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This article pilots ChatGPT in tackling the most challenging part of science learning and found it successful in automation of assessment development, grading, learning guidance, and recommendation of learning materials…
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Artificial Intelligence (AI) is prevalent in nearly every aspect of our lives. However, recent studies have found a significant amount of confusion and misunderstanding surrounding AI. To develop effective educational…
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This report takes stock of what we currently know as well as what we need to know to make classroom assessment maximally beneficial for the teaching and learning of STEM subject matter in K–12 classrooms…
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This study aimed to examine an assumption regarding whether generative artificial intelligence (GAI) tools can overcome the cognitive intensity that humans suffer when solving problems. We examine the performance of…
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In this report section, we discuss the importance of aligning classroom assessments with learning goals and instructional practices to both shape and evaluate students’ learning opportunities. In this…
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This work-in-progress paper discusses a three-year middle school Engineering and Technology course sequence that integrates foundational mathematics and science in an engineering context through challenges that introduce…
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Our conceptual framework for justice-centered STEM education engages all students in multiple STEM subjects, including data science and computer science, to explain and design solutions to pressing societal challenges and…
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This section presents an overview of critical developments in technology-driven, classroom-based innovative assessment practices. It uses a framework organized around cognitive constructs, assessment functionality, and…
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A curriculum developer on the DataPBL project details his journey searching for data about the Japanese American internment for 8th grade students to explore with CODAP. A curriculum developer on the…
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The DataPBL project enlisted a team of teachers, data science educators, and researchers to co-design data experiences for the eighth grade Japanese American Internment curriculum module developed by EL Education…
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Rachel Folger laughs when she recounts the time one of the students in her eighth grade social studies class exclaimed, “Whoa, Ms. Folger! Did you know that this is just what we’re doing in math?” Rachel is thrilled that…
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The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and…
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This is the project-created training course for new users to learn about the STEM-OP and how to use it. This is the project-created training course for new users to learn about the STEM-OP and how to…
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This book is a guide for K-12 school leaders and educators who are planning to implement new bilingual and dual language (BDL) elementary programs for multilingual learners in the United States, focusing on the integration…
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The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. In this paper we present a simple, reusable process…
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In this paper we use an existing history learning game with an active audience as a research platform for exploring how humor and "snarkiness" in the dialog script affect students' progression and attitudes about the game…
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Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a…
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Stahl, G. (2012f). A view of computer-supported collaborative learning research and its lessons for future-generation collaboration systems. Future Generation Computer Systems. ABSTRACT: This is a review of research on…
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Jiang, Z., White, A. & Rosenwasser, A. (2011).  Randomized Control Trials on the Dynamic Geometry Approach.  Journal of Mathematics Education at Teachers College, Vol. 2, No. 2. ABSTRACT: The project reported…
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Ryoo, K. & Linn, M.C. (2012). Can Dynamic Visualizations Improve Middle School Students’ Understanding of Energy in Photosynthesis? Journal of Research in Science Teaching, 49(2), 218-243. ABSTRACT: Dynamic…
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Previous research suggests the value of technology-enhanced materials that guide learners to use dynamic, interactive visualizations of science phenomena. The power of these visualizations to improve student understanding…
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Gerard, L.F., Varma, K., Corliss, S., & Linn, M.C (2011). Professional development in technology-enhanced science. Review of Educational Research. 81(3), 408 – 448 ABSTRACT: The knowledge integration framework is used…
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McElhaney, K.W. & Linn, M.C. (2011). Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters. Journal of Research in Science Teaching, 48(7), 745-770. ABSTRACT: This study…
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Peled, Y. Kali, Y. & Dori Y.J. (2011). School principals' influence on science ‎teachers' technology implementation: A retrospective analysis. International ‎Journal of Leadership in Education, 14(2), 229-245. ABSTRACT…
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Varma, K. & Linn, M. C. (2011). "Using Interactive Technology to Support Students’ Understanding of the Greenhouse Effect and Global Warming." Journal of Science Education and Technology. DOI: 10.1007/s10956-011-9337-9…
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On February 10th, 2012, five Fellows presented on the work of their projects. Many thanks to the presenters and to the audience of Fellows who followed up each presentation with great questions and discussion. Due to…
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About this Playbook The Digital Textbook Playbook is a guide to help K-12 educators and administrators advance the conversation toward building a rich digital learning experience. This Playbook offers information about…
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The purpose of this compendium is to provide an overview on the current status of STEM instrumentation commonly used in the U.S and to provide resources for research and evaluation professionals. Part 1 of a two-part…
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This brief suggests practical ways of engaging teachers and other “end-users” in projects that develop materials for education in the areas of science, technology, engineering, and math (STEM). Projects described in this…
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Technology Presentation Elementary Kimberle Koile Andee Rubin 2010…
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Join the panelists from the plenary presentation to continue conversations about common standards in each of the STEM disciplines. Assessment Curriculum Equity…
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Professional development environments that include digital video allow for the examination of children at work, opportunities to look at students over time, and analysis of the teacher’s decision making. This observation…
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The National Science Foundation (NSF) Division of Research on Learning in Formal and Informal Settings (DRL) maintains a portfolio of complementary programs aimed at improving science, technology, engineering, and…
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This report is an overview of the projects in the DR K-12 portfolio. This report is an overview of the projects in the DR K-12 portfolio. Engineering…
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Cyberlearning Environmental Science Science Pedagogy Statistics Technology Presentation…
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Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process…
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Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process…
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Earth Science Technology Presentation High Robert Ross 2009
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This practice brief makes a case for substantive partnerships between STEM education R&D projects and districts and schools. Produced by a CADRE work group of NSF-supported researchers and…
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DRK–12 projects at all stages, from early design work through completion, can benefit from an awareness and understanding of the challenges of knowledge use, so that what is designed can be suitably adapted and scaled…
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Technology Presentation Elementary Middle High Kimberle Koile…
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Educational Technology Technology Presentation Elementary Middle High…
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America is home to extraordinary assets in science, engineering, and mathematics that, if properly applied within the educational system, could revitalize student interest and increase proficiency in these subjects and…
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As part of the Data Games project, we are researching how students record and organize multivariate data. This research is informing the design of new software interfaces for Fathom and TinkerPlots that will allow students…
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In this poster, we describe the goals of our research, our proposed model for professional development, our framing of design-based approaches to learning, and our framing of computational thinking…
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The goal of this study is to assess the educational, career, and social impacts of disseminating an innovative technology, the XO laptop computer, to minority 4th and 5th grade students in Birmingham City Schools (BCS) in…
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This is the final poster that was presented at the PI conference in Washington, DC. it was part of the DRK 12 Sims & Games session proposal of 12 posters. Assessment Gaming/…