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This paper explores the potential of integrating critical and place-based perspectives supported by mobile, digital technologies in secondary mathematics. The paper describes two curricular modules: Local Lotto,…
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Williams, S., Deahl, E., Rubel, L., & Lim, V. (2014). City Digits: Developing Socially-Grounded Data Literacy Using Digital Tools. Journal of Digital and Media Literacy, 2(2). www.jodml.org…
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The Innovative Technology in Science Inquiry (ITSI) project is a learning portal with hundreds of free, customizable science, math, and engineering activities funded by the National Science Foundation…
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New technologies are increasingly giving science teachers the ability to access and customize science lessons. However, there is substantial debate in the literature about whether and under what…
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An electronic teacher guide (eTG) was developed to determine whether a digital guide could better support teachers in implementing an inquiry-based curriculum and in enhancing their practice. Developed as a proof-of-…
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This study examines the relationship between internal barriers, professional development, and computer integration outcomes among a sample of fourth- and fifth-grade teachers in an urban, low-income school district in the…
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While Science, Technology, Engineering, and Math (STEM) fields have increased in importance over the past decade, minorities have remained traditionally underrepresented in these fields. In this study we seek to better…
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The logic underlying inclusive STEM high schools (ISHSs) posits that requiring all students to take advanced college preparatory STEM courses while providing student-centered, reform-oriented instruction, ample student…
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Information and communication technology (ICT) usage is pervasive among present day youth, with about 95% of youth ages 12-17 years reporting use of the Internet. Due to the proliferation of ICT use among this generation,…
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To contribute to the growing field of STEM education, we examined the presence of stereotype threat for female and African American students during a large-scale computing intervention. Namely, this paper examines whether…
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This paper makes a significant contribution to the growing field of digital inequality research by developing an operational definition of emotional costs. To examine this understudied aspect of digital inequalities, we…
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This brief explores factors that contribute to opportunity gaps in STEM education based on race, ethnicity, gender, ability, and socioeconomic status. It showcases the work of several DR K-12 projects and describes…
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This brief examines the continued underrepresentation of African Americans, Latinos, Native Americans, and women of all racial and ethnic backgrounds in STEM fields; explains the benefits of collaboration around broadening…
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How can research-based findings and advances help society to re-envision STEM learning and education? This report captures key takeaways, strategies, and challenges identified during the November 2015 workshop, including:…
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If you are developing a project communication plan, use these guiding questions to help you plan your approach and timeline for communicating about your work. It is important to start thinking early…
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This paper traces the research-design-develop-test cycle of a haptically-enhanced science simulation designed to teach upper-elementary students core ideas about matter, phase change, and the role of intermolecular forces…
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This report gives an overview of a principled approach to designing assessment tasks that can generate valid evidence of students’ abilities to think computationally. This report gives an overview of a…
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This report summarizes the latest research findings on the importance and impact of early STEM across the child's ecological systems, as well as the critical importance of framing communications about early STEM in an…
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No longer only for the elite, a new generation of science high schools could help low-income and minority students get better jobs. No longer only for the elite, a new generation of science high schools…
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This Sprout Pro in a classroom handbook is designed to give you a starting point for integrating Sprout Pro into your learning environment and igniting your students’ creativity. Sprout Pro was…
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This article describes a new open-source systems modeling tool called SageModeler and a curricular approach designed to support students and teachers in engaging in systems modeling. Systems are a…
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This study tests that logic model by comparing the high school experiences and achievement of students in ISHSs and comparison schools in North Carolina. The logic underlying inclusive STEM high schools…
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In this study, we analyze log data to examine the granularity of students’ interactions with automated scores and feedback and investigate the association between various students’ behaviors and their science performance…
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This framework offers a clear picture of what exactly inclusive STEM schools are and common language for both researchers and practitioners. Background Inclusive STEM (traditionally known to stand for “…
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This study investigates student interactions with simulations, and teacher support of those interactions, within naturalistic high school classroom settings. This study investigates student interactions…
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This brief article provides an overview of how to use the SageModeler systems modeling tool with an ocean acidification model as an example. This brief article provides an overview of how to use the…
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Supporting Secondary Students in Building External Models is a collaborative project with Michigan State University and the Concord Consortium, funded by the National Science Foundation (NSF) to examine how to support…
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This commentary highlights key themes across the five chapters of this volume, as well as offers specific recommendations concerning future directions for inquiry on the issue of family–school connections…
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Three middle school science curricular units on the topics of genetics, ocean biodiversity & discourse, and solar ovens & design critiques. Three middle school science curricular units on the…
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This article features EarSketch -a STEAM learning intervention that combines a programming environment and API for Python and JavaScript, a digital audio workstation, an audio loop library, and a standards-aligned…
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This conference paper explains how EarSketch affects student persistence. McKlin, T., Magerko, B., Lee, T., Wanzer, D., Edwards, D., & Freeman, J. (2018). Authenticity and personal creativity: How…
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In this paper, authors explore collaborative music live coding (CMLC) using the live coding environment and pedagogical tool EarSketch. In particular, we examine the use of turn-taking and a customized chat window inspired…
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In this paper, authors present the causal loop diagrams developed to explain the relationships between the actors and attributes involved in implementing EarSketch in a particular school setting. The diagram allows us to…
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This brief draws on research supported by the National Science Foundation to highlight important considerations for educators and others who design and provide STEM educational experiences for young children…
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The goal of this paper is to examine whether having female robotics teachers positively impacts girls’ performance on programming and robotics tasks. Aim/Purpose: The goal of this paper is to examine…
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The current study investigates two questions: (1) Do screen size and grid density impact a user's accuracy on pattern-matching tasks? (2) Do screen size and grid density impact a user's time on task?…
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This paper studies key usability parameters governing accurate rendering of haptically-perceivable graphical materials Touchscreen-based smart devices, such as smartphones and tablets, offer great…
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This article describes the development of four novel non-visual panning methods designed from the onset with consideration of these perceptual and cognitive constraints. Touchscreen devices, such as…
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In this article, the authors outline the main components and the iterative design process we undertook to ensure that the professional supports are relevant and effective for teachers and children. High…
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This article introduces CAT as explored through the Supporting Computational Algorithmic Thinking (SCAT) project, an ongoing longitudinal between-subjects research project and enrichment program that guides African-…
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In this study, authors use Phenomenological Variant Ecological Systems Theory as a strengths‐based approach to investigate 10 undergraduate Black women’s perceptions of race and gender on their STEM identity development…
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This article explores middle school girls' reflections about the difficulties they faced while using computational algorithmic thinking capabilities as they engaged in collaborative game design for social change. Authors…
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This paper explores African American middle-school girls' perspectives of their experience with the Supporting Computational Algorithmic Thinking (SCAT) project and perceptions of themselves as game designers…