the Role of Presence, Ambisonic Audio, and Camera Placement
Publication
Mathematics…
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A Remote View into the Classroom: Analyzing Teacher Use of Digitally Enhanced Educative Curriculum Materials in Support of Student Learning
Publication…
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Struggling to Detect Struggle in Students Playing a Science Exploration Game
Publication
Computer Science
Technology…
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Blogs: Enhancing links in a professional learning community of science and mathematics teachers
Publication
Educational Technology…
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Designing Tools for Developing Minds: The Role of Child Development in Educational Technology
Publication
Cognitive Science…
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Middle School Science Teachers’ Confidence and Pedagogical Practice of New Literacies
Publication
Educational Technology
Pedagogy…
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Computer Science, Coding, and Project-Based Learning for Engineering Instruction
Publication
Computer Science
Educational Technology…
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Touchscreen-Based Haptic Information Access for Assisting Blind and Visually-Impaired Users: Perceptual Parameters and Design Guidelines
Publication…
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Characterizing the Interplay of Cognitive and Metacognitive Knowledge in Computational Modeling and Simulation Practices
Publication
Engineering…
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Early Math with Gracie & Friends
online learning
TeacherResource
Product for Educators
Activity…
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PST Learning to Facilitate Argumentation Via Simulation: Exploring the Role of Understanding and Emotion
Publication
Science…
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MindHive: An Online Citizen Science Tool and Curriculum for Human Brain and Behavior Research
Publication
Science
Technology…
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Supporting Secondary Students’ Understanding of Earth’s Climate System and Global Climate Change Using EzGCM: A Cross-Sectional Study
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Exploring Teacher Knowledge and Noticing with Eye Tracking and 360 Video
Publication
Mathematics
Classroom Practice…
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Designing Powerful Digital Environments for Professional Development (Fosnot)
Presentation
Educational Technology
Mathematics…
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Constructing Scientific Arguments Using Evidence from Dynamic Computational Climate Models
Publication
Climate Change
Cyberlearning…
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The effectiveness of Reason Racer, a game designed to engage middle school students in scientific argumentation
Publication
Educational Technology…
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Appendix 5 of the California Science Framework: Computer Science in Science
Publication
Climate Change
Educational Technology…
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The Effect of Automated Feedback on Revision Behavior and Learning Gains in Formative Assessment of Scientific Argument Writing
Publication
Climate…
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Efficacy of a First-Grade Mathematics Intervention on Measurement and Data Analysis
Publication
Mathematics
Curriculum…
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Making Sense of Sensemaking: Understanding How K–12 Teachers and Coaches React to Visual Analytics
Publication
Mathematics
Educational…
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MoDa: Designing a Tool to Interweave Computational Modeling with Real-world Data Analysis for Science Learning in Middle School
Publication
Science…
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Elementary Preservice Teachers' Responsiveness While Eliciting Students' Initial Arguments and Encouraging Critique in Online Simulated Argumentation Discussions
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Exploring Players' Experience of Humor and Snark in a Grade 3-6 History Practices Game
Publication
Social Science
Technology…
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The Evidence Games - Poster Session 2010
Presentation
Educational Technology
Science
Middle…
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Online Professional Development: A primer
Publication
Educational Technology
Professional Development…
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Online Professional Development: A primer
Publication
Educational Technology
Professional Development…
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Middle School Teacher Professional Development in Creating a NGSS-plus-5E Robotics Curriculum
Publication
Engineering
Mathematics…
Resource
Situating Presence Within Extended Reality for Teacher Training: Validation of the eXtended Reality Presence Scale (XRPS) in Preservice Teacher Use of Immersive 360 Video
Technology…
Resource
Using the COVID-19 Pandemic to Create a Vision for XR-based Teacher Education Field Experiences
Publication
Mathematics
Technology…
Resource
Socio-Scientific Learning During the COVID-19 Pandemic: Comparing In-person and Virtual Science Learning Using Model-Evidence Link Diagrams
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Open Game Data: A Technical Infrastructure for Open Science with Educational Games
Publication
Computer Science
Educational Technology…
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Best Practices for Metrics Collection and Analysis
Tool
Educational Technology
Other
…
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The Power and Promise of a Digital Tool for Teaching Inquiry Science
Publication
Biology
Curriculum
Disciplinary Content…
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An Efficacy Study on the Use of Dynamic Geometry Software
Publication
Educational Technology
Geometry
Mathematics…
Resource
Appendix 5 of the California Science Framework: Computer Science in Science
Publication
Computer Science
Educational Technology…
Resource
Comparing Haptic Pattern Matching on Tablets and Phones: Large Screens Are Not Necessarily Better
Publication
Technology
Broadening…
Resource
Exploring Students’ Experimentation Strategies in Engineering Design Using an Educational CAD Tool
Publication
Engineering
Science…
Resource
Early Science with Nico & Nor
online learning
TeacherResource
Product for Educators
Activity…
Resource
Pushing the Boundaries: Exploring the Potential of an Online Practice Suite to Support Elementary ScieTeachers in Learning How to Engage Students in Argumentation
Presentation…
Resource
The Potential of Digital Collaborative Environments for Problem-based Mathematics Curriculum
Publication
Mathematics
Classroom…
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Student Outcomes of Teaching About Socio-scientific Issues in Secondary Science Classrooms: Applications of EzGCM
Publication
Earth Science…
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Evaluating How Extended Reality Delivery Device and Preservice Teacher Major Impact Presence in Immersive Learning Environments
Publication…
Resource
Designing Digital Experiences for Positive Youth Development: From Playpen to Playground
Publication
Cyberlearning
Educational…
Resource
Why a Digital Teacher Guide?
Publication
Biology
Classroom Practice
Curriculum
Educational Technology…
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How games can engage students and improve learning
Publication
Educational Technology
Gaming/Virtual Environments…
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Computer Science, Coding, and Project-Based Learning for Engineering Instruction
Publication
Computer Science
Educational Technology…
Resource
Qualitative graphing in an authentic inquiry context: How construction and critique help middle school students to reason about cancer
Publication…