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This project leverages an existing game by embedding tools for studying patterns of students' decision-making and problem solving in the environment. This allows researchers to understand how students learn…
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This project builds and tests applications tied to the school curriculum that integrate the sciences with mathematics, computational thinking, reading and writing in elementary schools. The investigative core of…
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This project will provide a virtual environment for completing the Food, Energy, and Water (FEW) graduate student experience. The proposed work facilitates a transition from interdisciplinary to…
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The project will provide the opportunity for upper elementary students to learn computer science and build strong collaboration practices. Leveraging the promise of virtual learning companions, the project will…
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The project will provide the opportunity for upper elementary students to learn computer science and build strong collaboration practices. Leveraging the promise of virtual learning companions, the project will…
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The project plans to develop and study a series of metacognitive strategies that support learning and engagement for struggling middle school students during makerspace experiences. The study will focus narrowly…
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This exploratory project aims to develop a community of individuals and organizations working together to address critical issues in K-12 computer science education by broadening the awareness of the need for…
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This project will address the need for engineering resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate…
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This project will address the need for engineering resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate…
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This project will study a model of pre-service teacher preparation that is designed to to increase teachers' and students' skills and confidence with computational thinking and develop teachers as designers of…
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The project will create opportunities for teachers to develop programming content knowledge and new understandings of the creative possibilities in computer science education, thereby increasing opportunities…
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This project will explore PK-2 teachers' content knowledge by investigating their understanding of the design and implementation of culturally relevant computer science learning activities for young children.…
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This research project aims to enhance elementary teacher education in science and computational thinking pedagogy through the use of Culturally Relevant Teaching, i.e. teaching in ways that are relevant to…
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This project explores how to help teachers identify and support early elementary children’s emergent computational thinking. The project will engage researchers, professional development providers, and early…
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The goal of this project is to investigate the integration of computational thinking (CT) into elementary school curricula by studying how teachers develop expertise in integrating CT activities that align with…
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The goal of this project is to investigate the integration of computational thinking (CT) into elementary school curricula by studying how teachers develop expertise in integrating CT activities that align with…
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Despite growing interest in supporting the integration of computational thinking (CT) in elementary education, there is not an agreed-upon definition of CT that is developmentally appropriate for early childhood…
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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This project will develop and study approaches to equip 4th and 5th grade general and special education teachers to teach computer science (CS) to a broad range of learners with disabilities through professional…
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This project will develop and study approaches to equip 4th and 5th grade general and special education teachers to teach computer science (CS) to a broad range of learners with disabilities through professional…
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Cybersecurity is becoming an increased concern among young technology users; however, elementary school teachers often have limited preparation to teach students about cybersecurity. This project is designed to…
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Environmental issues like wildfires can serve as effective science learning contexts to promote scientific literacy and citizenship. This project will partner with teachers, teacher educators, and disciplinary…
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This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-…
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This five-year project investigates how to provide continuous assessment and feedback to guide students' understanding during science inquiry-learning experiences, as well as detailed guidance to teachers and…
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This project aims to engage students in meaningful scientific data collection, analysis, visualization, modeling, and interpretation. It targets grades 9-12 science instruction. The proposed research poses the…
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Computational and algorithmic thinking are new basic skills for the 21st century. Unfortunately few K-12 schools in the United States offer significant courses that address learning these skills. However many…
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The Graphing Research on Inquiry with Data in Science (GRIDS) project will investigate strategies to improve middle school students' science learning by focusing on student ability to interpret and use graphs.…
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This project is building a set of software tools, including a tool for annotating screen recordings of activities in games, a teacher data dashboard for information about students' in-game learning, and tools to…