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Embodied STEM Learning Across Technology-Based Learning Environments Embodied STEM Learning Across Technology-Based Learning Environments…
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The Evidence Games: Collaborative Games Engaging Middle School Students in the Evaluation of Scientific Evidence The Evidence Games: Collaborative Games Engaging…
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Expanding PhET Interactive Science Simulations to Grades 4-8: A Research-Based Approach Expanding PhET Interactive Science Simulations to Grades 4-8: A Research-…
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ScratchEd: Working with Teachers to Develop Design-Based Approaches to the Cultivation of Computational Thinking ScratchEd: Working with Teachers to Develop…
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SimScientists Human Body Systems: Using Simulations to Foster Integrated Understanding of Complex, Dynamic, Interactive Systems SimScientists Human Body Systems:…
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Interactive Science and Technology Instruction for English Learners (RAPID) Interactive Science and Technology Instruction for English Learners (RAPID…
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Transition to College Mathematics and Statistics Transition to College Mathematics and Statistics 1020312 This project will…
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Cyber-Enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms (Collaborative Research: Wang) Cyber-Enabled Learning: Digital Natives in…
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Signing High School Science Signing High School Science 1019542 This project integrates American Sign Language (ASL) into…
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Development of a Cognition-Guided, Formative-Assessment-Intensive, Individualized Computer-Based Dynamic Geometry Learning System for Grades 3-8 Development of a…
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Enhancing Games with Assessment and Metacognitive Emphases (EGAME) Enhancing Games with Assessment and Metacognitive Emphases (EGAME) 1119290…
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Leveling Up: Supporting and Measuring High School STEM Knowledge Building in Social Digital Games Leveling Up: Supporting and Measuring High School STEM…
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Arcadia: The Next Generation—Transforming STEM Learning Through Transmedia Games Arcadia: The Next Generation—Transforming STEM Learning Through Transmedia Games…
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EcoMobile: Blended Real and Virtual Immersive Experiences for Learning Complex Causality and Ecosystems Science EcoMobile: Blended Real and Virtual Immersive…
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Overcoming Obstacles to Scaling-Up with a Cyberlearning Professional Development Model (Collaborative Research: Sumner) Overcoming Obstacles to Scaling-Up with a…
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Overcoming Obstacles to Scaling-Up with a Cyberlearning Professional Development Model (Collaborative Research: Zahm) Overcoming Obstacles to Scaling-Up with a…
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Gateways to Algebraic Motivation, Engagement and Success (GAMES): Supporting and Assessing Fraction Proficiency with Game-Based, Mobile Applications and Devices…
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Computer-Supported Math Discourse Among Teachers and Students (Collaborative Research: Powell) Computer-Supported Math Discourse Among Teachers and Students (…
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Designing an Integrated Framework for Genetics Education to Develop Innovative Curricula and Assessments Designing an Integrated Framework for Genetics Education…
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CyberSTEM: Making Discovery Visible Through Digital Games CyberSTEM: Making Discovery Visible Through Digital Games 1119383…
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CAREER: Supporting Computational Algorithmic Thinking (SCAT)—Exploring the Development of Computational Algorithmic Thinking Capabilities in African-American Middle School Girls…
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Ocean Tracks: Investigating Marine Migrations in a Changing Ocean (Collaborative Research: Block) Ocean Tracks: Investigating Marine Migrations in a Changing…
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Ocean Tracks: Investigating Marine Migrations in a Changing Ocean (Collaborative Research: Krumhansl) Ocean Tracks: Investigating Marine Migrations in a Changing…
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Laboratory for the Study of Extra Solar Planets: Fostering Data Literacy Laboratory for the Study of Extra Solar Planets: Fostering Data Literacy…
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Sensing Science: Temperature and Heat Readiness for Early Elementary Students Sensing Science: Temperature and Heat Readiness for Early Elementary Students…
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Transforming STEM Competitions into Collaboratives: Developing eCrafting Collabs for Learning with Electronic Textiles Transforming STEM Competitions into…
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GeniVille: Exploring the Intersection of School and Social Media GeniVille: Exploring the Intersection of School and Social Media 1238625…
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FUN: A Finland US Network for Engagement and STEM Learning in Games FUN: A Finland US Network for Engagement and STEM Learning in Games 1252709…
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Improving Capacity for Game-Based Research to Scale: A Conference Improving Capacity for Game-Based Research to Scale: A Conference 1258679…
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Cyber-Enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms (Collaborative Research: Campbell) Cyber-Enabled Learning: Digital Natives in…
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Promoting Students' Spatial Thinking in Upper Elementary Grades using Geographic Information Systems (GIS) Promoting Students' Spatial Thinking in Upper…
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Advancing Science Performance with Emerging Computer Technologies (ASPECT) Advancing Science Performance with Emerging Computer Technologies (ASPECT…
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WeInvestigate: Collaborative Exploration of Scientific Phenomena with the Assistance of Hand-Held Simulations, Prose, and Graphics WeInvestigate: Collaborative…
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Climate Change Narrative Game Education (CHANGE) Climate Change Narrative Game Education (CHANGE) 1316782 This exploratory…
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Social Dynamics: Leveraging Online Social Networks to Shape Science Identities and Support Learning Science Concepts in Middle School Students Social Dynamics:…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop) Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…
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CodeR4STATS - Code R for AP Statistics CodeR4STATS - Code R for AP Statistics 1418163 This project builds on prior efforts…
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Teaching STEM with Robotics: Design, Development, and Testing of a Research-based Professional Development Program for Teachers Teaching STEM with Robotics:…
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EarSketch: An Authentic, Studio-based STEAM Approach to High School Computing Education EarSketch: An Authentic, Studio-based STEAM Approach to High School…
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Preparing Urban Middle Grades Mathematics Teachers to Teach Argumentation Throughout the School Year Preparing Urban Middle Grades Mathematics Teachers to Teach…
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Re-Imagining Video-based Online Learning Re-Imagining Video-based Online Learning 1416789 Despite the tremendous growth in…
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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes Taking Games to School: Exploratory Study to…