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This project seeks to advance knowledge in K-12 STEM education and assessment practices by building capacity for Assessment for Learning, improving assessments and teacher preparation courses, and providing…
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This project addresses middle school students’ learning of science through the improvement of their inquiry science skills. The main goal is to develop a rigorous, technology-based assessment system for…
Developing a Suite of Standards-based Instructionally Supportive Tools for Middle School Computer Science
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This project will develop a set of educative resources, assessment tools and teacher professional development (PD) activities to support teachers in developing knowledge of CS standards and improving their…
Building Environmental and Educational Technology Competence and Leadership Among Educators: An Exploration in Virtual Reality Professional Development
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This project will bring locally relevant virtual reality (VR) experiences to teachers and students in areas where there is historically low participation of women and underrepresented minorities in STEM. This…
Exploring Early Childhood Teachers' Abilities to Identify Computational Thinking Precursors to Strengthen Computer Science in Classrooms
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This project will explore PK-2 teachers' content knowledge by investigating their understanding of the design and implementation of culturally relevant computer science learning activities for young children.…
Learning to Teach During COVID-19: Leveraging Simulated Classrooms as Practice-based Spaces for Preservice Elementary Teachers within Online Teacher Education Courses
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The COVID-19 pandemic has significantly disrupted the ability of teacher education programs to place their teacher candidates in typical K-12 teaching settings as a part of learning to teach. This project…
Internet of Things Pedagogical Ecosystem for Integrated Computer Science and Software Engineering Education for Grades 9-12
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This project aims to develop, implement, and evaluate an Internet of Things (IoT) based educational curriculum and technology that provides grades 9-12 students with Computer Science (CS) and Software…
Developing Teachers' Epistemic Cognition and Teaching Practices for Supporting Students' Epistemic Practices with Scientific Systems
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This project uses a new theoretical framework that specifies criteria for developing scientific thinking skills that include the value that people place on scientific aims, the cognitive engagement needed to…
Reaching Across the Hallway: An Interdisciplinary Approach to Teaching Computer Science in Rural Schools
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This project will develop, test, and refine a "train-the-trainer" professional development model for rural teacher-leaders. The project goal is to design and develop a professional development model that…
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The goal of this project is to develop learning progressions and assessment items targeting computational thinking. The items will be used for a test of college-ready critical reasoning skills and will be…
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The goal of this project is to develop learning progressions and assessment items targeting computational thinking. The items will be used for a test of college-ready critical reasoning skills and will be…
Online Practice Suite: Practice Spaces, Simulations and Virtual Reality Environments for Preservice Teachers to Learn to Facilitate Argumentation Discussions in Math and Science
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This project will develop, pilot, and refine a set of coordinated and complementary activities that teacher education programs can use in both online and face-to-face settings to provide practice-based…
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Through the integration of STEM content and literacy, this project will study the ways teachers implement project practices integrating literacy activities into STEM learning. Teachers will facilitate…
Enhancing Science Education through Virtual Reality: A Conference to Design Simulations that Enhance the Clinical Preparation of Secondary Science Teachers
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This conference focuses on the use of virtual/mixed reality simulation in the preparation of secondary science teachers. The conference convenes experts in simulation in teacher preparation, practicing high…
Supporting Instructional Decision Making: The Potential of Automatically Scored Three-Dimensional Assessment System (Collaborative Research: Zhai)
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This project will study the utility of a machine learning-based assessment system for supporting middle school science teachers in making instructional decisions based on automatically generated student reports…
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This project takes advantage of language to help students form their own ideas and pursue deeper understanding in the science classroom. The project will conduct a comprehensive research program to develop and…
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This project takes advantage of language to help students form their own ideas and pursue deeper understanding in the science classroom. The project will conduct a comprehensive research program to develop and…
Accessible Computational Thinking in Elementary Science Classes within and across Culturally and Linguistically Diverse Contexts (Collaborative Research: Nelson)
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This research project aims to enhance elementary teacher education in science and computational thinking pedagogy through the use of Culturally Relevant Teaching, i.e. teaching in ways that are relevant to…
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This project addresses a critical need to help middle school teachers learn to incorporate data science in their teaching. It uses an open-source platform called the Common Online Data Analysis Platform (CODAP)…
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The Framework for K-12 Science Education has set forth an ambitious vision for science learning by integrating disciplinary science ideas, scientific and engineering practices, and crosscutting concepts, so that…
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This project explores how to help teachers identify and support early elementary children’s emergent computational thinking. The project will engage researchers, professional development providers, and early…
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This project is working to develop, implement, and research the introduction of data experiences and practices into a series of interdisciplinary, middle school project-based learning modules. The project…
Empowering Educators to Create Customized, Culturally Responsive Instructional Materials from Scratch Encore Harmonized with the Interest of Students (Collaborative Research: Franklin)
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This project builds on a successful introductory computer science curriculum, called Scratch Encore, to explore ways to support teachers in bringing together—or harmonizing—existing Scratch Encore instructional…
Empowering Educators to Create Customized, Culturally Responsive Instructional Materials from Scratch Encore Harmonized with the Interest of Students (Collaborative Research: Weintrop)
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This project builds on a successful introductory computer science curriculum, called Scratch Encore, to explore ways to support teachers in bringing together—or harmonizing—existing Scratch Encore instructional…
Fostering Virtual Learning of Data Science Foundations with Mathematical Logic for Rural High School Students (Collaborative Research: Zhang)
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This project addresses a major educational barrier, namely that rural students are less likely to choose a major in STEM and have far less access to advanced STEM courses taught by highly qualified teachers.…
Fostering Virtual Learning of Data Science Foundations with Mathematical Logic for Rural High School Students (Collaborative Research: Xing)
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This project addresses a major educational barrier, namely that rural students are less likely to choose a major in STEM and have far less access to advanced STEM courses taught by highly qualified teachers. The…
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Through this project, the North Carolina State University Data Science Academy will identify the key success components of a model for the recruitment and mentoring of a diverse cohort of postdoctoral fellows…
Learning Probability Through AI Problem-Solving in a Game-based Environment (Collaborative Research: Greenwald)
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Understanding probability is essential for daily life. Probabilistic reasoning is critical in decision making not only for people but also for artificial intelligence (AI). AI sets a modern context to connect…
Learning Probability Through AI Problem-Solving in a Game-based Environment (Collaborative Research: Wang)
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Understanding probability is essential for daily life. Probabilistic reasoning is critical in decision making not only for people but also for artificial intelligence (AI). AI sets a modern context to connect…
Designing Computational Modeling Curricula across Science Subjects to Study How Repeated Engagement Impacts Student Learning throughout High School (Collaborative Research: Conlin)
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The focus of this project is the design of learning experiences in different high school science courses to help students gain experience in computational thinking. The project uses a partnership between two…
Designing Computational Modeling Curricula across Science Subjects to Study How Repeated Engagement Impacts Student Learning throughout High School (Collaborative Research: Kantzer)
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The focus of this project is the design of learning experiences in different high school science courses to help students gain experience in computational thinking. The project uses a partnership between two…
Designing Computational Modeling Curricula across Science Subjects to Study How Repeated Engagement Impacts Student Learning throughout High School (Collaborative Research: Klopfer)
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The focus of this project is the design of learning experiences in different high school science courses to help students gain experience in computational thinking. The project uses a partnership between two…
Unpacking Computational Thinking for Elementary Teachers and Learners (Collaborative Research: Albert)
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The goal of this project is to investigate the integration of computational thinking (CT) into elementary school curricula by studying how teachers develop expertise in integrating CT activities that align with…
Unpacking Computational Thinking for Elementary Teachers and Learners (Collaborative Research: Jocius)
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The goal of this project is to investigate the integration of computational thinking (CT) into elementary school curricula by studying how teachers develop expertise in integrating CT activities that align with…
Investigating Early Elementary Students' Computational Thinking Development in Integrated Mathematics-Coding Instruction
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Despite growing interest in supporting the integration of computational thinking (CT) in elementary education, there is not an agreed-upon definition of CT that is developmentally appropriate for early childhood…
The Smart Playground: Computational Thinking Through Robotics in Early Childhood (Collaborative Research: Bustamante)
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
The Smart Playground: Computational Thinking Through Robotics in Early Childhood (Collaborative Research: Bers)
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
The Smart Playground: Computational Thinking Through Robotics in Early Childhood (Collaborative Research: Rogers)
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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This project provides partial support for the First North American GeoGebra Conference, GeoGebra-NA2010, to be held July 27-28, 2010 at Ithaca College. The global mission of this conference is to build a…
Achievements and Challenges of Modeling-based Instruction (ACMI) in Science Education: from 1980 to 2009
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This project will synthesize existing literature on modeling-based instruction (MBI) in K-12 science education over the last three decades. It will rigorously code and examine the literature to conceptualize the…
INK-12: Teaching and Learning Using Interactive Ink Inscriptions in K-12 (Collaborative Research: Koile)
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This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-…
INK-12: Teaching and Learning Using Interactive Ink Inscriptions in K-12 (Collaborative Research: Rubin)
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This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-…
Oceans of Data: What is Needed to Support Students' Learning with Large Scientific Databases? (Collaborative Research: Peach)
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This project will address the question: In what ways can research on learning inform the design of interfaces and technology tools to be used by students accessing large scientific data bases? Oceans of Data…
Oceans of Data: What is Needed to Support Students' Learning with Large Scientific Databases? (Collaborative Research: Krumhansl)
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This project will address the question: In what ways can research on learning inform the design of interfaces and technology tools to be used by students accessing large scientific data bases? Oceans of Data…
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This project is developing and testing a set of 12 curriculum modules designed to engage high school students and their teachers in the process of applying computational concepts and methods to problem solving…
Enabling Modeling and Simulation-Based Science in the Classroom: Integrating Agent-Based Models, Real World Sensing and Collaborative Networks
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This project develops and assesses the effectiveness of integrating three computation-based technologies into curricular modules: agent-based modeling (ABM), real-world sensing, and collaborative classroom…
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Colorado’s PhET project and Stanford’s AAALab will develop and study learning from interactive simulations designed for middle school science classrooms. Products will include 35 interactive sims with related…
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This project continues research and development work on high school instructional materials that integrate biology, computing, and mathematics. The project goal is to develop and test a one-semester high school…
Studying Topography, Orographic Rainfall, and Ecosystems (STORE) with Geospatial Information Technology
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This project is using innovative Geospatial Information Technology-based learning in high school environmental science studies with a focus on the meteorological and ecological impacts of climate change. The…
SimScientists Human Body Systems: Using Simulations to Foster Integrated Understanding of Complex, Dynamic, Interactive Systems
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This project leverages curricular module development to design, develop, and test new cyberlearning modules that integrate multiple (circulation, respiration, and digestion) systems of the human body. The…