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Developing and Evaluating Assessments of Problem-Solving in Computer Adaptive Testing Environments (Collaborative Research: Sondergeld)
Developing and Evaluating…
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Developing and Evaluating Assessments of Problem-Solving in Computer Adaptive Testing Environments (Collaborative Research: Bostic)
Developing and Evaluating…
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Empowering Students with Choice Through Equitable and Interactive Mathematical Modeling (EIM2)
Empowering Students with Choice Through Equitable and Interactive…
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Middle School Students Graphing from the Ground Up (Collaborative Research: Paoletti)
Middle School Students Graphing from the Ground Up (Collaborative Research:…
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Middle School Students Graphing from the Ground Up (Collaborative Research: Lee)
Middle School Students Graphing from the Ground Up (Collaborative Research: Lee…
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Supporting Secondary Students’ Earth Science Knowledge and Engineering Design Skills with Mobile Design Studios
Supporting Secondary Students’ Earth Science…
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Using Problem-based Learning Analytics to Investigate Individual and Collaborative Mathematics Learning in a Digital Environment Over Time
Using Problem-based…
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Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media
Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding…
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CAREER: Supporting Middle School Students' Construction of Evidence-Based Arguments
CAREER: Supporting Middle School Students' Construction of Evidence-…
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Zydeco: A Mobile "Nomadic Inquiry" System to Support and Bridge Science Inquiry Between Classroom and Museum Contexts
Zydeco: A Mobile "Nomadic…
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Embodied STEM Learning Across Technology-Based Learning Environments
Embodied STEM Learning Across Technology-Based Learning Environments…
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The Evidence Games: Collaborative Games Engaging Middle School Students in the Evaluation of Scientific Evidence
The Evidence Games: Collaborative Games Engaging…
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Expanding PhET Interactive Science Simulations to Grades 4-8: A Research-Based Approach
Expanding PhET Interactive Science Simulations to Grades 4-8: A Research-…
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Cyber-Enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms (Collaborative Research: Wang)
Cyber-Enabled Learning: Digital Natives in…
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Development of a Cognition-Guided, Formative-Assessment-Intensive, Individualized Computer-Based Dynamic Geometry Learning System for Grades 3-8
Development of a…
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EcoMobile: Blended Real and Virtual Immersive Experiences for Learning Complex Causality and Ecosystems Science
EcoMobile: Blended Real and Virtual Immersive…
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Gateways to Algebraic Motivation, Engagement and Success (GAMES): Supporting and Assessing Fraction Proficiency with Game-Based, Mobile Applications and Devices…
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Computer-Supported Math Discourse Among Teachers and Students (Collaborative Research: Powell)
Computer-Supported Math Discourse Among Teachers and Students (…
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Designing an Integrated Framework for Genetics Education to Develop Innovative Curricula and Assessments
Designing an Integrated Framework for Genetics Education…
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CyberSTEM: Making Discovery Visible Through Digital Games
CyberSTEM: Making Discovery Visible Through Digital Games
1119383…
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CAREER: Supporting Computational Algorithmic Thinking (SCAT)—Exploring the Development of Computational Algorithmic Thinking Capabilities in African-American Middle School Girls…
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Transforming STEM Competitions into Collaboratives: Developing eCrafting Collabs for Learning with Electronic Textiles
Transforming STEM Competitions into…
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GeniVille: Exploring the Intersection of School and Social Media
GeniVille: Exploring the Intersection of School and Social Media
1238625…
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Developing Rich Media-Based Materials for Practice-Based Teacher Education
Developing Rich Media-Based Materials for Practice-Based Teacher Education…
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Common Online Data Analysis Platform (CODAP)
Common Online Data Analysis Platform (CODAP)
1435470
This project aims to…
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Social Dynamics: Leveraging Online Social Networks to Shape Science Identities and Support Learning Science Concepts in Middle School Students
Social Dynamics:…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop)
Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…
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Re-Imagining Video-based Online Learning
Re-Imagining Video-based Online Learning
1416789
Despite the tremendous growth in…
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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes
Taking Games to School: Exploratory Study to…