The project will create opportunities for teachers to develop programming content knowledge and new understandings of the creative possibilities in computer science education, thereby increasing opportunities for students to develop conceptual and creative fluency with programming.
Projects
This project uses a mixed-methods design to test the hypothesis that key approaches to high school reform grease the mathematics and science pipelines for all students in reforming high schools. This study is intended to provide understanding of pipeline progression in reforming high schools and strategies successful schools employ to ensure timely pipeline progress for all students, particularly those historically underrepresented and underserved in mathematics and science and post-secondary education.
This project addresses the pressing need to more effectively organize STEM (science, technology, engineering, and mathematics) teaching and learning around "big ideas" that run through science disciplines. Unfortunately, finding ways to teach big ideas effectively so they become useful as knowledge frameworks is a significant challenge. Deep structure modeling (DSM), the innovation advanced in this project, is designed to meet this challenge in the context of high school biology.
This project will provide structured and meaningful scaffolds for teachers in examining two research-based teaching strategies hypothesized to positively impact mathematics achievement in the areas of mathematical modeling and problem solving. The project investigates whether the order in which teachers apply these practices within the teaching of mathematics content has an impact on student learning.
The main goal of this project is to better understand how to build and sustain the capacity of elementary science teachers in grades 3-5 to instruct and formatively assess students in ways that are aligned with contemporary science education frameworks and standards. To achieve this goal, the project will use classroom-based science assessment as a focus around which to build teacher capacity in science instruction and three-dimensional learning in science.
This project explores the mechanisms by which teachers translate what they learn from professional development into their teaching practice. The goal of this project is to study how the knowledge and skills teachers acquire during professional development (PD) translate into more conceptually oriented mathematics teaching and, in turn, into increased student learning.
The goal of this project is to improve the implementation of rigorous instructional materials in middle-grades mathematics at scale through a system of practical measures and routines for collecting and using data that both assesses and supports implementation.
The goal of this project is to expand high school student participation in the peer-review process and in publishing in JEI, a science journal dedicated to mentoring pre-college students through peer-reviewed publication. By publishing pre-college research in an open access website, the project will build understanding of how engaging in these activities can change high school students' perceptions and practices of scientific inquiry.
This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-class communication of ink inscriptions via a set of connected wireless tablet computers. The primary products are substantiated research findings on the use of tablet computers and inscriptions in 4th and 5th grade math and science, as well as models for teacher education and use.
This project will design, develop, and test a new curriculum unit for high school chemistry courses that is organized around the question, "How does chemistry shape where I live?" The new unit will integrate relevant Earth science data, scientific practices, and key urban environmental research findings with the chemistry curriculum to gain insights into factors that support the approach to teaching and learning advocated by current science curriculum standards.
This study will investigate factors influencing teacher change after professional learning (PL) experiences and will examine the extent to which modest supports for science and engineering teaching in grades 3-5 sustain PL outcomes over the long term, such as increases in instructional time devoted to science, teacher self-efficacy in science, and teacher use of reform-oriented instructional strategies aligned with the Next Generation Science Standards.
This project will examine the impact of a 12-year statewide science field trip program called LabVenture, a hands-on program in discovery and inquiry that brings middle school students and teachers across the state of Maine to the Gulf of Maine Research Institute (GMRI) to become fully immersed in explorations into the complexities of local marine science ecosystems.
The COVID-19 pandemic has highlighted the need for supporting student learning about viral outbreaks and other complex societal issues. Given the complexity of issues like viral outbreaks, engaging learners with different types of models (e.g., mechanistic, computational and system models) is critical. However, there is little research available regarding how learners coordinate sense making across different models. This project will address the gap by studying student learning with different types of models and will use these findings to develop and study new curriculum materials that incorporate multiple models for teaching about viral epidemics in high school biology classes.
The project has had three major areas of focus: (1) Offering professional development to help elementary and 6th grade teachers become more responsive teachers, attending and responding to their students' ideas and reasoning; (2) Developing web-based resources (both curriculum and case studies) to promote responsive teaching in science; and (3) research how both teachers and students progress in their ability to engage in science inquiry.
This project hypothesizes that learners must have access to the real work of scientists if they are to learn both about the nature of science and to do inquiry themselves. It explores the question "How can informal science education institutions best design resources to support teachers, school administrators, and families in the teaching and learning of students to conduct scientific investigations and better understand the nature of science?"
This project will explore the learning of mathematics through architectural tasks in an online simulation game, E-Rebuild. In the game-based architectural simulation, students will be able to complete tasks such as building and constructing structures while using mathematics and problem solving. The project will examine how to collect data about students' learning from data generated as they play the game, how students learn mathematics using the simulation, and how the simulation can be included in middle school mathematics learning.
Researchers from Georgia Tech have developed a three-year middle school Engineering and Technology course sequence that introduces students to advanced manufacturing tools such as computer aided design (CAD) and 3D printing, incorporates engineering concepts such as pneumatics, robotics and aeronautics, increases student awareness of career paths, and addresses the concerns of technical employers wanting workers with problem solving, teamwork, and communication skills. This impact study project will investigate the effectiveness of STEM-Innovation and Design (STEM-ID) curricula and determine whether STEM-ID courses are equally effective across different demographic groups and school environments under normal implementation conditions and whether the courses have the potential to positively impact a vast number of students around the country, particularly students who have struggled to stay engaged with their STEM education.
The Next Generation Science Standards (NGSS) emphasize the integration of scientific knowledge and the practices of science, a recognition that science classrooms are complex learning environments. Meeting this expectation requires teachers to move beyond traditional routines of practice to become adaptive experts who can adjust their teaching to maximize learning in varied classroom situations. The project will work with teachers to implement a three-year professional development program to assist teachers in the development of adaptive expertise through implementation of an argument-based inquiry approach.
This project enhances elementary students' engagement in and learning of science through visual communication skills using student-generated graphics in science notebooks. The products include two professional development modules for each grade level 2–5 that explicitly teach specific forms of graphical representation used in science, how these representations complement written and numeric information, and how teachers can promote the thoughtful reflection and discussion of these representations in small-group and whole-class settings.
This project will develop, pilot, and refine a set of coordinated and complementary activities that teacher education programs can use in both online and face-to-face settings to provide practice-based opportunities for preservice teachers to develop their ability to facilitate argumentation-focused discussions in mathematics and science.
The Illinois Physics and Secondary Schools (IPaSS) Partnership Program responds to disparities in student access to high-quality, advanced physics instruction by bringing together Illinois high school physics teachers from a diverse set of school contexts to participate in intensive PD experiences structured around university-level instructional materials. This program will help teachers adapt, adopt, and integrate high-quality, university-aligned physics instruction into their classrooms, in turn opening more equitable, clear, and viable pathways for students into STEM education and careers.
This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide availability of touchscreens, this work promotes the use of vibrations and sounds on these readily available platforms for addressing the graphical access challenge for individuals with VI. An open-source vibration library has been created and fundamental perceptual building blocks (e.g.\ shapes, lines, critical points, line width and gaps, etc.) guiding how basic graphical components should be rendered on these platforms is being disseminated.
This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide availability of touchscreens, this work promotes the use of vibrations and sounds on these readily available platforms for addressing the graphical access challenge for individuals with VI. An open-source vibration library has been created and fundamental perceptual building blocks (e.g.\ shapes, lines, critical points, line width and gaps, etc.) guiding how basic graphical components should be rendered on these platforms is being disseminated.
This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide availability of touchscreens, this work promotes the use of vibrations and sounds on these readily available platforms for addressing the graphical access challenge for individuals with VI. An open-source vibration library has been created and fundamental perceptual building blocks (e.g.\ shapes, lines, critical points, line width and gaps, etc.) guiding how basic graphical components should be rendered on these platforms is being disseminated.
This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide availability of touchscreens, this work promotes the use of vibrations and sounds on these readily available platforms for addressing the graphical access challenge for individuals with VI. An open-source vibration library has been created and fundamental perceptual building blocks (e.g.\ shapes, lines, critical points, line width and gaps, etc.) guiding how basic graphical components should be rendered on these platforms is being disseminated.