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Professional Development for Teaching and Learning about Energy and Equity in High School Physics (Collaborative Research: Mason)
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This project will research and develop instructional materials and conduct professional development for teachers to help students understand energy flow. The project will create a model for secondary science…
Professional Development for Teaching and Learning about Energy and Equity in High School Physics (Collaborative Research: Scherr)
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This project will research and develop instructional materials and conduct professional development for teachers to help students understand energy flow. The project will create a model for secondary science…
Environmental Innovation Challenges: Teaching and Learning Science Practices in the Context of Complex Earth Systems
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This project will engage teams of students and teachers of grades 7-12 in four competitive Challenges to design innovative strategies for carbon mitigation in areas such as transportation, agriculture or energy…
Building BLOCKS for Science: What Young Children Should Know and Be Able to Do When They Enter Kindergarten
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Building Base Line Objectives for Children’s Knowledge Skills for Science (BLOCKS)is a 4-year project that integrates research and applied teaching to take a close look inside prekindergarten classrooms. The…
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This project will study the activities of a Networked Improvement Community (NIC) as a vehicle to bridge gaps across four identified steps along the science teacher training and development pathways within local…
Developing an Online Game to Teach Middle School Students Science Research Practices in the Life Sciences (Collaborative Research: Gagnon)
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This project will develop and research AquaLab 9, an online video game to engage middle school students in learning science research practices in life sciences content. By engaging in science research practices…
Developing an Online Game to Teach Middle School Students Science Research Practices in the Life Sciences (Collaborative Research: Baker)
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This project will develop and research AquaLab 9, an online video game to engage middle school students in learning science research practices in life sciences content. By engaging in science research practices…
Developing an Online Game to Teach Middle School Students Science Research Practices in the Life Sciences Collaborative Research: Metcalf)
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This project will develop and research AquaLab 9, an online video game to engage middle school students in learning science research practices in life sciences content. By engaging in science research practices…
Streams of Data: Nurturing Data Literacy in Young Science Learners (Collaborative Research: Kochevar)
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This project will develop an approach to support fourth grade students' data literacy with complex, large-scale, professionally collected data sets. The work will focus on analytical thinking as a subset of data…
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This project develops resources to facilitate the involvement of college and university physics departments in the professional development of K-12 teachers of physics and physical science. Research investigates…
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This project will develop an approach to support fourth grade students' data literacy with complex, large-scale, professionally collected data sets. The work will focus on analytical thinking as a subset of data…
Case Studies of a Suite of Next Generation Science Instructional, Assessment, and Professional Development Materials in Diverse Middle School Settings
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This project addresses a gap between vision and implementation of state science standards by designing a coordinated suite of instructional, assessment and teacher professional learning materials that attempt to…
Developing and Validating Early Assessments of College Readiness: Differential Effects for Underrepresented Groups, Optimal Timing of Assessments, and STEM-Specific Indicators
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This purpose of this project is to develop and validate a range of assessments with a focus on academic preparedness for higher education. The team will explore relevant qualities of assessments such as their…
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This project's approach uses two types of embodied performances: experiential performances that engage learners in using their bodies to physically experience scientific phenomena (e.g., the increase of heart…
Developing the Science Comprehensive Online Learning Platform for Rural School Science Teacher Development
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This project will develop, evaluate, and compare the effectiveness of newly-designed online learning platform with traditional face-to-face PD in supporting rural high school science teachers' implementation of…
Identifying Critical Characteristics of Effective Feedback Practices in Science and Mathematics Education
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This project will define and synthesize effective feedback strategies that can be linked to specific features of daily classroom assessment practices. It will develop a framework, including a conceptual strand (…
Students and Teachers Learning from Nature: Studying Biologically Inspired Design in High School Engineering Education
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In this project, high school engineering teachers will spend five weeks in a research lab devoted to biologically-inspired design, as they partner with cutting-edge engineers and scientists to study animal…
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This project will address STEM learning through classroom implementation at two project partner schools in North Carolina, one urban and the other rural, with culturally diverse student populations. The project…
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This project investigates the potential of online role-playing games for scientific literacy through the iterative design and research of Saving Lake Wingra, an online role-playing game around a controversial…
Generalized Embodied Modeling to Support Science through Technology Enhanced Play (Collaborative Research: Enyedy)
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The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part…
Generalized Embodied Modeling to Support Science through Technology Enhanced Play (Collaborative Research: Danish)
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The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part…
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This project will develop and test a professional development program designed for school district science coordinators by examining impacts of participating coordinators on science teachers and their students…
Workshop on Materials Science and Materials Engineering Education - Educating the Enablers of Tomorrow's Technologies
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This project provides support for a two-day workshop that would bring about 60 participants together to discuss the issues, challenges and opportunities in "Materials Education" and devise strategies for…
Designing for Science Learning in Schools by Leveraging Participation and the Power of Place through Community and Citizen Science (Collaborative Research: Henson)
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This project responds to these priorities by developing and testing a place-based environmental science research and monitoring program for elementary school students and their teachers.…
Designing for Science Learning in Schools by Leveraging Participation and the Power of Place through Community and Citizen Science (Collaborative Research: Ballard)
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This project responds to these priorities by developing and testing a place-based environmental science research and monitoring program for elementary school students and their teachers.…
Crowdsourcing Neuroscience: An Interactive Cloud-based Citizen Science Platform for High School Students, Teachers, and Researchers
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This project will develop a cloud-based platform that enables high school students, teachers, and scientists to conduct original neuroscience research in school classrooms.
Current priorities…
Teaching Science Outdoors: A Next Generation Approach for Advancing Elementary Science Teaching in Urban Communities
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This project project is designed to enhance the capacity of elementary teachers in high-poverty urban communities for enacting Next Generation Science Standards (NGSS)-aligned science approaches using the…
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In this project, Student Reporting Labs will develop an online curriculum delivery platform called StoryMaker and a unique set of tools called Storymaker:STEM that will supply in-demand interdisciplinary, multi-…
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This project is developing a system for producing automated professional mentoring while students play computer games based on STEM professions. The project explores a specific hypothesis about STEM mentoring: A…
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This project uses a mixed-methods design to test the hypothesis that key approaches to high school reform grease the mathematics and science pipelines for all students in reforming high schools. This study is…
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This project is focusing on the redesign of popular commercial video games to support students’ understanding of Newtonian mechanics. In support of this goal, SURGE develops and implements design principles for…
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This project has pioneered simulation-based assessments of model-based science learning and inquiry practices for middle school physical and life science systems. The assessment suites include curriculum-…
Elicitory Test Design: A New Model for Understanding the Relationship Between Test Item Features and Student Performance on Large-scale Assessments
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This project is conducting an empirical analysis of NAEP assessment items in science to determine whether evidence supports the hypothesis that standardized tests capture only a limited amount of student…
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This project focuses on fostering equitable and inclusive STEM contexts with attention to documenting and reducing adolescents' experiences of harassment, bias, prejudice and stereotyping. This research will…
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This research project will produce curricular materials designed to help students learn about viral epidemics as both a scientific and social issue. It will engage students in scientific modeling of the epidemic…
Improving the Teaching of Genetics in High School to Avoid Instilling Misconceptions about Gender Differences (Collaborative Research: Riegle-Crumb)
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This project will study the aspects of genetics instruction that affect students' beliefs in neurogenetic essentialism, which is implicated in lowering girls' sense of STEM abilities, feeling of belonging in…
Evolving Minds: Promoting Causal-Explanatory Teaching and Learning of Biological Evolution in Elementary School
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Adopting a teaching and curricular approach that will be novel in its integration of custom explanatory storybook materials with hands-on investigations, this project seeks to promote third grade students'…
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This project will help teachers design and facilitate high-quality, real world STEM experiences for students, as teachers move from traditional approaches to organizing their teaching around interdisciplinary…
Comparing the Efficacy of Collaborative Professional Development Formats for Improving Student Outcomes of a Student-Teacher-Scientist Partnership Program
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The goal of this project is to study how the integration of an online curriculum, scientist mentoring of students, and professional development for both teachers and scientist mentors can improve student…
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To support equitable access to place-based science learning opportunities, Maine Mathematics and Science Alliance in collaboration with BSCS Science Learning, will develop and test a model to support 3rd-5th…
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As a result of the COVID-19 pandemic, schools across much of the U.S. have been closed since mid-March of 2020 and many students have been attempting to continue their education away from schools. Student…
Building Environmental and Educational Technology Competence and Leadership Among Educators: An Exploration in Virtual Reality Professional Development
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This project will bring locally relevant virtual reality (VR) experiences to teachers and students in areas where there is historically low participation of women and underrepresented minorities in STEM. This…
Enhancing Energy Literacy Through Place-based Learning: Using the School Building to Link Energy Use with Earth Systems
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This exploratory project will design, pilot, and evaluate a 10-week, energy literacy curriculum unit for a program called Energy and Your Environment (EYE). In the EYE curriculum, students will study energy use…
Exploring Early Childhood Teachers' Abilities to Identify Computational Thinking Precursors to Strengthen Computer Science in Classrooms
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This project will explore PK-2 teachers' content knowledge by investigating their understanding of the design and implementation of culturally relevant computer science learning activities for young children.…
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This project seeks to support emergent bilingual students in high school biology classrooms. The project team will study how teachers make sense of and use an instructional model that builds on students'…
How Deep Structural Modeling Supports Learning with Big Ideas in Biology (Collaborative Research: Shemwell)
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This project addresses the pressing need to more effectively organize STEM (science, technology, engineering, and mathematics) teaching and learning around "big ideas" that run through science disciplines.…
How Deep Structural Modeling Supports Learning with Big Ideas in Biology (Collaborative Research: Capps)
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This project addresses the pressing need to more effectively organize STEM (science, technology, engineering, and mathematics) teaching and learning around "big ideas" that run through science disciplines.…
Learning Progressions in Science: Analyzing and Deconstructing the Multiple Dimensions in Assessment
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Through this project, researchers will develop internet-based assessments designed to capture learning outcomes that (a) measure the higher order cognitive skills that are essential to current reform efforts,…
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This project will develop two forms of support for teachers: guidance embedded in citizen science project materials and teacher professional development. The overarching goal of the project is to generate…
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This project will test and refine a teaching model that brings together current research about the role of language in science learning, the role of cultural connections in students' science engagement, and how…